eigene keymap hinzugefügt
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code/code_eigenbau.py
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code/code_eigenbau.py
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import board
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import time
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from keybow2040 import Keybow2040
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import usb_hid
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from adafruit_hid.keyboard import Keyboard
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from adafruit_hid.keyboard_layout_us import KeyboardLayoutUS
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from adafruit_hid.keycode import Keycode
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from adafruit_hid.consumer_control import ConsumerControl
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from adafruit_hid.consumer_control_code import ConsumerControlCode
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# Set up Keybow
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i2c = board.I2C()
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keybow = Keybow2040(i2c)
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keys = keybow.keys
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# Set up the keyboard and layout
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keyboard = Keyboard(usb_hid.devices)
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layout = KeyboardLayoutUS(keyboard)
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# Set up consumer control (used to send media key presses)
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consumer_control = ConsumerControl(usb_hid.devices)
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# Our layers. The key of item in the layer dictionary is the key number on
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# Keybow to map to, and the value is the key press to send.
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# Note that keys 0-3 are reserved as the modifier and layer selector keys
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# respectively.
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layer_0 = {}
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layer_1 = {4: Keycode.PERIOD,
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5: Keycode.ONE,
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6: Keycode.FOUR,
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7: Keycode.SEVEN,
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8: Keycode.ZERO,
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9: Keycode.TWO,
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10: Keycode.FIVE,
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11: Keycode.EIGHT,
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12: Keycode.ENTER,
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13: Keycode.THREE,
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14: Keycode.SIX,
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15: Keycode.NINE}
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layer_2 = {4: "Mit freundlichen Gruessen\nMichael Grote "
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}
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layer_3 = {6: ConsumerControlCode.VOLUME_DECREMENT,
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7: ConsumerControlCode.SCAN_PREVIOUS_TRACK,
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10: ConsumerControlCode.MUTE,
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11: ConsumerControlCode.PLAY_PAUSE,
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14: ConsumerControlCode.VOLUME_INCREMENT,
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15: ConsumerControlCode.SCAN_NEXT_TRACK}
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layers = {0: layer_0,
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1: layer_1,
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2: layer_2,
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3: layer_3}
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current_layer = 1
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nutzbare_tasten = range(4,16) #zählt von 1-16; nicht 0-15
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# The colours for each layer
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# https://gist.github.com/ninrod/b0f86d77ebadaccf7d9d4431dd8e2983
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# https://colorhunt.co/palette/f7fd04f9b208f98404fc5404
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# setze farben auf layer keys
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keybow.keys[0].set_led(247, 253, 4)
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keybow.keys[1].set_led(249, 178, 8)
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keybow.keys[2].set_led(249, 132, 4)
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keybow.keys[3].set_led(252, 84, 4)
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for n in nutzbare_tasten:
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keybow.keys[n].set_led(255,155,255)
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while True:
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# Always remember to call keybow.update()!
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keybow.update()
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if keys[0].pressed:
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current_layer = 0
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for n in nutzbare_tasten:
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keybow.keys[n].set_led(247, 253, 4)
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keybow.keys[0].set_led(247, 253, 4)
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keybow.keys[1].set_led(255, 255, 255)
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keybow.keys[2].set_led(255, 255, 255)
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keybow.keys[3].set_led(255, 255, 255)
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elif keys[1].pressed:
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current_layer = 1
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for n in nutzbare_tasten:
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keybow.keys[n].set_led(249, 178, 8)
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keybow.keys[0].set_led(255, 255, 255)
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keybow.keys[1].set_led(249, 178, 8)
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keybow.keys[2].set_led(255, 255, 255)
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keybow.keys[3].set_led(255, 255, 255)
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elif keys[2].pressed:
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current_layer = 2
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for n in nutzbare_tasten:
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keybow.keys[n].set_led(249, 132, 4)
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keybow.keys[0].set_led(255, 255, 255)
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keybow.keys[1].set_led(255, 255, 255)
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keybow.keys[2].set_led(249, 132, 4)
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keybow.keys[3].set_led(255, 255, 255)
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elif keys[3].pressed:
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current_layer = 3
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for n in nutzbare_tasten:
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keybow.keys[n].set_led(252, 84, 4)
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keybow.keys[0].set_led(255, 255, 255)
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keybow.keys[1].set_led(255, 255, 255)
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keybow.keys[2].set_led(255, 255, 255)
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keybow.keys[3].set_led(252, 84, 4)
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for taste in layers[current_layer].keys():
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if keys[taste].pressed:
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key_press = layers[current_layer][taste]
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if current_layer == 0:
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keyboard.send(key_press)
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elif current_layer == 1:
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keyboard.send(key_press)
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elif current_layer == 2:
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layout.write(key_press)
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elif current_layer == 3:
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consumer_control.send(key_press)
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# keycode = current_layer[key.number]
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# if keys[taste].pressed:
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# keyboard.send(keycode)
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# farben als vars
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