eigene keymap hinzugefügt

This commit is contained in:
Michael Grote 2021-08-25 22:18:23 +02:00
parent ffa4e73c6d
commit da7488af4e
1 changed files with 132 additions and 0 deletions

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code/code_eigenbau.py Normal file
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import board
import time
from keybow2040 import Keybow2040
import usb_hid
from adafruit_hid.keyboard import Keyboard
from adafruit_hid.keyboard_layout_us import KeyboardLayoutUS
from adafruit_hid.keycode import Keycode
from adafruit_hid.consumer_control import ConsumerControl
from adafruit_hid.consumer_control_code import ConsumerControlCode
# Set up Keybow
i2c = board.I2C()
keybow = Keybow2040(i2c)
keys = keybow.keys
# Set up the keyboard and layout
keyboard = Keyboard(usb_hid.devices)
layout = KeyboardLayoutUS(keyboard)
# Set up consumer control (used to send media key presses)
consumer_control = ConsumerControl(usb_hid.devices)
# Our layers. The key of item in the layer dictionary is the key number on
# Keybow to map to, and the value is the key press to send.
# Note that keys 0-3 are reserved as the modifier and layer selector keys
# respectively.
layer_0 = {}
layer_1 = {4: Keycode.PERIOD,
5: Keycode.ONE,
6: Keycode.FOUR,
7: Keycode.SEVEN,
8: Keycode.ZERO,
9: Keycode.TWO,
10: Keycode.FIVE,
11: Keycode.EIGHT,
12: Keycode.ENTER,
13: Keycode.THREE,
14: Keycode.SIX,
15: Keycode.NINE}
layer_2 = {4: "Mit freundlichen Gruessen\nMichael Grote "
}
layer_3 = {6: ConsumerControlCode.VOLUME_DECREMENT,
7: ConsumerControlCode.SCAN_PREVIOUS_TRACK,
10: ConsumerControlCode.MUTE,
11: ConsumerControlCode.PLAY_PAUSE,
14: ConsumerControlCode.VOLUME_INCREMENT,
15: ConsumerControlCode.SCAN_NEXT_TRACK}
layers = {0: layer_0,
1: layer_1,
2: layer_2,
3: layer_3}
current_layer = 1
nutzbare_tasten = range(4,16) #zählt von 1-16; nicht 0-15
# The colours for each layer
# https://gist.github.com/ninrod/b0f86d77ebadaccf7d9d4431dd8e2983
# https://colorhunt.co/palette/f7fd04f9b208f98404fc5404
# setze farben auf layer keys
keybow.keys[0].set_led(247, 253, 4)
keybow.keys[1].set_led(249, 178, 8)
keybow.keys[2].set_led(249, 132, 4)
keybow.keys[3].set_led(252, 84, 4)
for n in nutzbare_tasten:
keybow.keys[n].set_led(255,155,255)
while True:
# Always remember to call keybow.update()!
keybow.update()
if keys[0].pressed:
current_layer = 0
for n in nutzbare_tasten:
keybow.keys[n].set_led(247, 253, 4)
keybow.keys[0].set_led(247, 253, 4)
keybow.keys[1].set_led(255, 255, 255)
keybow.keys[2].set_led(255, 255, 255)
keybow.keys[3].set_led(255, 255, 255)
elif keys[1].pressed:
current_layer = 1
for n in nutzbare_tasten:
keybow.keys[n].set_led(249, 178, 8)
keybow.keys[0].set_led(255, 255, 255)
keybow.keys[1].set_led(249, 178, 8)
keybow.keys[2].set_led(255, 255, 255)
keybow.keys[3].set_led(255, 255, 255)
elif keys[2].pressed:
current_layer = 2
for n in nutzbare_tasten:
keybow.keys[n].set_led(249, 132, 4)
keybow.keys[0].set_led(255, 255, 255)
keybow.keys[1].set_led(255, 255, 255)
keybow.keys[2].set_led(249, 132, 4)
keybow.keys[3].set_led(255, 255, 255)
elif keys[3].pressed:
current_layer = 3
for n in nutzbare_tasten:
keybow.keys[n].set_led(252, 84, 4)
keybow.keys[0].set_led(255, 255, 255)
keybow.keys[1].set_led(255, 255, 255)
keybow.keys[2].set_led(255, 255, 255)
keybow.keys[3].set_led(252, 84, 4)
for taste in layers[current_layer].keys():
if keys[taste].pressed:
key_press = layers[current_layer][taste]
if current_layer == 0:
keyboard.send(key_press)
elif current_layer == 1:
keyboard.send(key_press)
elif current_layer == 2:
layout.write(key_press)
elif current_layer == 3:
consumer_control.send(key_press)
# keycode = current_layer[key.number]
# if keys[taste].pressed:
# keyboard.send(keycode)
# farben als vars