qmk_sweep_skeletyl/keyboards/rgbkb/zen/rev1/keymaps/samae/keymap.c

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/* Copyright 2020 Martin J. Potier
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY = 0,
_NAV
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
NAV,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------. .-----------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* |DELETE| A | S | D | F | G | | H | J | K | L | ; | " |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | | N | M | , | . | / |RGBMOD|
* |------+------+------+------+------+------+------. .--------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt |RGBTOG| NAV |Space | ESC | |Enter|Space/NAV| AltGr| NAV | | - | = |
* `------------------------------------------------' '--------------------------------------------------'
*/
[_QWERTY] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_DEL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, RGB_MOD,
KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, MO(_NAV), KC_SPC, KC_GESC, KC_ENT, LT(_NAV, KC_SPACE), KC_RALT, MO(_NAV), _______, KC_MINS, KC_EQL
),
/* NAV
* ,-----------------------------------------. .-----------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | |RGBSAI|RGBVAI|RGBSAD| | [ | | ] | Pgup | Up | Pgdn |Insert| Home |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | |RGBHUD|RGBVAD|RGBHUI| | | | | Left | Down | Right|Delete| End |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* |Shift | | | | | | | | | | Pause| Back | Next |
* |------+------+------+------+------+------+------. .------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt |RGBMOD| | | | | RESET| | | | Mute | VOLUP| VOLDN|
* `------------------------------------------------' '------------------------------------------------'
*/
[_NAV] = LAYOUT(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
_______, RGB_SAI, RGB_VAI, RGB_SAD, _______, KC_LBRC, KC_RBRC, KC_PGUP, KC_UP, KC_PGDN, KC_INS, KC_HOME,
_______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL, KC_END,
KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MPRV, KC_MNXT,
KC_LCTL, KC_LGUI, KC_LALT, RGB_MOD, _______, _______, _______, RESET, _______, _______, _______, KC_MUTE, KC_VOLU, KC_VOLD
),
};