qmk_sweep_skeletyl/keyboards/knobgoblin/knobgoblin.c

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/* Copyright 2020 MrT1ddl3s
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
#ifdef ENCODER_ENABLE
/* assign keycodes to the encoder rotation */
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise)) return false;
if (index == 1) { /* Bottom encoder */
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
}
if (index == 0) { /* Top encoder */
if (clockwise) {
tap_code(KC_MNXT);
} else {
tap_code(KC_MPRV);
}
}
return true;
}
#endif
#ifdef OLED_ENABLE
/* rotate screen for proper orentation*/
oled_rotation_t oled_init_kb(oled_rotation_t rotation) {
return OLED_ROTATION_270;
}
/* byte map for the goblin logo, knob goblin text, and level text */
static void render_goblin_logo(void) {
static const char PROGMEM my_logo[] = {
0x00, 0xe0, 0x40, 0x80, 0x80, 0x00, 0x00, 0x80, 0x80, 0xc0, 0x60, 0x20, 0x10, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x10, 0x20, 0x60, 0xc0, 0x80, 0x80, 0x00, 0x00, 0x80, 0x80, 0x40, 0xe0, 0x00,
0x00, 0x03, 0x06, 0x3c, 0x49, 0x91, 0x21, 0x00, 0x40, 0x80, 0x80, 0x80, 0x80, 0x00, 0x60, 0x00,
0x00, 0x60, 0x00, 0x80, 0x80, 0x80, 0x80, 0x40, 0x00, 0x21, 0x91, 0x49, 0x3c, 0x06, 0x03, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x1f, 0x60, 0x40, 0xc0, 0x06, 0x0e, 0x0f, 0x67, 0x50, 0xc0,
0xc0, 0x50, 0x67, 0x0f, 0x0e, 0x06, 0xc0, 0x40, 0x60, 0x1f, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x7b, 0xc7, 0x8e, 0x1e, 0x3e, 0x3e,
0x3e, 0x3e, 0x1e, 0x8e, 0xc7, 0x7b, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x06, 0x04,
0x04, 0x06, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x03, 0x03, 0x03, 0x03, 0x83, 0x03, 0x03, 0x03, 0x83, 0x03, 0x83, 0x03, 0x03, 0x03, 0x83,
0x03, 0x03, 0x83, 0x83, 0x83, 0x03, 0x03, 0x83, 0x83, 0x83, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03,
0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x04, 0x06, 0x09, 0x10, 0x00, 0x1f, 0x03, 0x06, 0x0c, 0x1f,
0x00, 0x0f, 0x10, 0x10, 0x10, 0x0f, 0x00, 0x1f, 0x12, 0x12, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x78, 0xfc, 0x84, 0xa4, 0xa4, 0x68, 0x00, 0x78, 0x84, 0x84, 0x84, 0x78, 0x00, 0xfc, 0x94,
0x94, 0x68, 0x00, 0xfc, 0x80, 0x80, 0x80, 0x00, 0xfc, 0x00, 0xfc, 0x18, 0x30, 0x60, 0xfc, 0x00,
0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60,
0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60,
0x00, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x50, 0x50, 0x50, 0x00, 0xf0, 0x00, 0x00,
0x00, 0xf0, 0x00, 0xf0, 0x50, 0x50, 0x50, 0x00, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x03, 0x02, 0x02, 0x02, 0x00, 0x03, 0x02, 0x02, 0x02, 0x00, 0x00, 0x01, 0x02,
0x01, 0x00, 0x00, 0x03, 0x02, 0x02, 0x02, 0x00, 0x03, 0x02, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00
};
oled_write_raw_P(my_logo, sizeof(my_logo));
}
/* text display for layer indication */
bool oled_task_kb(void) {
if (!oled_task_user()) {
return false;
}
render_goblin_logo();
oled_set_cursor(0,11);
switch (get_highest_layer(layer_state)) {
case 0:
oled_write_P(PSTR(" ONE\n"), false);
break;
case 1:
oled_write_P(PSTR(" TWO\n"), false);
break;
case 2:
oled_write_P(PSTR("THREE\n"), false);
break;
case 3:
oled_write_P(PSTR(" FOUR\n"), false);
break;
case 4:
oled_write_P(PSTR(" FIVE\n"), false);
break;
case 5:
oled_write_P(PSTR(" SIX\n"), false);
break;
}
return false;
}
#endif