# Keybow 2040 CircuitPython This CircuitPython library is for the RP2040-powered Keybow 2040 from Pimoroni, a 16-key mini mechanical keyboard with RGB backlit keys. Find out more about Keybow 2040 at the link below. [Learn more about Keybow 2040 at pimoroni.com](https://shop.pimoroni.com/products/keybow-2040) The library abstracts away most of the complexity of having to check pin states, and interact with the IS31FL3731 LED driver library, and exposes classes for individual keys and the whole Keybow (a collection of Key instances). ![Keybow 2040 with backlit keys on marble background](keybow-2040-github-1.jpg) # Getting started quickly! You'll need to grab the latest version of Adafruit's Keybow 2040-flavoured CircuitPython, from the link below. [Download the Adafruit CircuitPython binary for Keybow 2040](https://circuitpython.org/board/pimoroni_keybow2040/) Unplug your Keybow 2040's USB-C cable, press and hold the button on the top edge of Keybow 2040 while plugging the USB-C cable back into your computer to mount it as a drive (it should show up as `RPI-RP2` or something similar). Drag and drop the `adafruit-circuitpython-pimoroni_keybow2040-en_US-XXXXX.uf2` file that you downloaded onto the drive and it should reboot and load the CircuitPython firmware. The drive should now show up as `CIRCUITPY`. The Adafruit IS31FL3731 LED driver library for CircuitPython is a prequisite for this Keybow 2040 library, so you'll need to download it from GitHub at the link below, and then drop the `adafruit_is31fl3731` folder into the `lib` folder on your `CIRCUITPY` drive. [Download the Adafruit IS31FL3731 CircuitPython library](https://github.com/adafruit/Adafruit_CircuitPython_IS31FL3731) Finally, drop the `keybow2040.py` file from this library into the `lib` folder on your `CIRCUITPY` drive also, and you're all set! Pick one of the [examples](examples) (I'd suggest the [reactive.press.py](examples/reactive-press.py) example to begin), copy the code, and save it in the `code.py` file on your `CIRCUITPY` drive using your favourite text editor. As soon as you save the `code.py` file, or make any other changes, then it should load up and run the code! ## Index * [Library functionality](#library-functionality) * [Imports and setup](#imports-and-setup) * [The Keybow class](#the-keybow-class) * [An interlude on timing!](#an-interlude-on-timing) * [Key presses](#key-presses) * [LEDs!](#leds) * [LED sleep](#led-sleep) * [Attaching functions to keys with decorators](#attaching-functions-to-keys-with-decorators) * [Key combos](#key-combos) * [USB HID](#usb-hid) * [Setup](#setup) * [Sending key presses](#sending-key-presses) * [Sending strings of text](#sending-strings-of-text) * [USB MIDI](#usb-midi) * [Setup](#setup-1) * [Sending MIDI notes](#sending-midi-notes) # Library functionality This section covers most of the functionality of the library itself, without delving into additional functions like USB MIDI or HID (they're both covered later!) ## Imports and setup All of your programs will need to start with the following: ``` import board from keybow2040 import Keybow2040 i2c = board.I2C() keybow = Keybow2040(i2c) ``` First, this imports the `board` module which contains all of the pin objects for the Keybow 2040 board, including `board.I2C`, a quick way to set up the I2C bus, which is needed for the IS31FL3731 LED driver library used in this Keybow 2040 library. The `Keybow2040()` class, imported from the `keybow2040` module, is instantiated and passed the i2c bus object. Instantiating this sets up all of the pins, keys, and LEDs, and provides access to all of the attributes and methods associated with it. ## The Keybow class The Keybow class exposes a number of handy attributes and methods. The main one you'll be interested in is the `.keys` attribute, which is a list of `Key` class instances, one for each key. ``` keys = keybow.keys ``` The indices of the keys in that list correspond to their position on the keypad, staring from the bottom left corner (when the USB connector is at the top), which is key 0, going upwards in columns, and ending at the top right corner, which is key 15. More about the `Key` class later... A **super** important method of the `Keybow` class is `.update()` method. It updates all of the keys, key states, and other attributes like the time of the last key press, and sleep state of the LEDs. **You need to call this method on your `Keybow` class at the very start of each iteration of your program's main loop, as follows:** ``` while True: keybow.update() ``` ## An interlude on timing! Another **super** important thing is **not to include any `time.sleep()`s in your main loop!