qmk_sweep_skeletyl/quantum/rgb_matrix/animations/solid_reactive_anim.h

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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
# ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE
RGB_MATRIX_EFFECT(SOLID_REACTIVE)
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# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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static HSV SOLID_REACTIVE_math(HSV hsv, uint16_t offset) {
# ifdef RGB_MATRIX_SOLID_REACTIVE_GRADIENT_MODE
hsv.h = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed, 8) >> 4);
# endif
hsv.h += qsub8(130, offset);
return hsv;
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}
bool SOLID_REACTIVE(effect_params_t* params) {
return effect_runner_reactive(params, &SOLID_REACTIVE_math);
}
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
# endif // ENABLE_RGB_MATRIX_SOLID_REACTIVE
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED