The Bootmagic feature that only handles jumping into the bootloader. This is great for boards that don't have a physical reset button, giving you a way to jump into the bootloader
Additionally, you may want to specify which key to use. This is especially useful for keyboards that have unusual matrices. To do so, you need to specify the row and column of the key that you want to use. Add these entries to your `config.h` file:
When [handedness](feature_split_keyboard.md#setting-handedness) is predetermined via options like `SPLIT_HAND_PIN` or `EE_HANDS`, you might need to configure a different key between halves. To identify the correct key for the right half, examine the split key matrix defined in the `<keyboard>.h` file, e.g.:
If you pick the top right key for the right half, it is `R05` on the top layout. Within the key matrix below, `R05` is located on row 4 columnn 4. To use that key as the right half's Bootmagic trigger, add these entries to your `config.h` file:
The `bootmagic_scan` function is defined weakly, so that you can replace this in your code, if you need. A great example of this is the Zeal60 boards that have some additional handling needed.
You can define additional logic here. For instance, resetting the EEPROM or requiring additional keys to be pressed to trigger Bootmagic. Keep in mind that `bootmagic_scan` is called before a majority of features are initialized in the firmware.
To manipulate settings that were formerly configured through the now-deprecated full Bootmagic feature, see [Magic Keycodes](keycodes_magic.md).
The Command feature, formerly known as Magic, also allows you to control different aspects of your keyboard. While it shares some functionality with Magic Keycodes, it also allows you to do things that Magic Keycodes cannot, such as printing version information to the console. For more information, see [Command](feature_command.md).