136 lines
5.3 KiB
C
136 lines
5.3 KiB
C
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/*
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* Keymap for ADB keyboard
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*/
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#include <stdint.h>
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#include <stdbool.h>
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#include <avr/pgmspace.h>
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#include "usb_keyboard.h"
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#include "usb_keycodes.h"
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#include "print.h"
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#include "debug.h"
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#include "util.h"
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#include "keymap_skel.h"
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// Convert physical keyboard layout to matrix array.
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// This is a macro to define keymap easily in keyboard layout form.
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// TODO: ADB to USB default keymap
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// TODO: keymap macro template for m0116/m0115
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/* Apple Keyboard m0116
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K7F, \
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K35, K12, K13, K14, K15, K17, K16, K1A, K1C, K19, K1D, K1B, K18, K33, K47, K51, K4B, K43, \
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K30, K0C, K0D, K0E, K0F, K10, K11, K20, K22, K1F, K23, K21, K1E, K59, K5B, K5C, K4E, \
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K36, K00, K01, K02, K03, K05, K04, K26, K28, K25, K29, K27, K24, K56, K57, K58, K45, \
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K38, K06, K07, K08, K09, K0B, K2D, K2E, K2B, K2F, K2C, K7B, K53, K54, K55, \
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K39, K3A, K37, K32, K31, K2A, K3B, K3C, K3D, K3E, K52, K41, K4C \
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*/
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/* no tenkey
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K7F, \
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K35, K12, K13, K14, K15, K17, K16, K1A, K1C, K19, K1D, K1B, K18, K33, \
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K30, K0C, K0D, K0E, K0F, K10, K11, K20, K22, K1F, K23, K21, K1E, \
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K36, K00, K01, K02, K03, K05, K04, K26, K28, K25, K29, K27, K24, \
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K38, K06, K07, K08, K09, K0B, K2D, K2E, K2B, K2F, K2C, K7B, \
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K39, K3A, K37, K32, K31, K2A, K3B, K3C, K3D, K3E \
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*/
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#define KEYMAP( \
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K7F, \
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K35, K12, K13, K14, K15, K17, K16, K1A, K1C, K19, K1D, K1B, K18, K33, \
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K30, K0C, K0D, K0E, K0F, K10, K11, K20, K22, K1F, K23, K21, K1E, \
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K36, K00, K01, K02, K03, K05, K04, K26, K28, K25, K29, K27, K24, \
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K38, K06, K07, K08, K09, K0B, K2D, K2E, K2B, K2F, K2C, K7B, \
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K39, K3A, K37, K32, K31, K2A, K3B, K3C, K3D, K3E \
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) { \
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{ K00, K01, K02, K03, K04, K05, K06, K07 }, \
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{ K08, K09, 000, K0B, K0C, K0D, K0E, K0F }, \
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{ K10, K11, K12, K13, K14, K15, K16, K17 }, \
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{ K18, K19, K1A, K1B, K1C, K1D, K1E, K1F }, \
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{ K20, K21, K22, K23, K24, K25, K26, K27 }, \
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{ K28, K29, K2A, K2B, K2C, K2D, K2E, K2F }, \
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{ K30, K31, K32, K33, 000, K35, K36, K37 }, \
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{ K38, K39, K3A, K3B, K3C, K3D, K3E, 000 }, \
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{ 000, 000, 000, 000, 000, 000, 000, 000 }, \
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{ 000, 000, 000, 000, 000, 000, 000, 000 }, \
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{ 000, 000, 000, 000, 000, 000, 000, 000 }, \
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{ 000, 000, 000, 000, 000, 000, 000, 000 }, \
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{ 000, 000, 000, 000, 000, 000, 000, 000 }, \
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{ 000, 000, 000, 000, 000, 000, 000, 000 }, \
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{ 000, 000, 000, 000, 000, 000, 000, 000 }, \
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{ 000, 000, 000, K7B, 000, 000, 000, K7F }, \
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}
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#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
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// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
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static const uint8_t PROGMEM fn_layer[] = {
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0, // FN_0
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0, // FN_1
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0, // FN_2
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0, // FN_3
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0, // FN_4
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0, // FN_5
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0, // FN_6
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0 // FN_7
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};
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// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
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// See layer.c for details.
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static const uint8_t PROGMEM fn_keycode[] = {
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KB_NO, // FN_0
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KB_NO, // FN_1
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KB_NO, // FN_2
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KB_NO, // FN_3
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KB_NO, // FN_4
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KB_NO, // FN_5
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KB_NO, // FN_6
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KB_NO // FN_7
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};
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static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Layer 0: Default Layer
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* ,---------------------------------------------------------.
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* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backs|
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* |---------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| |
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* |-----------------------------------------------------' |
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* |Contro| A| S| D| F| G| H| J| K| L|Fn3| '|Return|
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* |---------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
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* |---------------------------------------------------------|
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* |Shi|Alt|Gui l `| | \|Lef|Rig|Dow|Up |
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* `---------------------------------------------------------'
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*/
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KEYMAP(KB_PWR, \
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KB_ESC, KB_1, KB_2, KB_3, KB_4, KB_5, KB_6, KB_7, KB_8, KB_9, KB_0, KB_MINS,KB_EQL, KB_BSPC, \
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KB_TAB, KB_Q, KB_W, KB_E, KB_R, KB_T, KB_Y, KB_U, KB_I, KB_O, KB_P, KB_LBRC,KB_RBRC, \
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KB_LCTL,KB_A, KB_S, KB_D, KB_F, KB_G, KB_H, KB_J, KB_K, KB_L, KB_SCLN,KB_QUOT,KB_ENT, \
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KB_LSFT,KB_Z, KB_X, KB_C, KB_V, KB_B, KB_N, KB_M, KB_COMM,KB_DOT, KB_SLSH,KB_RSFT, \
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KB_LSFT,KB_LALT,KB_LGUI,KB_GRV, KB_SPC, KB_BSLS,KB_LEFT,KB_RGHT,KB_DOWN,KB_UP),
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};
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uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
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{
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return KEYCODE(layer, row, col);
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}
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uint8_t keymap_fn_layer(uint8_t fn_bits)
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{
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return pgm_read_byte(&fn_layer[biton(fn_bits)]);
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}
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uint8_t keymap_fn_keycode(uint8_t fn_bits)
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{
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return pgm_read_byte(&fn_keycode[(biton(fn_bits))]);
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}
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// define a condition to enter special function mode
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bool keymap_is_special_mode(uint8_t fn_bits)
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{
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//return (usb_keyboard_mods == (BIT_LCTRL | BIT_LSHIFT | BIT_LALT | BIT_LGUI));
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return (usb_keyboard_mods == (BIT_RSHIFT));
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}
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