qmk_sweep_skeletyl/keyboards/laplace/laplace.h

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#ifndef LAPLACE_H
#define LAPLACE_H
#include "quantum.h"
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#define LAYOUT( \
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A1, A2, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12, A13, \
B1, B2, B3, B4, B5, B6, B7, B8, B9, B10, B11, B13, \
C1, C2, C3, C4, C5, C6, C7, C9, C10, C11, C12, C13, \
D1, D2, D3, D4, D5, D7, D10, D11, D12, D13 \
) { \
{A1, A2, A3, A4, A5, A6, A7}, \
{KC_NO, A13, A12, A11, A10, A9, A8}, \
{B1, B2, B3, B4, B5, B6, B7}, \
{KC_NO, B13, KC_NO, B11, B10, B9, B8}, \
{C1, C2, C3, C4, C5, C6, C7}, \
{KC_NO, C13, C12, C11, C10, C9, KC_NO}, \
{D1, D2, D3, D4, D5, KC_NO, D7}, \
{KC_NO, D13, D12, D11, D10, KC_NO, KC_NO} \
}
// Used to create a keymap using only KC_ prefixed keys
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#define LAYOUT_kc( \
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A1, A2, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12, A13, \
B1, B2, B3, B4, B5, B6, B7, B8, B9, B10, B11, B13, \
C1, C2, C3, C4, C5, C6, C7, C9, C10, C11, C12, C13, \
D1, D2, D3, D4, D5, D7, D10, D11, D12, D13 \
) \
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LAYOUT( \
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KC_##A1, KC_##A2, KC_##A3, KC_##A4, KC_##A5, KC_##A6, KC_##A7, KC_##A8, KC_##A9, KC_##A10, KC_##A11, KC_##A12, KC_##A13, \
KC_##B1, KC_##B2, KC_##B3, KC_##B4, KC_##B5, KC_##B6, KC_##B7, KC_##B8, KC_##B9, KC_##B10, KC_##B11, KC_##B13, \
KC_##C1, KC_##C2, KC_##C3, KC_##C4, KC_##C5, KC_##C6, KC_##C7, KC_##C9, KC_##C10, KC_##C11, KC_##C12, KC_##C13, \
KC_##D1, KC_##D2, KC_##D3, KC_##D4, KC_##D5, KC_##D7, KC_##D10, KC_##D11, KC_##D12, KC_##D13 \
)
#endif