keybow2040/code/code.py

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import board
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import time
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from keybow2040 import Keybow2040
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import usb_hid
from adafruit_hid.keyboard import Keyboard
from adafruit_hid.keyboard_layout_us import KeyboardLayoutUS
from adafruit_hid.keycode import Keycode
from adafruit_hid.consumer_control import ConsumerControl
from adafruit_hid.consumer_control_code import ConsumerControlCode
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# Set up Keybow
i2c = board.I2C()
keybow = Keybow2040(i2c)
keys = keybow.keys
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# Set up the keyboard and layout
keyboard = Keyboard(usb_hid.devices)
layout = KeyboardLayoutUS(keyboard)
# Set up consumer control (used to send media key presses)
consumer_control = ConsumerControl(usb_hid.devices)
# Our layers. The key of item in the layer dictionary is the key number on
# Keybow to map to, and the value is the key press to send.
# Note that keys 0-3 are reserved as the modifier and layer selector keys
# respectively.
layer_0 = {}
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layer_1 = {4: Keycode.PERIOD,
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5: Keycode.ONE,
6: Keycode.FOUR,
7: Keycode.SEVEN,
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8: Keycode.ZERO,
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9: Keycode.TWO,
10: Keycode.FIVE,
11: Keycode.EIGHT,
12: Keycode.ENTER,
13: Keycode.THREE,
14: Keycode.SIX,
15: Keycode.NINE}
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layer_2 = {4: "Mit freundlichen Gruessen\nMichael Grote "
}
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layer_3 = {6: ConsumerControlCode.VOLUME_DECREMENT,
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7: ConsumerControlCode.SCAN_PREVIOUS_TRACK,
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10: ConsumerControlCode.MUTE,
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11: ConsumerControlCode.PLAY_PAUSE,
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14: ConsumerControlCode.VOLUME_INCREMENT,
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15: ConsumerControlCode.SCAN_NEXT_TRACK}
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layers = {0: layer_0,
1: layer_1,
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2: layer_2,
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3: layer_3}
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selectors = {0: keys[0],
1: keys[1],
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2: keys[2],
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3: keys[3]}
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# Start on layer X
current_layer = 1
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# The colours for each layer
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# https://gist.github.com/ninrod/b0f86d77ebadaccf7d9d4431dd8e2983
# https://colorhunt.co/palette/f7fd04f9b208f98404fc5404
colours = {0: (247, 253, 4),
1: (249, 178, 8),
2: (249, 132, 4),
3: (252, 84, 4)}
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layer_keys = range(4, 16)
# Set the LEDs for each key in the current layer
for k in layers[current_layer].keys():
keys[k].set_led(*colours[current_layer])
# To prevent the strings (as opposed to single key presses) that are sent from
# refiring on a single key press, the debounce time for the strings has to be
# longer.
short_debounce = 0.03
long_debounce = 0.15
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debounce = short_debounce
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fired = False
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# startanimation - 8bit
keybow.set_all(0,0,255)
keybow.set_all(0,255,0)
keybow.set_all(0,255,255)
keybow.set_all(255,0,0)
keybow.set_all(255,0,255)
keybow.set_all(255,255,0)
keybow.set_all(255,255,255)
keybow.set_all(0,0,0)
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while True:
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# Always remember to call keybow.update()!
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keybow.update()
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for layer in layers.keys():
keys[layer].set_led(*colours[layer])
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if current_layer != layer:
if selectors[layer].pressed:
current_layer = layer
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# Set the key LEDs first to off, then to their layer colour
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# sonst bleiben ungelegte keys in der alten farbe
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for k in layer_keys:
keys[k].set_led(0, 0, 0)
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for k in layers[layer].keys():
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# setze überall farben
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keys[k].set_led(*colours[layer])
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# setze zusätzlich farben in layer3
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#if current_layer == 3:
# keys[10].set_led(255,255,0) # rot
# keys[11].set_led(30,144,255) #blau
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# Loop through all of the keys in the layer and if they're pressed, get the
# key code from the layer's key map
for k in layers[current_layer].keys():
if keys[k].pressed:
key_press = layers[current_layer][k]
# If the key hasn't just fired (prevents refiring)
if not fired:
fired = True
# Send the right sort of key press and set debounce for each
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if current_layer == 0:
keyboard.send(key_press)
elif current_layer == 1:
keyboard.send(key_press)
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# sendet strings
# deswegen längerer debounce
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elif current_layer == 2:
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debounce = long_debounce
layout.write(key_press)
# sendet hid_keycodes.. mute usw.
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elif current_layer == 3:
consumer_control.send(key_press)
# If enough time has passed, reset the fired variable
if fired and time.monotonic() - keybow.time_of_last_press > debounce:
fired = False