qmk_sweep_skeletyl/quantum/keymap_common.c

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/*
Copyright 2012-2017 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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#include "keymap_common.h"
#include "keymap_introspection.h"
#include "report.h"
#include "keycode.h"
#include "action_layer.h"
#include "action.h"
#include "debug.h"
#include "keycode_config.h"
#include "quantum_keycodes.h"
#ifdef ENCODER_MAP_ENABLE
# include "encoder.h"
#endif
#ifdef BACKLIGHT_ENABLE
# include "backlight.h"
#endif
#ifdef MIDI_ENABLE
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# include "process_midi.h"
#endif
extern keymap_config_t keymap_config;
#include <inttypes.h>
/* converts key to action */
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action_t action_for_key(uint8_t layer, keypos_t key) {
// 16bit keycodes - important
uint16_t keycode = keymap_key_to_keycode(layer, key);
Process combos earlier & overlapping combos (#8591) * Combo processing improvements. Now it is possible to use ModTap and LayerTap keys as part of combos. Overlapping combos also don't trigger all the combos, just exactly the one that you press. New settings: - COMBO_MUST_HOLD_MODS - COMBO_MOD_TERM - COMBO_TERM_PER_COMBO - COMBO_MUST_HOLD_PER_COMBO - COMBO_STRICT_TIMER - COMBO_NO_TIMER * Remove the size flags from combo_t struct boolean members. This in the end actually saves space as the members are accessed so many times. The amount of operations needed to access the bits uses more memory than setting the size saves. * Fix `process_combo_key_release` not called correctly with tap-only combos * Fix not passing a pointer when NO_ACTION_TAPPING is defined. * Docs for `COMBO_ONLY_FROM_LAYER` * Update docs/feature_combo.md Co-authored-by: precondition <57645186+precondition@users.noreply.github.com> * Update quantum/process_keycode/process_combo.c Co-authored-by: precondition <57645186+precondition@users.noreply.github.com> * Add `EXTRA_SHORT_COMBOS` option. Stuff combo's `disabled` and `active` flags into `state`. Possibly can save some space. * Add more examples and clarify things with dict management system. - Simple examples now has a combo that has modifiers included. - The slightly more advanced examples now are actually more advanced instead of just `tap_code16(<modded-keycode>)`. - Added a note that `COMBO_ACTION`s are not needed anymore as you can just use custom keycodes. - Added a note that the `g/keymap_combo.h` macros use the `process_combo_event` function and that it is not usable in one's keymap afterwards. * Update docs/feature_combo.md Co-authored-by: precondition <57645186+precondition@users.noreply.github.com> * Update docs/feature_combo.md Co-authored-by: precondition <57645186+precondition@users.noreply.github.com> * Update docs/feature_combo.md Co-authored-by: precondition <57645186+precondition@users.noreply.github.com> * Update docs/feature_combo.md Co-authored-by: precondition <57645186+precondition@users.noreply.github.com> * Update docs/feature_combo.md Co-authored-by: precondition <57645186+precondition@users.noreply.github.com> * Change "the" combo action example to "email" example. * Update docs/feature_combo.md Co-authored-by: precondition <57645186+precondition@users.noreply.github.com> * Fix sneaky infinite loop with `combo_disable()` No need to call `dump_key_buffer` when disabling combos because the buffer is either being dumped if a combo-key was pressed, or the buffer is empty if a non-combo-key is pressed. * Update docs/feature_combo.md Co-authored-by: precondition <57645186+precondition@users.noreply.github.com> * Update docs/feature_combo.md Co-authored-by: precondition <57645186+precondition@users.noreply.github.com> Co-authored-by: precondition <57645186+precondition@users.noreply.github.com> Co-authored-by: Drashna Jaelre <drashna@live.com>
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return action_for_keycode(keycode);
};
Process combos earlier & overlapping combos (#8591) * Combo processing improvements. Now it is possible to use ModTap and LayerTap keys as part of combos. Overlapping combos also don't trigger all the combos, just exactly the one that you press. New settings: - COMBO_MUST_HOLD_MODS - COMBO_MOD_TERM - COMBO_TERM_PER_COMBO - COMBO_MUST_HOLD_PER_COMBO - COMBO_STRICT_TIMER - COMBO_NO_TIMER * Remove the size flags from combo_t struct boolean members. This in the end actually saves space as the members are accessed so many times. The amount of operations needed to access the bits uses more memory than setting the size saves. * Fix `process_combo_key_release` not called correctly with tap-only combos * Fix not passing