Adding advanced HID keyboard example with multiple layers.
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146
README.md
146
README.md
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@ -54,13 +54,13 @@ changes, then it should load up and run the code!
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* [LED sleep](#led-sleep)
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* [LED sleep](#led-sleep)
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* [Attaching functions to keys with decorators](#attaching-functions-to-keys-with-decorators)
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* [Attaching functions to keys with decorators](#attaching-functions-to-keys-with-decorators)
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* [Key combos](#key-combos)
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* [Key combos](#key-combos)
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* [USB MIDI](#usb-midi)
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* [Setup](#setup)
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* [Sending MIDI notes](#sending-midi-notes)
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* [USB HID](#usb-hid)
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* [USB HID](#usb-hid)
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* [Setup](#setup-1)
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* [Setup](#setup)
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* [Sending key presses](#sending-key-presses)
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* [Sending key presses](#sending-key-presses)
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* [Sending strings of text](#sending-strings-of-text)
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* [Sending strings of text](#sending-strings-of-text)
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* [USB MIDI](#usb-midi)
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* [Setup](#setup-1)
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* [Sending MIDI notes](#sending-midi-notes)
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# Library functionality
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# Library functionality
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@ -368,74 +368,6 @@ held and a third to be pressed, and so on...
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The [colour-picker.py example](examples/colour-picker.py) has an example of
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The [colour-picker.py example](examples/colour-picker.py) has an example of
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using a modifier key to change the hue of the keys.
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using a modifier key to change the hue of the keys.
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# USB MIDI
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This covers basic MIDI note messages and how to link them to key presses.
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## Setup
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USB MIDI requires the `adafruit_midi` CircuitPython library. Download it from
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the link below and then drop the `adafruit_midi` folder into the `lib` folder on
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your `CIRCUITPY` drive.
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[Download the Adafruit MIDI CircuitPython library](https://github.com/adafruit/Adafruit_CircuitPython_MIDI)
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You'll need to connect your Keybow 2040 with a USB cable to a computer running a
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software synth or DAW like Ableton Live, to a hardware synth that accepts USB
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MIDI, or through a MIDI interface that will convert the USB MIDI messages to
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regular serial MIDI through a DIN connector.
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Using USB MIDI, Keybow 2040 shows up as a device with the name
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`Keybow 2040 (CircuitPython usb midi.ports[1])`
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In my testing, Keybow 2040 works with the Teenage Engineering OP-Z quite nicely.
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## Sending MIDI notes
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Here's a complete, minimal example of how to send a single MIDI note (middle C,
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or MIDI note number 60) when key 0 is pressed, sending a note on message when
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pressed and a note off message when released.
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```
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import board
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from keybow2040 import Keybow2040
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import usb_midi
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import adafruit_midi
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from adafruit_midi.note_off import NoteOff
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from adafruit_midi.note_on import NoteOn
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i2c = board.I2C()
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keybow = Keybow2040(i2c)
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keys = keybow.keys
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midi = adafruit_midi.MIDI(midi_out=usb_midi.ports[1], out_channel=0)
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key = keys[0]
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note = 60
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velocity = 127
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was_pressed = False
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while True:
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keybow.update()
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if key.pressed:
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midi.send(NoteOn(note, velocity))
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was_pressed = True
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elif not key.pressed and was_pressed:
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midi.send(NoteOff(note, 0))
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was_pressed = False
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```
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There'a more complete example of how to set up all of Keybow's keys with
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associated MIDI notes using decorators in the
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[midi-keys.py example](examples/midi-keys.py).
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The example above, and the `midi-keys.py` example both send notes on MIDI
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channel 0 (all channels), but you can set this to a specific channel, if you
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like, by changing `out_channel=` when you instantiate your `midi` object.
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# USB HID
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# USB HID
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This covers setting up a USB HID keyboard and linking physical key presses to
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This covers setting up a USB HID keyboard and linking physical key presses to
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@ -535,7 +467,7 @@ while True:
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```
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```
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This code is available in the
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This code is available in the
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hid-keys-simple.py example](examples/hid-keys-simple.py).
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[hid-keys-simple.py example](examples/hid-keys-simple.py).