** Doing so will ruin the latency and mean that you'll miss key press events. Just don't do it. If you need introduce timed events, then you have to go about it in a slightly (!!) roundabout fashion, by using `time.monotonic()` a constantly incremented count of seconds elapsed, and use it to check the time elapsed since your last event, for example you could do this inside your `while True` loop: ``` time_interval = 10 # An event just happened! time_last_fired = time.monotonic() time_elapsed = 0 # ... some iterations later time_elapsed = time.monotonic() - time_last_fired if time_elapsed > time_interval: # Fire your event again! ``` There's a handy `keybow.time_of_last_press` attribute that allows you to quickly check if a certain amount of time has elapsed since any key press, and that attribute gets updated every time `keybow.update()` is called. ## Key presses There are a few ways that you can go about detecting key presses, some global methods on the `Keybow` class instance, and some on the `Key` class instances themselves. ### Keybow class methods for detecting presses and key states `keybow.get_states()` will return a list of the state of all of the keys, in order, with a state of `0` being not pressed, and `1` being pressed. You can then loop through that list to do whatever you like. `keybow.get_pressed()` will return a list of the key numbers (indices in the list of keys) that are currently pressed. If you only care about key presses, then this is an efficient way to do things, especially since you have all the key numbers in a list. `keybow.any_pressed()` returns a Boolean (`True`/`False`) that tells you whether any keys are currently being pressed. Handy if you want to attach a behaviour to all of the keys, which this is effectively a proxy for. `keybow.none_pressed()` is similar to `.any_pressed()`, in that it returns a Boolean also, but... you guessed it, it returns `True` if no keys are being pressed, and `False` if any keys are pressed. ### Key class methods for detecting key presses If we want to check whether key 0 is pressed, we can do so as follows: ``` keys = keybow.keys() while True: keybow.update() if keys[0].pressed: # Do something! ``` The `.pressed` attribute returns a Boolean that is `True` if the key is pressed and `False` if it is not pressed. `key.state` is another way to check the state of a key. It will equal `1` if the key is pressed and `0` if it is not pressed. If you want to attach an additional behaviour to your key, you can use `key.held` to check if a key is being key rather than being pressed and released quickly. It returns `True` if the key is held and `False` if it is not. The default hold time (after which `key.held` is `True`) for all of the keys is 0.75 seconds, but you can change `key.hold_time` to adjust this to your liking, on a per key basis. This means that we could extend the example above to be: ``` keys = keybow.keys() while True: keybow.update() if keys[0].pressed: # Do something! if keys[0].held: # Do something else! ``` The [reactive-press.py example](examples/reactive-press.py) shows in more detail how to handle key presses. ## LEDs! LEDs can be set either globally for all keys, using the `Keybow` class instance, or on a per-key basis, either through the `Keybow` class, or using a `Key` class instance. To set all of the keys to the same colour, you can use the `.set_all()` method of the `Keybow` class, to which you pass three 0-255 integers for red, green, and blue. For example, to set all of the keys to magenta: ``` keybow.set_all(255, 0, 255) ``` To set an individal key through your `Keybow` class instance, you can do as follows, to set key 0 to white: ``` keybow.set_led(0, 255, 255, 255) ``` To set the colour on the key itself, you could do as follows, again to set key 0 to white: ``` keybow.keys[0].set_led(255, 255, 255) ``` A key retains its RGB value, even if it is turned off, so once a key has its colour set with `key.rgb = (255, 0, 0)` for example, you can turn it off using `key.led_off()` or even `key.set_led(0, 0, 0)` and then when you turn it back on with `key.led_on()`, then it will still be red when it comes back on. As a convenience, and to avoid having to check `key.lit`, there is a `key.toggle_led()` method that will toggle the current state of the key's LED (on to off, and _vice versa_). There's a handy `hsv_to_rgb()` function