a pointer when NO_ACTION_TAPPING is defined. * Docs for `COMBO_ONLY_FROM_LAYER` * Update docs/feature_combo.md Co-authored-by: precondition <57645186+precondition@users.noreply.github.com> * Update quantum/process_keycode/process_combo.c Co-authored-by: precondition <57645186+precondition@users.noreply.github.com> * Add `EXTRA_SHORT_COMBOS` option. Stuff combo's `disabled` and `active` flags into `state`. Possibly can save some space. * Add more examples and clarify things with dict management system. - Simple examples now has a combo that has modifiers included. - The slightly more advanced examples now are actually more advanced instead of just `tap_code16(<modded-keycode>)`. - Added a note that `COMBO_ACTION`s are not needed anymore as you can just use custom keycodes. - Added a note that the `g/keymap_combo.h` macros use the `process_combo_event` function and that it is not usable in one's keymap afterwards. * Update docs/feature_combo.md Co-authored-by: precondition <57645186+precondition@users.noreply.github.com> * Update docs/feature_combo.md Co-authored-by: precondition <57645186+precondition@users.noreply.github.com> * Update docs/feature_combo.md Co-authored-by: precondition <57645186+precondition@users.noreply.github.com> * Update docs/feature_combo.md Co-authored-by: precondition <57645186+precondition@users.noreply.github.com> * Update docs/feature_combo.md Co-authored-by: precondition <57645186+precondition@users.noreply.github.com> * Change "the" combo action example to "email" example. * Update docs/feature_combo.md Co-authored-by: precondition <57645186+precondition@users.noreply.github.com> * Fix sneaky infinite loop with `combo_disable()` No need to call `dump_key_buffer` when disabling combos because the buffer is either being dumped if a combo-key was pressed, or the buffer is empty if a non-combo-key is pressed. * Update docs/feature_combo.md Co-authored-by: precondition <57645186+precondition@users.noreply.github.com> * Update docs/feature_combo.md Co-authored-by: precondition <57645186+precondition@users.noreply.github.com> Co-authored-by: precondition <57645186+precondition@users.noreply.github.com> Co-authored-by: Drashna Jaelre <drashna@live.com>
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action_t action_for_keycode(uint16_t keycode) {
// keycode remapping
keycode = keycode_config(keycode);
action_t action = {};
uint8_t action_layer, mod;
(void)action_layer;
(void)mod;
switch (keycode) {
case KC_A ... KC_EXSEL:
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case KC_LEFT_CTRL ... KC_RIGHT_GUI:
action.code = ACTION_KEY(keycode);
break;
#ifdef EXTRAKEY_ENABLE
case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
break;
case KC_AUDIO_MUTE ... KC_LAUNCHPAD:
action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
break;
#endif
case KC_MS_UP ... KC_MS_ACCEL2:
action.code = ACTION_MOUSEKEY(keycode);
break;
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case KC_TRANSPARENT:
action.code = ACTION_TRANSPARENT;
break;
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case QK_MODS ... QK_MODS_MAX:;
// Has a modifier
// Split it up
#ifdef LEGACY_MAGIC_HANDLING
action.code = ACTION_MODS_KEY(QK_MODS_GET_MODS(keycode), QK_MODS_GET_BASIC_KEYCODE(keycode)); // adds modifier to key
#else // LEGACY_MAGIC_HANDLING
action.code = ACTION_MODS_KEY(mod_config(QK_MODS_GET_MODS(keycode)), keycode_config(QK_MODS_GET_BASIC_KEYCODE(keycode))); // adds modifier to key
#endif // LEGACY_MAGIC_HANDLING
break;
case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
#if !defined(NO_ACTION_LAYER) && !defined(NO_ACTION_TAPPING)
# ifdef LEGACY_MAGIC_HANDLING
action.code = ACTION_LAYER_TAP_KEY(QK_LAYER_TAP_GET_LAYER(keycode), QK_LAYER_TAP_GET_TAP_KEYCODE(keycode));
# else // LEGACY_MAGIC_HANDLING
action.code = ACTION_LAYER_TAP_KEY(QK_LAYER_TAP_GET_LAYER(keycode), keycode_config(QK_LAYER_TAP_GET_TAP_KEYCODE(keycode)));
# endif // LEGACY_MAGIC_HANDLING
#else
// pass through keycode_config again, since it previously missed it
// and then only send as ACTION_KEY to bypass most of action.c handling
action.code = ACTION_KEY(keycode_config(QK_LAYER_TAP_GET_TAP_KEYCODE(keycode)));
#endif
break;
#ifndef NO_ACTION_LAYER
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case QK_TO ... QK_TO_MAX:;
// Layer set "GOTO"
action_layer = QK_TO_GET_LAYER(keycode);
action.code = ACTION_LAYER_GOTO(action_layer);
break;
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case QK_MOMENTARY ... QK_MOMENTARY_MAX:;
// Momentary action_layer
action_layer = QK_MOMENTARY_GET_LAYER(keycode);
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action.code = ACTION_LAYER_MOMENTARY(action_layer);
break;
