qmk_sweep_skeletyl/keyboards/kprepublic/bm80hsrgb/config.h

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[Keyboard] Add BM80 Keyboard (#12948) * Initial compatibility with bm80 * move files to kprepublic directory, see #12159 * fix pin assignment * Revert "fix pin assignment" This reverts commit 5a53a74953a23bb5064c11d5d9e6daf007a54872. * add testing setup (peepeetee keymap, will use for personal purposes later), fix LED assignment, add indicator LED, LED location, count, and flags are broken * fixed flags( not sure, please check) * fixed number of LEDs * add comment about f11 * remove comment about f11, change capslock flag to be 1 rather than 1+8 as there is a standalone indicator LED * readme.md * add via keymap * add info.json with help from noroadsleft's converter * add suspended state implementation, I don't think it's working * update to my testing setup * restore erroneously included bm68rgb config * Update keyboards/kprepublic/bm80/config.h Co-authored-by: Drashna Jaelre <drashna@live.com> * add reset instructions * change reset instruction grammar * remove not working sleep function, add comment for RGB flags * add LED mapping comments * change readme grammar * replace rgb light paremeters with rgb matrix paremeters, enable framebuffer effects * re-enable peepeetee/config.h, updating my disabled effect list * updating my disabled effect list * update LED struct documentation * update readme with RGB matrix effect information * Update keyboards/kprepublic/bm80/rules.mk Co-authored-by: Drashna Jaelre <drashna@live.com> * move files back to keyboard from keyboard/kprepublic, see 85b33d6 and qmk#12159 * Apply suggestions from code review Co-authored-by: ridingqwerty <george.g.koenig@gmail.com> * cleanup peepeetee keymap * update peepeetee keymap; rebase on current master * moved to /kprepublic, see #12159 * Apply suggestions from code review Co-authored-by: Drashna Jaelre <drashna@live.com> * Apply suggestions from code review Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: ridingqwerty <george.g.koenig@gmail.com> Co-authored-by: Ryan <fauxpark@gmail.com>
2021-09-28 07:00:47 +02:00
/*
Copyright 2021 peepeetee
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 17
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { B3, B2, B1, B0, C6, C7 }
#define MATRIX_COL_PINS { F0, F1, F4, D7, D6, D4, D5, D3, D2, F5, F6, F7, D1, D0, B4, B5, B6 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define LED_CAPS_LOCK_PIN E6
#define LED_PIN_ON_STATE 0
#define RGB_DI_PIN E2
// The number of LEDs connected
#define DRIVER_LED_TOTAL 87
#ifdef RGB_DI_PIN
#define RGBLED_NUM 87
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
//#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off
//#define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
// #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
#define RGB_MATRIX_STARTUP_HUE 0 // Sets the default hue value, if none has been set
#define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
#define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
// #define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature)
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
#define ENABLE_RGB_MATRIX_BAND_SAT
#define ENABLE_RGB_MATRIX_BAND_VAL
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define ENABLE_RGB_MATRIX_HUE_BREATHING
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
#define ENABLE_RGB_MATRIX_HUE_WAVE
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#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
[Keyboard] Add BM80 Keyboard (#12948) * Initial compatibility with bm80 * move files to kprepublic directory, see #12159 * fix pin assignment * Revert "fix pin assignment" This reverts commit 5a53a74953a23bb5064c11d5d9e6daf007a54872. * add testing setup (peepeetee keymap, will use for personal purposes later), fix LED assignment, add indicator LED, LED location, count, and flags are broken * fixed flags( not sure, please check) * fixed number of LEDs * add comment about f11 * remove comment about f11, change capslock flag to be 1 rather than 1+8 as there is a standalone indicator LED * readme.md * add via keymap * add info.json with help from noroadsleft's converter * add suspended state implementation, I don't think it's working * update to my testing setup * restore erroneously included bm68rgb config * Update keyboards/kprepublic/bm80/config.h Co-authored-by: Drashna Jaelre <drashna@live.com> * add reset instructions * change reset instruction grammar * remove not working sleep function, add comment for RGB flags * add LED mapping comments * change readme grammar * replace rgb light paremeters with rgb matrix paremeters, enable framebuffer effects * re-enable peepeetee/config.h, updating my disabled effect list * updating my disabled effect list * update LED struct documentation * update readme with RGB matrix effect information * Update keyboards/kprepublic/bm80/rules.mk Co-authored-by: Drashna Jaelre <drashna@live.com> * move files back to keyboard from keyboard/kprepublic, see 85b33d6 and qmk#12159 * Apply suggestions from code review Co-authored-by: ridingqwerty <george.g.koenig@gmail.com> * cleanup peepeetee keymap * update peepeetee keymap; rebase on current master * moved to /kprepublic, see #12159 * Apply suggestions from code review Co-authored-by: Drashna Jaelre <drashna@live.com> * Apply suggestions from code review Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: ridingqwerty <george.g.koenig@gmail.com> Co-authored-by: Ryan <fauxpark@gmail.com>
2021-09-28 07:00:47 +02:00
// does not work for some reason, might revisit
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE