qmk_sweep_skeletyl/keyboards/mexsistor/ludmila/ludmila.h

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[Keyboard] Add mexsistor/ludmila (#10506) * Add files via upload * Update keyboards/mexsistor/ludmila/config.h Co-authored-by: Drashna Jaelre <drashna@live.com> * Update keyboards/mexsistor/ludmila/ludmila.h Co-authored-by: Drashna Jaelre <drashna@live.com> * Update ludmila.h * Update keymap.c Disable unnecessary code * Update rules.mk * Update matrix.c * Update keyboards/mexsistor/ludmila/rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Update keymap.c * Update keyboards/mexsistor/ludmila/readme.md Co-authored-by: Ryan <fauxpark@gmail.com> * Update keymap.c * Update keymap.c * Update ludmila.h * Update keyboards/mexsistor/ludmila/readme.md Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/mexsistor/ludmila/rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/mexsistor/ludmila/rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/mexsistor/ludmila/rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/mexsistor/ludmila/keymaps/default/keymap.c Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/mexsistor/ludmila/readme.md Co-authored-by: Ryan <fauxpark@gmail.com> * Add files via upload * Add files via upload * Delete config.h * Delete * Update readme.md * Update readme.md * Delete tapdance timing * Delete matrix.c * Create matrix.c * Deleted ludmila, add ludmila_v1 * Update readme.md * add ludmila * delete ludmila_v1, create ludmila * Create matrix.c * Change in matrix.c code and sustitute yes/lite custom_matrix in rules.mk * Update keymap.c * Add description; Change on RGB PIN * Revert "Add description; Change on RGB PIN" This reverts commit cfbe5349259446f49e8885e995d9cac1b77dac01. * config.h and rules.mk update * Update keyboards/mexsistor/ludmila/info.json Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com> * Update keyboards/mexsistor/ludmila/info.json Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com> * Update keyboards/mexsistor/ludmila/rules.mk Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com> Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: U-MEXSISTOR\Macropads <Kevin M> Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2020-10-18 22:45:47 +02:00
/* Copyright 2020 Kevin M.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, k20, \
k10, k11 \
) { \
{ k00, k01, }, \
{ k10, k11, }, \
{ k20 } \
}