qmk_sweep_skeletyl/users/kuchosauronad0/kuchosauronad0.h

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#pragma once
#include "quantum.h"
#include "version.h"
#include "eeprom.h"
#include "wrappers.h"
#include "process_records.h"
#ifdef TAP_DANCE_ENABLE
# include "tap_dances.h"
# define KC_TMX TD(TD_TMX) // tap1: 't' tap2: <CTL>+b
# define KC_EOL TD(TD_EOL) // tap1: 'e' tap2: <CTL>+e
# define KC_BOL TD(TD_BOL) // tap1: 'a' tap2: <CTL>+a
# define KC_NW TD(TD_NW) // tap1: 'f' tap2: <ALT>+f
# define KC_PW TD(TD_PW) // tap1: 'b' tap2: <ALT>+b
# define KC_DW TD(TD_DW) // tap1: 'w' tap2: <CTL>+w
#endif //!TAP_DANCE_ENABLE
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
# include "rgblight_user.h"
#endif
#if defined(UNICODEMAP_ENABLE) || defined(UNICODE_ENABLE)
# include "unicode.h"
#endif //!UNICODE_ENABLE
// Keycode aliases
#define TM_X LCTL(KC_B) // Tmux leader key
// Unix QoL macros
#define MC_BOL LCTL(KC_A) // jump to beginning of line
#define MC_EOL LCTL(KC_E) // jump to end of line
#define MC_NW LALT(KC_F) // next word
#define MC_PW LALT(KC_B) // previous word
#define MC_DW LCTL(KC_W) // delete word
// Define layer names
enum userspace_layers {
_QWERTY = 0,
_NUMLOCK = 0,
_COLEMAK,
_DVORAK,
_WORKMAN,
/* _NORMAN,
_MALTRON,
_EUCALYN,
_CARPLAX, */
_PLOVER,
_UNICODE,
_MODS, /* layer 8 now 9*/
_GAMEPAD,
_DIABLO,
_MACROS,
_MEDIA,
_LOWER,
_RAISE,
_ADJUST,
};
bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
bool send_game_macro(const char *str, keyrecord_t *record, bool override);
void matrix_init_keymap(void);
void shutdown_keymap(void);
void suspend_power_down_keymap(void);
void suspend_wakeup_init_keymap(void);
void matrix_scan_keymap(void);
uint32_t layer_state_set_keymap (uint32_t state);
uint32_t default_layer_state_set_keymap (uint32_t state);
void led_set_keymap(uint8_t usb_led);
void eeconfig_init_keymap(void);
void tmux_prefix(void);
void tmux_pane_zoom(void);
void tmux_pane_last(void);
void tmux_pane_switch_repeat(void);
void tmux_pane_switch(uint16_t keycode);
typedef union {
uint32_t raw;
struct {
bool rgb_layer_change :1;
bool is_overwatch :1;
bool nuke_switch :1;
uint8_t unicode_mod :4;
bool swapped_numbers :1;
};
} userspace_config_t;
extern userspace_config_t userspace_config;
/*
Custom Keycodes for Diablo 3 layer
But since TD() doesn't work when tap dance is disabled
We use custom codes here, so we can substitute the right stuff
*/
#ifdef TAP_DANCE_ENABLE
# define KC_D3_1 TD(TD_D3_1)
# define KC_D3_2 TD(TD_D3_2)
# define KC_D3_3 TD(TD_D3_3)
# define KC_D3_4 TD(TD_D3_4)
#else
# define KC_D3_1 KC_1
# define KC_D3_2 KC_2
# define KC_D3_3 KC_3
# define KC_D3_4 KC_4
#endif // !TAP_DANCE_ENABLE
/* vi: ft=c:tw=80:sw=2:ts=2:sts=2:et */