qmk_sweep_skeletyl/quantum/quantum.c

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C
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#include "quantum.h"
__attribute__ ((weak))
void matrix_init_kb(void) {}
__attribute__ ((weak))
void matrix_scan_kb(void) {}
__attribute__ ((weak))
bool process_action_kb(keyrecord_t *record) {
return true;
}
__attribute__ ((weak))
void leader_start(void) {}
__attribute__ ((weak))
void leader_end(void) {}
#ifdef AUDIO_ENABLE
uint8_t starting_note = 0x0C;
int offset = 0;
bool music_activated = false;
#endif
// Leader key stuff
bool leading = false;
uint16_t leader_time = 0;
uint16_t leader_sequence[3] = {0, 0, 0};
uint8_t leader_sequence_size = 0;
// Chording stuff
#define CHORDING_MAX 4
bool chording = false;
uint8_t chord_keys[CHORDING_MAX] = {0};
uint8_t chord_key_count = 0;
uint8_t chord_key_down = 0;
bool keys_chord(uint8_t keys[]) {
uint8_t keys_size = sizeof(keys)/sizeof(keys[0]);
bool pass = true;
uint8_t in = 0;
for (uint8_t i = 0; i < chord_key_count; i++) {
bool found = false;
for (uint8_t j = 0; j < keys_size; j++) {
if (chord_keys[i] == (keys[j] & 0xFF)) {
in++; // detects key in chord
found = true;
break;
}
}
if (found)
continue;
if (chord_keys[i] != 0) {
pass = false; // makes sure rest are blank
}
}
return (pass && (in == keys_size));
}
bool process_action_quantum(keyrecord_t *record) {
/* This gets the keycode from the key pressed */
keypos_t key = record->event.key;
uint16_t keycode;
#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
uint8_t layer;
if (record->event.pressed) {
layer = layer_switch_get_layer(key);
update_source_layers_cache(key, layer);
} else {
layer = read_source_layers_cache(key);
}
keycode = keymap_key_to_keycode(layer, key);
#else
keycode = keymap_key_to_keycode(layer_switch_get_layer(key), key);
#endif
#ifdef AUDIO_ENABLE
if (music_activated) {
if (record->event.pressed) {
play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
} else {
stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
}
if (keycode < 0xFF) // ignores all normal keycodes, but lets RAISE, LOWER, etc through
return false;
}
#endif
#ifndef DISABLE_LEADER
// Leader key set-up
if (record->event.pressed) {
if (!leading && keycode == KC_LEAD) {
leader_start();
leading = true;
leader_time = timer_read();
leader_sequence_size = 0;
leader_sequence[0] = 0;
leader_sequence[1] = 0;
leader_sequence[2] = 0;
return false;
}
if (leading && timer_elapsed(leader_time) < LEADER_TIMEOUT) {
leader_sequence[leader_sequence_size] = keycode;
leader_sequence_size++;
return false;
}
}
#endif
#define DISABLE_CHORDING
#ifndef DISABLE_CHORDING
if (keycode >= 0x5700 && keycode <= 0x57FF) {
if (record->event.pressed) {
if (!chording) {
chording = true;
for (uint8_t i = 0; i < CHORDING_MAX; i++)
chord_keys[i] = 0;
chord_key_count = 0;
chord_key_down = 0;
}
chord_keys[chord_key_count] = (keycode & 0xFF);
chord_key_count++;
chord_key_down++;
return false;
} else {
if (chording) {
chord_key_down--;
if (chord_key_down == 0) {
chording = false;
// Chord Dictionary
if (keys_chord((uint8_t[]){KC_ENTER, KC_SPACE})) {
register_code(KC_A);
unregister_code(KC_A);
return false;
}
for (uint8_t i = 0; i < chord_key_count; i++) {
register_code(chord_keys[i]);
unregister_code(chord_keys[i]);
return false;
}
}
}
}
}
#endif
return process_action_kb(record);
}
void matrix_init_quantum() {
matrix_init_kb();
}
void matrix_scan_quantum() {
matrix_scan_kb();
}