qmk_sweep_skeletyl/keyboards/the_royal/liminal/keymaps/via/keymap.c

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3.2 KiB
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#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT_base_kit_all(
KC_ESC, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINUS, KC_BSPC,
KC_PGUP, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOTE, KC_ENT,
KC_PGDN, KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MO(3),
KC_END, KC_DEL, KC_LGUI, KC_LALT, MO(1), KC_SPACE, KC_CAPS, MO(2), KC_MENU, KC_RCTL
),
LAYOUT_base_kit_all(
KC_GRAVE, _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_UNDS, _______,
KC_TILD, _______, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DQT, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
LAYOUT_base_kit_all(
KC_BSLS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_EQUAL, _______,
KC_PIPE, KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PLUS, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
LAYOUT_base_kit_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_RGHT, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DOWN, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
void keyboard_post_init_user(void) {
layer_state_set_user(layer_state);
}
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case 1:
rgblight_setrgb (RGB_CORAL);
break;
case 2:
rgblight_setrgb (RGB_RED);
break;
case 3:
rgblight_setrgb (RGB_BLUE);
break;
default: // for any other layers, or the default layer
rgblight_setrgb (RGB_GREEN);
break;
}
return state;
}