qmk_sweep_skeletyl/quantum/led_matrix/animations/solid_anim.h

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LED_MATRIX_EFFECT(SOLID)
#ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
bool SOLID(effect_params_t* params) {
LED_MATRIX_USE_LIMITS(led_min, led_max);
uint8_t val = led_matrix_eeconfig.val;
for (uint8_t i = led_min; i < led_max; i++) {
LED_MATRIX_TEST_LED_FLAGS();
led_matrix_set_value(i, val);
}
return led_matrix_check_finished_leds(led_max);
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}
#endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS