OBS studio Toggle and Mutex example

This example gives you eight toggle and eight "mutex" key bindings.

Mutex:
Use the top eight buttons (nearest the USB connector) to bind your scenes.
The light on these is mutually exclusive- the one you last pressed should light up.
This is the scene you should be broadcasting.

Toggle:
The bottom eight buttons will toggle on/off, emitting a slightly different keycode
for each state. This means they will always indicate the toggle state.
Bind these to Mute/Unmute audio by pressing the key once in Mute and once again in Unmute.

Keep OBS focussed when using these... to avoid weirdness!
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Phil Howard 2021-05-18 16:28:00 +01:00
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# SPDX-FileCopyrightText: 2021 Philip Howard
#
# SPDX-License-Identifier: MIT
# This example gives you eight toggle and eight "mutex" key bindings for OBS studio
#
# MUTEX
# Use the top eight buttons (nearest the USB connector) to bind your scenes.
# The light on these is mutually exclusive- the one you last pressed should light up,
# and this is the scene you should be broadcasting.
#
# TOGGLE
# The bottom eight buttons will toggle on/off, emitting a slightly different keycode
# for each state. This means they will *always* indicate the toggle state.
# Bind these to Mute/Unmute audio by pressing the key once in Mute and once again in Unmute.
#
# Keep OBS focussed when using these... to avoid weirdness!
# Drop the keybow2040.py file into your `lib` folder on your `CIRCUITPY` drive.
import math
import board
from keybow2040 import Keybow2040, number_to_xy, hsv_to_rgb
import usb_hid
from adafruit_hid.keyboard import Keyboard
from adafruit_hid.keyboard_layout_us import KeyboardLayoutUS
from adafruit_hid.keycode import Keycode
# Pick your keycodes here, these are chosen to - mostly - stay out of the way
# and use Numpad and regular numbers.
# Toggle keybinds (indicated by a Tuple with True) will send:
# * CONTROL + SHIFT + KEYCODE - when toggled on
# * CONTROL + ALT + KEYCODE - when toggled off
keycodes = [
(Keycode.KEYPAD_FIVE, True), # Bottom 1
(Keycode.KEYPAD_ONE, True), # Bottom 1
Keycode.FIVE,
Keycode.ONE,
(Keycode.KEYPAD_SIX, True), # Bottom 2
(Keycode.KEYPAD_TWO, True), # Bottom 2
Keycode.SIX,
Keycode.TWO,
(Keycode.KEYPAD_SEVEN, True), # Bottom 3
(Keycode.KEYPAD_THREE, True), # Bottom 3
Keycode.SEVEN,
Keycode.THREE,
(Keycode.KEYPAD_EIGHT, True), # Bottom 4
(Keycode.KEYPAD_FOUR, True), # Bottom 4
Keycode.EIGHT,
Keycode.FOUR
]
# Set up the keyboard and layout
keyboard = Keyboard(usb_hid.devices)
layout = KeyboardLayoutUS(keyboard)
# Set up Keybow
i2c = board.I2C()
keybow = Keybow2040(i2c)
keys = keybow.keys
states = [False for _ in keys]
# Increment step to shift animation across keys.
step = 0
active = -1
for key in keys:
@keybow.on_press(key)
def press_handler(key):
global active
print("{} pressed".format(key.number))
binding = keycodes[key.number]
if binding is None:
return
if type(binding) is tuple:
binding, _ = binding
states[key.number] = not states[key.number]
if states[key.number]:
keyboard.press(Keycode.LEFT_CONTROL, Keycode.LEFT_SHIFT, binding)
else:
keyboard.press(Keycode.LEFT_CONTROL, Keycode.LEFT_SHIFT, Keycode.LEFT_ALT, binding)
else:
keyboard.press(Keycode.LEFT_CONTROL, Keycode.LEFT_SHIFT, binding)
active = key.number
@keybow.on_release(key)
def release_handler(key):
global active
print("{} released".format(key.number))
binding = keycodes[key.number]
if binding is None:
return
if type(binding) is tuple:
binding, _ = binding
if states[key.number]:
keyboard.release(Keycode.LEFT_CONTROL, Keycode.LEFT_SHIFT, binding)
else:
keyboard.release(Keycode.LEFT_CONTROL, Keycode.LEFT_SHIFT, Keycode.LEFT_ALT, binding)
else:
keyboard.release(Keycode.LEFT_CONTROL, Keycode.LEFT_SHIFT, binding)
@keybow.on_hold(key)
def hold_handler(key):
pass
while True:
# Always remember to call keybow.update() on every iteration of your loop!
keybow.update()
step += 1
for i in range(16):
# Convert the key number to an x/y coordinate to calculate the hue
# in a matrix style-y.
x, y = number_to_xy(i)
# Calculate the hue.
hue = (x + y + (step / 20)) / 8
hue = hue - int(hue)
hue = hue - math.floor(hue)
# Convert the hue to RGB values.
r, g, b = hsv_to_rgb(hue, 1, 1)
# Display it on the key!
if i == active or states[i]:
keys[i].set_led(r, g, b)
else:
keys[i].set_led(int(r / 10.0), int(g / 10.0), int(b / 10.0))