qmk_sweep_skeletyl/quantum/led_matrix_animations/band_spiral_anim.h

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#ifndef DISABLE_LED_MATRIX_BAND_SPIRAL
LED_MATRIX_EFFECT(BAND_SPIRAL)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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static uint8_t BAND_SPIRAL_math(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) { return scale8(val + dist - time - atan2_8(dy, dx), val); }
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bool BAND_SPIRAL(effect_params_t* params) { return effect_runner_dx_dy_dist(params, &BAND_SPIRAL_math); }
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# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_LED_MATRIX_BAND_SPIRAL