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As well as sending a single keypress, you can send multiple keypresses at once,
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As well as sending a single keypress, you can send multiple keypresses at once,
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simply by adding them as additional argumemnts to `keyboard.send()`, e.g.
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simply by adding them as additional argumemnts to `keyboard.send()`, e.g.
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@ -583,3 +515,71 @@ and then check against a `time_elapsed` variable created with
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Also, be aware that the Adafruit HID CircuitPython library only currently
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Also, be aware that the Adafruit HID CircuitPython library only currently
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supports US Keyboard layouts, so you'll have to work around that and map any
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supports US Keyboard layouts, so you'll have to work around that and map any
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keycodes that differ from their US counterpart to whatever your is.
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keycodes that differ from their US counterpart to whatever your is.
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# USB MIDI
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This covers basic MIDI note messages and how to link them to key presses.
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## Setup
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USB MIDI requires the `adafruit_midi` CircuitPython library. Download it from
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the link below and then drop the `adafruit_midi` folder into the `lib` folder on
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your `CIRCUITPY` drive.
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[Download the Adafruit MIDI CircuitPython library](https://github.com/adafruit/Adafruit_CircuitPython_MIDI)
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You'll need to connect your Keybow 2040 with a USB cable to a computer running a
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software synth or DAW like Ableton Live, to a hardware synth that accepts USB
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MIDI, or through a MIDI interface that will convert the USB MIDI messages to
|
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regular serial MIDI through a DIN connector.
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Using USB MIDI, Keybow 2040 shows up as a device with the name
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`Keybow 2040 (CircuitPython usb midi.ports[1])`
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In my testing, Keybow 2040 works with the Teenage Engineering OP-Z quite nicely.
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## Sending MIDI notes
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Here's a complete, minimal example of how to send a single MIDI note (middle C,
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or MIDI note number 60) when key 0 is pressed, sending a note on message when
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pressed and a note off message when released.
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```
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import board
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from keybow2040 import Keybow2040
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import usb_midi
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import adafruit_midi
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from adafruit_midi.note_off import NoteOff
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from adafruit_midi.note_on import NoteOn
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i2c = board.I2C()
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keybow = Keybow2040(i2c)
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keys = keybow.keys
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midi = adafruit_midi.MIDI(midi_out=usb_midi.ports[1], out_channel=0)
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key = keys[0]
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note = 60
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velocity = 127
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was_pressed = False
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while True:
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keybow.update()
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if key.pressed:
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midi.send(NoteOn(note, velocity))
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was_pressed = True
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elif not key.pressed and was_pressed:
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midi.send(NoteOff(note, 0))
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was_pressed = False
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```
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There'a more complete example of how to set up all of Keybow's keys with
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associated MIDI notes using decorators in the
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[midi-keys.py example](examples/midi-keys.py).
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The example above, and the `midi-keys.py` example both send notes on MIDI
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channel 0 (all channels), but you can set this to a specific channel, if you
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like, by changing `out_channel=` when you instantiate your `midi` object.
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167
examples/hid-keys-advanced.py
Normal file
167
examples/hid-keys-advanced.py
Normal file
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@ -0,0 +1,167 @@
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# SPDX-FileCopyrightText: 2021 Sandy Macdonald
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#
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# SPDX-License-Identifier: MIT
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# An advanced example of how to set up a HID keyboard.
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# There are three layers, selected by pressing and holding key 0 (bottom left),
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# then tapping one of the coloured layer selector keys above it to switch layer.
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# The layer colours are as follows:
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# * layer 1: pink: numpad-style keys, 0-9, delete, and enter.
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# * layer 2: blue: sends strings on each key press
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# * layer 3: media controls, rev, play/pause, fwd on row one, vol. down, mute,
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# vol. up on row two
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# You'll need to connect Keybow 2040 to a computer, as you would with a regular
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# USB keyboard.
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# Drop the keybow2040.py file into your `lib` folder on your `CIRCUITPY` drive.
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# NOTE! Requires the adafruit_hid CircuitPython library also!
