qmk_sweep_skeletyl/quantum/keymap_introspection.h

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// Copyright 2022 Nick Brassel (@tzarc)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <stdint.h>
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Key mapping
// Get the number of layers defined in the keymap, stored in firmware rather than any other persistent storage
uint8_t keymap_layer_count_raw(void);
// Get the number of layers defined in the keymap, potentially stored dynamically
uint8_t keymap_layer_count(void);
// Get the keycode for the keymap location, stored in firmware rather than any other persistent storage
uint16_t keycode_at_keymap_location_raw(uint8_t layer_num, uint8_t row, uint8_t column);
// Get the keycode for the keymap location, potentially stored dynamically
uint16_t keycode_at_keymap_location(uint8_t layer_num, uint8_t row, uint8_t column);
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Encoder mapping
#if defined(ENCODER_ENABLE) && defined(ENCODER_MAP_ENABLE)
// Get the number of layers defined in the encoder map, stored in firmware rather than any other persistent storage
uint8_t encodermap_layer_count_raw(void);
// Get the number of layers defined in the encoder map, potentially stored dynamically
uint8_t encodermap_layer_count(void);
// Get the keycode for the encoder mapping location, stored in firmware rather than any other persistent storage
uint16_t keycode_at_encodermap_location_raw(uint8_t layer_num, uint8_t encoder_idx, bool clockwise);
// Get the keycode for the encoder mapping location, potentially stored dynamically
uint16_t keycode_at_encodermap_location(uint8_t layer_num, uint8_t encoder_idx, bool clockwise);
#endif // defined(ENCODER_ENABLE) && defined(ENCODER_MAP_ENABLE)