qmk_sweep_skeletyl/keyboards/xiudi/xd002/keymaps/multilayer_rgb/keymap.c

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/* Copyright 2020 elmo-space<mail@elmo.space>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "rgblite.h"
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE,
_FUNC,
};
// set your keycodes here
#define layer1_left KC_PAUS
#define layer1_right KC_MPLY
#define layer2_left KC_MPRV
#define layer2_right KC_MNXT
enum custom_keycodes {
LEFT1 = SAFE_RANGE,
RIGHT1,
LEFT2,
RIGHT2
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
LEFT1, RIGHT1
),
[_FUNC] = LAYOUT(
LEFT2, RIGHT2
)
};
static bool key1_down = false;
static bool key2_down = false;
static char layer_switched = 0; // this prevents the individual keys getting triggered after a layerchange
bool process_record_user(uint16_t keycode, keyrecord_t *record)
{
switch (keycode)
{
case LEFT1:
if (record->event.pressed)
{
if (key2_down)
{
layer_on(1);
layer_switched = 2;
return false;
break;
}
key1_down = true;
}
else {
if (layer_switched > 0) {
--layer_switched;
key1_down = false;
}
else {
tap_code(layer1_left);
key1_down = false;
}
}
return false;
break;
case RIGHT1:
if (record->event.pressed)
{
if (key1_down)
{
layer_on(1);
layer_switched = 2;
return false;
break;
}
key2_down = true;
}
else {
if (layer_switched > 0) {
--layer_switched;
key2_down = false;
}
else {
tap_code(layer1_right);
key2_down = false;
}
}
return false;
break;
case LEFT2:
if (record->event.pressed)
{
if (key2_down)
{
layer_off(1);
layer_switched = 2;
return false;
break;
}
key1_down = true;
}
else {
if (layer_switched > 0) {
--layer_switched;
key1_down = false;
}
else {
tap_code(layer2_left);
key1_down = false;
}
}
return false;
break;
case RIGHT2:
if (record->event.pressed)
{
if (key1_down)
{
layer_off(1);
layer_switched = 2;
return false;
break;
}
key2_down = true;
}
else {
if (layer_switched > 0) {
--layer_switched;
key2_down = false;
}
else {
tap_code(layer2_right);
key2_down = false;
}
}
return false;
break;
}
return true;
};
// layer colors
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case _FUNC:
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rgblite_setrgb(RGB_RED);
break;
default: // for any other layers, or the default layer
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rgblite_setrgb(RGB_GREEN);
break;
}
return state;
}
// default color
void keyboard_post_init_user(void) {
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rgblite_setrgb(RGB_GREEN);
}