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import board
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import time
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from keybow2040 import Keybow2040
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import usb_hid
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from adafruit_hid.keyboard import Keyboard
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from adafruit_hid.keyboard_layout_us import KeyboardLayoutUS
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from adafruit_hid.keycode import Keycode
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from adafruit_hid.consumer_control import ConsumerControl
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from adafruit_hid.consumer_control_code import ConsumerControlCode
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# Set up Keybow
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i2c = board.I2C()
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keybow = Keybow2040(i2c)
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keys = keybow.keys
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# Set up the keyboard and layout
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keyboard = Keyboard(usb_hid.devices)
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layout = KeyboardLayoutUS(keyboard)
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# Set up consumer control (used to send media key presses)
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consumer_control = ConsumerControl(usb_hid.devices)
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# Our layers. The key of item in the layer dictionary is the key number on
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# Keybow to map to, and the value is the key press to send.
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# Note that keys 0-3 are reserved as the modifier and layer selector keys
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# respectively.
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layer_1 = {4: Keycode.ZERO,
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5: Keycode.ONE,
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6: Keycode.FOUR,
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7: Keycode.SEVEN,
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8: Keycode.DELETE,
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9: Keycode.TWO,
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10: Keycode.FIVE,
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11: Keycode.EIGHT,
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12: Keycode.ENTER,
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13: Keycode.THREE,
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14: Keycode.SIX,
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15: Keycode.NINE}
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layer_2 = {7: "pack ",
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11: "my ",
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15: "box ",
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6: "with ",
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10: "five ",
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14: "dozen ",
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5: "liquor ",
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9: "jugs "}
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layer_3 = {6: ConsumerControlCode.VOLUME_DECREMENT,
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7: ConsumerControlCode.SCAN_PREVIOUS_TRACK,
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10: ConsumerControlCode.MUTE,
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11: ConsumerControlCode.PLAY_PAUSE,
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14: ConsumerControlCode.VOLUME_INCREMENT,
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15: ConsumerControlCode.SCAN_NEXT_TRACK}
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layers = {1: layer_1,
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2: layer_2,
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3: layer_3}
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# Define the modifier key and layer selector keys
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modifier = keys[0]
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selectors = {1: keys[1],
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2: keys[2],
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3: keys[3]}
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# Start on layer 1
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current_layer = 1
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# The colours for each layer
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colours = {1: (255, 0, 255),
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2: (0, 255, 255),
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3: (255, 255, 0)}
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layer_keys = range(4, 16)
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# Set the LEDs for each key in the current layer
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for k in layers[current_layer].keys():
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keys[k].set_led(*colours[current_layer])
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# To prevent the strings (as opposed to single key presses) that are sent from
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# refiring on a single key press, the debounce time for the strings has to be
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# longer.
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short_debounce = 0.025
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long_debounce = 0.25
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debounce = 0.025
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fired = False
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while True:
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# Always remember to call keybow.update()!
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keybow.update()
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# This handles the modifier and layer selector behaviour
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if modifier.held:
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# If the modifier key is held, light up the layer selector keys
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for layer in layers.keys():
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keys[layer].set_led(*colours[layer])
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# Change layer if layer key is pressed
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if current_layer != layer:
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if selectors[layer].pressed:
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current_layer = layer
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# Set the key LEDs first to off, then to their layer colour
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for k in layer_keys:
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keys[k].set_led(0, 0, 0)
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for k in layers[layer].keys():
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keys[k].set_led(*colours[layer])
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# Turn off the layer selector LEDs if the modifier isn't held
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else:
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for layer in layers.keys():
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keys[layer].led_off()
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# Loop through all of the keys in the layer and if they're pressed, get the
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# key code from the layer's key map
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for k in layers[current_layer].keys():
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if keys[k].pressed:
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key_press = layers[current_layer][k]
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# If the key hasn't just fired (prevents refiring)
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if not fired:
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fired = True
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# Send the right sort of key press and set debounce for each
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# layer accordingly (layer 2 needs a long debounce)
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if current_layer == 1:
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debounce = short_debounce
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keyboard.send(key_press)
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elif current_layer == 2:
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debounce = long_debounce
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layout.write(key_press)
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elif current_layer == 3:
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debounce = short_debounce
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consumer_control.send(key_press)
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# If enough time has passed, reset the fired variable
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if fired and time.monotonic() - keybow.time_of_last_press > debounce:
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fired = False
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# SPDX-FileCopyrightText: 2021 Sandy Macdonald
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#
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# SPDX-License-Identifier: MIT
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# A simple example of how to set up a keymap and HID keyboard on Keybow 2040.
