qmk_sweep_skeletyl/keyboards/redox_w/redox_w.h

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#pragma once
#include "quantum.h"
#include "matrix.h"
#include "backlight.h"
#include <stddef.h>
#define red_led_off PORTF |= (1<<5)
#define red_led_on PORTF &= ~(1<<5)
#define blu_led_off PORTF |= (1<<4)
#define blu_led_on PORTF &= ~(1<<4)
#define grn_led_off PORTD |= (1<<1)
#define grn_led_on PORTD &= ~(1<<1)
#define set_led_off red_led_off; grn_led_off; blu_led_off
#define set_led_red red_led_on; grn_led_off; blu_led_off
#define set_led_blue red_led_off; grn_led_off; blu_led_on
#define set_led_green red_led_off; grn_led_on; blu_led_off
#define set_led_yellow red_led_on; grn_led_on; blu_led_off
#define set_led_magenta red_led_on; grn_led_off; blu_led_on
#define set_led_cyan red_led_off; grn_led_on; blu_led_on
#define set_led_white red_led_on; grn_led_on; blu_led_on
// This a shortcut to help you visually see your layout.
// The first section contains all of the arguements
// The second converts the arguments into a two-dimensional array
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, k08, k09, k10, k11, k12, k13, \
k14, k15, k16, k17, k18, k19, k06, k07, k22, k23, k24, k25, k26, k27, \
k28, k29, k30, k31, k32, k33, k20, k21, k36, k37, k38, k39, k40, k41, \
k42, k43, k44, k45, k46, k47, k34, k48, k49, k35, k50, k51, k52, k53, k54, k55, \
k56, k57, k58, k59, k60, k61, k62, k63, k64, k65, k66, k67, k68, k69 \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k10, k11, k12, k13 }, \
{ k14, k15, k16, k17, k18, k19, k20, k21, k22, k23, k24, k25, k26, k27 }, \
{ k28, k29, k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k40, k41 }, \
{ k42, k43, k44, k45, k46, k47, k48, k49, k50, k51, k52, k53, k54, k55 }, \
{ k56, k57, k58, k59, k60, k61, k62, k63, k64, k65, k66, k67, k68, k69 } \
}