that can be imported from the `keybow2040` module to convert an HSV colour (a tuple of floats from 0.0 to 1.0) to an RGB colour (a tuple of integers from 0 to 255), as follows: ``` from keybow2040 import hsv_to_rgb h = 0.5 # Hue s = 1.0 # Saturation v = 1.0 # Value r, g, b = hsv_to_rgb(h, s, v) ``` The [rainbow.py example](examples/rainbow.py) shows a more complex example of how to animate the keys' LEDs, including the use of the `hsv_to_rgb()` function. ## LED sleep The `Keybow` class has an `.led_sleep_enabled` attribute that is disabled (set to `False`) by default, and an `.led_sleep_time` attribute (set to 60 seconds by default) that determines how many seconds need to elapse before LED sleep is triggered and the LEDs turn off. The time elapsed since the last key press is constantly updated when `keybow.update()` is called in your main loop, and if the `.led_sleep_time` is exceeded then LED sleep is triggered. Because keys retain their RGB values when toggled off, when asleep, a tap on any key will wake all of the LEDs up at their last state before sleep. Enabling LED sleep with a sleep time of 10 seconds could be done as simply as: ``` keybow.led_sleep_enabled = True keybow.led_sleep_time = 10 ``` There's also a `.sleeping` attribute that returns a Boolean, that you can check to see whether the LEDs are sleeping or not. ## Attaching functions to keys with decorators There are three decorators that can be attached to functions to link that function to, i) a key press, ii) a key release, or iii) a key hold. Here's an example of how you could attach a decorator to a function that lights up that key yellow when it is pressed, turns all of the LEDs on when held, and turns them all off when released: ``` import board from keybow2040 import Keybow2040 i2c = board.I2C() keybow = Keybow2040(i2c) keys = keybow.keys key = keys[0] rgb = (255, 255, 0) key.rgb = rgb @keybow.on_press(key) def press_handler(key): key.led_on() @keybow.on_release(key) def release_handler(key): keybow.set_all(0, 0, 0) @keybow.on_hold(key) def hold_handler(key): keybow.set_all(*rgb) while True: keybow.update() ``` The [decorators.py example](examples/decorators.py) has another example of how to use the `.on_hold()` decorator to toggle LEDs on and off when a key is held. ## Key combos Key combos can provide a way to add additional behaviours to keys that only get triggered if a combination of keys is pressed. The best way to achieve this is using the `.held` attribute of a key, meaning that the key can also have a `.pressed` behaviour too. Here's a brief example of how you could do this inside your main loop, with key 0 as the modifier key, and key 1 as the action key: ``` keys = keybow.keys modifier_key = keys[0] action_key = keys[1] while True: keybow.update() if modifier_key.held and action_key.pressed: # Do something! ``` Of course, you could chain these together, to require two modifer keys to be held and a third to be pressed, and so on... The [colour-picker.py example](examples/colour-picker.py) has an example of using a modifier key to change the hue of the keys. # USB HID This covers setting up a USB HID keyboard and linking physical key presses to keyboard key presses on a connected computer. ## Setup USB HID requires the `adafruit_hid` CircuitPython library. Download it from the link below and drop the `adafruit_hid` folder into the `lib` folder on your `CIRCUITPY` drive. [Download the Adafruit HID CircuitPython library](https://github.com/adafruit/Adafruit_CircuitPython_HID) You'll need to connect your Keybow to a computer using a USB cable, just like you would with a regular USB keyboard. ## Sending key presses Here's an example of setting up a keyboard object and sending a `0` key press when key 0 is pressed, using an `.on_press()` decorator: ``` import board from keybow2040 import Keybow2040 import usb_hid from adafruit_hid.keyboard import Keyboard from adafruit_hid.keyboard_layout_us import KeyboardLayoutUS from adafruit_hid.keycode import Keycode i2c = board.I2C() keybow = Keybow2040(i2c) keys = keybow.keys keyboard = Keyboard(usb_hid.devices) layout = KeyboardLayoutUS(keyboard) key = keys[0] @keybow.on_press(key) def press_handler(key): keyboard.send(Keycode.ZERO) while True: keybow.update() ``` You can find a list of all of the keycodes available at the [HID CircuitPython library documentation here](https://circuitpython.readthedocs.io/projects/hid/en/latest/api.html#adafruit-hid-keycode-keycode). If you wanted to take this a bit further and make a full