qmk_sweep_skeletyl/keyboards/manta60/keymaps/default/keymap.c

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/* Copyright 2020 kamonanban
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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#include QMK_KEYBOARD_H
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enum layer_names {
_BASE = 0,
_LOWER,
_RAISE,
_ADJUST
};
enum custom_keycodes {
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LOWER = SAFE_RANGE,
RAISE,
ADJUST
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EQL, KC_MINS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
KC_GRV, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_AT,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_COMM, KC_DOT, KC_H, KC_J, KC_K, KC_L, KC_UP, KC_SCLN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_SLSH, KC_B, KC_N, KC_M, KC_LEFT, KC_DOWN, KC_RGHT,
LOWER, XXXXXXX, KC_LALT, KC_LCTL, KC_SPC, KC_LGUI, KC_ENT, KC_BSPC, KC_DEL, KC_SPC, KC_RCTL, KC_RALT, XXXXXXX, RAISE
),
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[_LOWER] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, XXXXXXX, XXXXXXX, XXXXXXX, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC,
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSLS,
_______, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_COMM, KC_DOT, KC_SLSH, XXXXXXX,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
LOWER, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, RAISE
),
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[_RAISE] = LAYOUT(
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
LOWER, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, RAISE
),
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[_ADJUST] = LAYOUT(
_______, RGB_TOG, XXXXXXX, XXXXXXX, XXXXXXX, RGB_M_R, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, QK_BOOT,
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_______, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_M_SN,XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, RGB_M_T, RGB_HUD, RGB_SAD, RGB_VAD, RGB_M_K, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, RGB_M_P, XXXXXXX, XXXXXXX, XXXXXXX, RGB_M_SW, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
LOWER, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, RAISE
)
};
static inline void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
layer_on(layer3);
} else {
layer_off(layer3);
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
}
return false;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
}
return false;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
}
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return true;
}