qmk_sweep_skeletyl/keyboards/bantam44/bantam44.h

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#pragma once
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#include "quantum.h"
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#define XXX KC_NO
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// This a shortcut to help you visually see your layout.
// The following is an example using the Planck MIT layout
// The first section contains all of the arguements
// The second converts the arguments into a two-dimensional array
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1B, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, \
k30, k31, k32, k34, k36, k38, k39, k3A, k3B \
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, XXX, k1B }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B }, \
{ k30, k31, k32, XXX, k34, XXX, k36, XXX, k38, k39, k3A, k3B } \
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}