keymap for your keyboard, then you could create a list of 16 different keycodes and then use the number of the key press registered by the `press_handler` function as an index into your keymap to get the keycode to send for each key. ``` import board from keybow2040 import Keybow2040 import usb_hid from adafruit_hid.keyboard import Keyboard from adafruit_hid.keyboard_layout_us import KeyboardLayoutUS from adafruit_hid.keycode import Keycode i2c = board.I2C() keybow = Keybow2040(i2c) keys = keybow.keys keyboard = Keyboard(usb_hid.devices) layout = KeyboardLayoutUS(keyboard) keymap = [Keycode.ZERO, Keycode.ONE, Keycode.TWO, Keycode.THREE, Keycode.FOUR, Keycode.FIVE, Keycode.SIX, Keycode.SEVEN, Keycode.EIGHT, Keycode.NINE, Keycode.A, Keycode.B, Keycode.C, Keycode.D, Keycode.E, Keycode.F] for key in keys: @keybow.on_press(key) def press_handler(key): keycode = keymap[key.number] keyboard.send(keycode) while True: keybow.update() ``` This code is available in the [hid-keys-simple.py example](examples/hid-keys-simple.py). As well as sending a single keypress, you can send multiple keypresses at once, simply by adding them as additional argumemnts to `keyboard.send()`, e.g. `keyboard.send(Keycode.A, Keycode.B)` and so on. ## Sending strings of text Rather than the incovenience of sending multiple keycodes using `keyboard.send()`, there's a different method to send whole strings of text at once, using the `layout` object we created. ``` import board from keybow2040 import Keybow2040 import usb_hid from adafruit_hid.keyboard import Keyboard from adafruit_hid.keyboard_layout_us import KeyboardLayoutUS from adafruit_hid.keycode import Keycode i2c = board.I2C() keybow = Keybow2040(i2c) keys = keybow.keys keyboard = Keyboard(usb_hid.devices) layout = KeyboardLayoutUS(keyboard) key = keys[0] @keybow.on_press(key) def press_handler(key): layout.write("Pack my box with five dozen liquor jugs.") while True: keybow.update() ``` A press of key 0 will send that whole string of text at once! Be aware that strings sent like that take a little while to virtually "type", so you might want to incorporate a delay using `keybow.time_of_last_press`, and then check against a `time_elapsed` variable created with `time_elapsed = time.monotonic() - keybow.time_of_last_press`. Also, be aware that the Adafruit HID CircuitPython library only currently supports US Keyboard layouts, so you'll have to work around that and map any keycodes that differ from their US counterpart to whatever your is. # USB MIDI This covers basic MIDI note messages and how to link them to key presses. ## Setup USB MIDI requires the `adafruit_midi` CircuitPython library. Download it from the link below and then drop the `adafruit_midi` folder into the `lib` folder on your `CIRCUITPY` drive. [Download the Adafruit MIDI CircuitPython library](https://github.com/adafruit/Adafruit_CircuitPython_MIDI) You'll need to connect your Keybow 2040 with a USB cable to a computer running a software synth or DAW like Ableton Live, to a hardware synth that accepts USB MIDI, or through a MIDI interface that will convert the USB MIDI messages to regular serial MIDI through a DIN connector. Using USB MIDI, Keybow 2040 shows up as a device with the name `Keybow 2040 (CircuitPython usb midi.ports[1])` In my testing, Keybow 2040 works with the Teenage Engineering OP-Z quite nicely. ## Sending MIDI notes Here's a complete, minimal example of how to send a single MIDI note (middle C, or MIDI note number 60) when key 0 is pressed, sending a note on message when pressed and a note off message when released. ``` import board from keybow2040 import Keybow2040 import usb_midi import adafruit_midi from adafruit_midi.note_off import NoteOff from adafruit_midi.note_on import NoteOn i2c = board.I2C() keybow = Keybow2040(i2c) keys = keybow.keys midi = adafruit_midi.MIDI(midi_out=usb_midi.ports[1], out_channel=0) key = keys[0] note = 60 velocity = 127 was_pressed = False while True: keybow.update() if key.pressed: midi.send(NoteOn(note, velocity)) was_pressed = True elif not key.pressed and was_pressed: midi.send(NoteOff(note, 0)) was_pressed = False ``` There'a more complete example of how to set up all of Keybow's keys with associated MIDI notes using decorators in the [midi-keys.py example](examples/midi-keys.py). The example above, and the `midi-keys.py` example both send notes on MIDI channel 0 (all channels), but you can set this to a specific channel, if you like, by changing `out_channel=` when you instantiate your `midi` object.