229 lines
6.6 KiB
C
229 lines
6.6 KiB
C
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/* Copyright 2020 yushakobo
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdio.h>
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#include <string.h>
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#include QMK_KEYBOARD_H
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#ifdef SSD1306OLED
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#include "ssd1306.h"
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#endif
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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_QWERTY = 0,
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_COLEMAK,
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_DVORAK,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
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#if defined(SSD1306OLED) || defined(OLED_DRIVER_ENABLE)
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# if defined(OLED_DRIVER_ENABLE)
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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if (is_keyboard_master()) {
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return OLED_ROTATION_0;
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} else {
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return OLED_ROTATION_180;
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}
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}
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# else
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# define oled_write(data,flag) matrix_write(matrix, data)
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# define oled_write_P(data,flag) matrix_write_P(matrix, data)
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# endif
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# ifdef SSD1306OLED
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void matrix_scan_user(void) {
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iota_gfx_task(); // this is what updates the display continuously
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}
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void matrix_update(struct CharacterMatrix *dest,
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const struct CharacterMatrix *source) {
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if (memcmp(dest->display, source->display, sizeof(dest->display))) {
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memcpy(dest->display, source->display, sizeof(dest->display));
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dest->dirty = true;
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}
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}
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# endif
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//assign the right code to your layers for OLED display
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#define L_BASE 0
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#define L_LOWER (1<<_LOWER)
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#define L_RAISE (1<<_RAISE)
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#define L_ADJUST (1<<_ADJUST)
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#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
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# ifdef SSD1306OLED
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static void render_logo(struct CharacterMatrix *matrix) {
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# else
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static void render_logo(void) {
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# endif
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static const char helix_logo[] PROGMEM ={
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0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
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0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
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0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
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0};
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oled_write_P(helix_logo, false);
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}
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# ifdef SSD1306OLED
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static void render_rgbled_status(bool full, struct CharacterMatrix *matrix) {
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# else
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static void render_rgbled_status(bool full) {
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# endif
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# ifdef RGBLIGHT_ENABLE
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char buf[30];
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if (RGBLIGHT_MODES > 1 && rgblight_is_enabled()) {
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if (full) {
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snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ",
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rgblight_get_mode(),
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rgblight_get_hue()/RGBLIGHT_HUE_STEP,
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rgblight_get_sat()/RGBLIGHT_SAT_STEP,
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rgblight_get_val()/RGBLIGHT_VAL_STEP);
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} else {
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snprintf(buf, sizeof(buf), "[%2d] ", rgblight_get_mode());
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}
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oled_write(buf, false);
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}
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# endif
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}
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# ifdef SSD1306OLED
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static void render_layer_status(struct CharacterMatrix *matrix) {
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# else
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static void render_layer_status(void) {
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# endif
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// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
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char buf[10];
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oled_write_P(PSTR("Layer: "), false);
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switch (layer_state) {
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case L_BASE:
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oled_write_P(PSTR("Default"), false);
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break;
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case L_RAISE:
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oled_write_P(PSTR("Raise"), false);
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break;
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case L_LOWER:
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oled_write_P(PSTR("Lower"), false);
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break;
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case L_ADJUST:
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case L_ADJUST_TRI:
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oled_write_P(PSTR("Adjust"), false);
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break;
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default:
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oled_write_P(PSTR("Undef-"), false);
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snprintf(buf,sizeof(buf), "%ld", layer_state);
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oled_write(buf, false);
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}
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}
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# ifdef SSD1306OLED
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void render_status(struct CharacterMatrix *matrix) {
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# else
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void render_status(void) {
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# endif
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// Render to mode icon
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static const char os_logo[][2][3] PROGMEM = {{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
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if (is_mac_mode()) {
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oled_write_P(os_logo[0][0], false);
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oled_write_P(PSTR("\n"), false);
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oled_write_P(os_logo[0][1], false);
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} else {
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oled_write_P(os_logo[1][0], false);
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oled_write_P(PSTR("\n"), false);
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oled_write_P(os_logo[1][1], false);
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}
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oled_write_P(PSTR(" "), false);
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# ifdef SSD1306OLED
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render_layer_status(matrix);
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# else
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render_layer_status();
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# endif
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oled_write_P(PSTR("\n"), false);
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// Host Keyboard LED Status
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led_t led_state = host_keyboard_led_state();
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oled_write_P(led_state.num_lock ? PSTR("NUMLOCK") : PSTR(" "), false);
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oled_write_P(led_state.caps_lock ? PSTR("CAPS") : PSTR(" "), false);
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oled_write_P(led_state.scroll_lock ? PSTR("SCLK") : PSTR(" "), false);
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oled_write_P(PSTR("\n"), false);
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# ifdef SSD1306OLED
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render_rgbled_status(true, matrix);
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# else
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render_rgbled_status(true);
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oled_write_P(PSTR("\n"), false);
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# endif
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}
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# ifdef SSD1306OLED
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# if OLED_UPDATE_INTERVAL > 0
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uint16_t oled_update_timeout;
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# endif
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void iota_gfx_task_user(void) {
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struct CharacterMatrix matrix;
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# if DEBUG_TO_SCREEN
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if (debug_enable) {
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return;
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}
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# endif
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#if OLED_UPDATE_INTERVAL > 0
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if (timer_elapsed(oled_update_timeout) < OLED_UPDATE_INTERVAL) {
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return;
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}
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oled_update_timeout = timer_read();
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#endif
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matrix_clear(&matrix);
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if (is_keyboard_master()) {
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render_status(&matrix);
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} else {
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render_logo(&matrix);
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render_rgbled_status(false, &matrix);
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render_layer_status(&matrix);
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}
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matrix_update(&display, &matrix);
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}
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# else
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void oled_task_user(void) {
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# if DEBUG_TO_SCREEN
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if (debug_enable) {
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return;
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}
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# endif
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if (is_keyboard_master()) {
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render_status();
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} else {
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render_logo();
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render_rgbled_status(false);
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render_layer_status();
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}
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}
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# endif
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#endif
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