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# You'll need to connect Keybow 2040 to a computer, as you would with a regular
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# USB keyboard.
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# Drop the keybow2040.py file into your `lib` folder on your `CIRCUITPY` drive.
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||||||
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# NOTE! Requires the adafruit_hid CircuitPython library also!
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||||||
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import board
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import board
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from keybow2040 import Keybow2040
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from keybow2040 import Keybow2040
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@ -6,13 +19,16 @@ from adafruit_hid.keyboard import Keyboard
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from adafruit_hid.keyboard_layout_us import KeyboardLayoutUS
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from adafruit_hid.keyboard_layout_us import KeyboardLayoutUS
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from adafruit_hid.keycode import Keycode
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from adafruit_hid.keycode import Keycode
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# Set up Keybow
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i2c = board.I2C()
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i2c = board.I2C()
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keybow = Keybow2040(i2c)
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keybow = Keybow2040(i2c)
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keys = keybow.keys
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keys = keybow.keys
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# Set up the keyboard and layout
|
||||||
keyboard = Keyboard(usb_hid.devices)
|
keyboard = Keyboard(usb_hid.devices)
|
||||||
layout = KeyboardLayoutUS(keyboard)
|
layout = KeyboardLayoutUS(keyboard)
|
||||||
|
|
||||||
|
# A map of keycodes that will be mapped sequentially to each of the keys, 0-15
|
||||||
keymap = [Keycode.ZERO,
|
keymap = [Keycode.ZERO,
|
||||||
Keycode.ONE,
|
Keycode.ONE,
|
||||||
Keycode.TWO,
|
Keycode.TWO,
|
||||||
|
@ -30,11 +46,23 @@ keymap = [Keycode.ZERO,
|
||||||
Keycode.E,
|
Keycode.E,
|
||||||
Keycode.F]
|
Keycode.F]
|
||||||
|
|
||||||
|
# The colour to set the keys when pressed, yellow.
|
||||||
|
rgb = (255, 255, 0)
|
||||||
|
|
||||||
|
# Attach handler functions to all of the keys
|
||||||
for key in keys:
|
for key in keys:
|
||||||
|
# A press handler that sends the keycode and turns on the LED
|
||||||
@keybow.on_press(key)
|
@keybow.on_press(key)
|
||||||
def press_handler(key):
|
def press_handler(key):
|
||||||
keycode = keymap[key.number]
|
keycode = keymap[key.number]
|
||||||
keyboard.send(keycode)
|
keyboard.send(keycode)
|
||||||
|
key.set_led(*rgb)
|
||||||
|
|
||||||
|
# A release handler that turns off the LED
|
||||||
|
@keybow.on_release(key)
|
||||||
|
def release_handler(key):
|
||||||
|
key.led_off()
|
||||||
|
|
||||||
while True:
|
while True:
|
||||||
|
# Always remember to call keybow.update()!
|
||||||
keybow.update()
|
keybow.update()
|
||||||
|
|
|
@ -11,7 +11,7 @@
|
||||||
|
|
||||||
# Drop the keybow2040.py file into your `lib` folder on your `CIRCUITPY` drive.
|
# Drop the keybow2040.py file into your `lib` folder on your `CIRCUITPY` drive.
|
||||||
|
|
||||||
# NOTE! Requires the adafruit_midi CircuitPython library!
|
# NOTE! Requires the adafruit_midi CircuitPython library also!
|
||||||
|
|
||||||
import time
|
import time
|
||||||
import board
|
import board
|
||||||
|
|
|
@ -10,7 +10,7 @@
|
||||||
|
|
||||||
# Drop the keybow2040.py file into your `lib` folder on your `CIRCUITPY` drive.
|
# Drop the keybow2040.py file into your `lib` folder on your `CIRCUITPY` drive.
|
||||||
|
|
||||||
# NOTE! Requires the adafruit_midi CircuitPython library!
|
# NOTE! Requires the adafruit_midi CircuitPython library also!
|
||||||
|
|
||||||
import time
|
import time
|
||||||
import board
|
import board
|
||||||
|
|
Loading…
Reference in a new issue