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case QK_DEF_LAYER ... QK_DEF_LAYER_MAX:;
// Set default action_layer
action_layer = QK_DEF_LAYER_GET_LAYER(keycode);
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action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
break;
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case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:;
// Set toggle
action_layer = QK_TOGGLE_LAYER_GET_LAYER(keycode);
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action.code = ACTION_LAYER_TOGGLE(action_layer);
break;
#endif
#ifndef NO_ACTION_ONESHOT
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case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:;
// OSL(action_layer) - One-shot action_layer
action_layer = QK_ONE_SHOT_LAYER_GET_LAYER(keycode);
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action.code = ACTION_LAYER_ONESHOT(action_layer);
break;
#endif // NO_ACTION_ONESHOT
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case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX:;
// OSM(mod) - One-shot mod
mod = mod_config(QK_ONE_SHOT_MOD_GET_MODS(keycode));
#if defined(NO_ACTION_TAPPING) || defined(NO_ACTION_ONESHOT)
action.code = ACTION_MODS(mod);
#else // defined(NO_ACTION_TAPPING) || defined(NO_ACTION_ONESHOT)
action.code = ACTION_MODS_ONESHOT(mod);
#endif // defined(NO_ACTION_TAPPING) || defined(NO_ACTION_ONESHOT)
break;
#ifndef NO_ACTION_LAYER
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case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
# ifndef NO_ACTION_TAPPING
action.code = ACTION_LAYER_TAP_TOGGLE(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
# else // NO_ACTION_TAPPING
# ifdef NO_ACTION_TAPPING_TAP_TOGGLE_MO
action.code = ACTION_LAYER_MOMENTARY(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
# else // NO_ACTION_TAPPING_TAP_TOGGLE_MO
action.code = ACTION_LAYER_TOGGLE(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
# endif // NO_ACTION_TAPPING_TAP_TOGGLE_MO
# endif // NO_ACTION_TAPPING
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break;
case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
mod = mod_config(QK_LAYER_MOD_GET_MODS(keycode));
action_layer = QK_LAYER_MOD_GET_LAYER(keycode);
action.code = ACTION_LAYER_MODS(action_layer, (mod & 0x10) ? mod << 4 : mod);
break;
#endif // NO_ACTION_LAYER
case QK_MOD_TAP ... QK_MOD_TAP_MAX:
#ifndef NO_ACTION_TAPPING
mod = mod_config(QK_MOD_TAP_GET_MODS(keycode));
# ifdef LEGACY_MAGIC_HANDLING
action.code = ACTION_MODS_TAP_KEY(mod, QK_MOD_TAP_GET_TAP_KEYCODE(keycode));
# else // LEGACY_MAGIC_HANDLING
action.code = ACTION_MODS_TAP_KEY(mod, keycode_config(QK_MOD_TAP_GET_TAP_KEYCODE(keycode)));
# endif // LEGACY_MAGIC_HANDLING
#else // NO_ACTION_TAPPING
# ifdef NO_ACTION_TAPPING_MODTAP_MODS
// pass through mod_config again, since it previously missed it
// and then only send as ACTION_KEY to bypass most of action.c handling
action.code = ACTION_MODS(mod_config(QK_MOD_TAP_GET_MODS(keycode)));
# else // NO_ACTION_TAPPING_MODTAP_MODS
// pass through keycode_config again, since it previously missed it
// and then only send as ACTION_KEY to bypass most of action.c handling
action.code = ACTION_KEY(keycode_config(QK_MOD_TAP_GET_TAP_KEYCODE(keycode)));
# endif // NO_ACTION_TAPPING_MODTAP_MODS
#endif // NO_ACTION_TAPPING
break;
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#ifdef SWAP_HANDS_ENABLE
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case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
# ifdef LEGACY_MAGIC_HANDLING
action.code = ACTION(ACT_SWAP_HANDS, QK_SWAP_HANDS_GET_TAP_KEYCODE(keycode));
# else // LEGACY_MAGIC_HANDLING
action.code = ACTION(ACT_SWAP_HANDS, keycode_config(QK_SWAP_HANDS_GET_TAP_KEYCODE(keycode)));
# endif // LEGACY_MAGIC_HANDLING
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break;
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#endif
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default:
action.code = ACTION_NO;
break;
}
return action;
}
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// translates key to keycode
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__attribute__((weak)) uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) {
if (key.row < MATRIX_ROWS && key.col < MATRIX_COLS) {
return keycode_at_keymap_location(layer, key.row, key.col);
}
#ifdef ENCODER_MAP_ENABLE
else if (key.row == KEYLOC_ENCODER_CW && key.col < NUM_ENCODERS) {
return keycode_at_encodermap_location(layer, key.col, true);
} else if (key.row == KEYLOC_ENCODER_CCW && key.col < NUM_ENCODERS) {
return keycode_at_encodermap_location(layer, key.col, false);
}
#endif // ENCODER_MAP_ENABLE
return KC_NO;
}