385 lines
14 KiB
C
385 lines
14 KiB
C
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/* Copyright 2021 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
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* Copyright 2022 Alabastard
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef POINTING_DEVICE_AUTO_MOUSE_ENABLE
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# include "pointing_device_auto_mouse.h"
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/* local data structure for tracking auto mouse */
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static auto_mouse_context_t auto_mouse_context = {.config.layer = (uint8_t)AUTO_MOUSE_DEFAULT_LAYER};
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/* local functions */
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static bool is_mouse_record(uint16_t keycode, keyrecord_t* record);
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static void auto_mouse_reset(void);
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/* check for target layer deactivation overrides */
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static inline bool layer_hold_check(void) {
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return get_auto_mouse_toggle() ||
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# ifndef NO_ACTION_ONESHOT
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get_oneshot_layer() == (AUTO_MOUSE_TARGET_LAYER) ||
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# endif
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false;
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}
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/* check all layer activation criteria */
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static inline bool is_auto_mouse_active(void) {
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return auto_mouse_context.status.is_activated || auto_mouse_context.status.mouse_key_tracker || layer_hold_check();
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}
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/**
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* @brief Get auto mouse enable state
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*
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* Return is_enabled value
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*
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* @return bool true: auto mouse enabled false: auto mouse disabled
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*/
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bool get_auto_mouse_enable(void) {
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return auto_mouse_context.config.is_enabled;
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}
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/**
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* @brief get current target layer index
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*
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* NOTE: (AUTO_MOUSE_TARGET_LAYER) is an alias for this function
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*
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* @return uint8_t target layer index
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*/
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uint8_t get_auto_mouse_layer(void) {
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return auto_mouse_context.config.layer;
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}
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/**
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* @brief get layer_toggled value
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*
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* @return bool of current layer_toggled state
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*/
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bool get_auto_mouse_toggle(void) {
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return auto_mouse_context.status.is_toggled;
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}
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/**
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* @brief Reset auto mouse context
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*
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* Clear timers and status
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*
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* NOTE: this will set is_toggled to false so careful when using it
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*/
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static void auto_mouse_reset(void) {
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memset(&auto_mouse_context.status, 0, sizeof(auto_mouse_context.status));
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memset(&auto_mouse_context.timer, 0, sizeof(auto_mouse_context.timer));
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}
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/**
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* @brief Set auto mouse enable state
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*
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* Set local auto mouse enabled state
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*
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* @param[in] state bool
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*/
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void set_auto_mouse_enable(bool enable) {
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// skip if unchanged
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if (auto_mouse_context.config.is_enabled == enable) return;
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auto_mouse_context.config.is_enabled = enable;
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auto_mouse_reset();
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}
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/**
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* @brief Change target layer for auto mouse
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*
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* Sets input as the new target layer if different from current and resets auto mouse
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*
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* NOTE: remove_auto_mouse_layer(state, false) or auto_mouse_layer_off should be called
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* before this function to avoid issues with layers getting stuck
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*
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* @param[in] layer uint8_t
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*/
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void set_auto_mouse_layer(uint8_t layer) {
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// skip if unchanged
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if (auto_mouse_context.config.layer == layer) return;
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auto_mouse_context.config.layer = layer;
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auto_mouse_reset();
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}
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/**
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* @brief toggle mouse layer setting
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*
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* Change state of local layer_toggled bool meant to track when the mouse layer is toggled on by other means
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*
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* NOTE: While is_toggled is true it will prevent deactiving target layer (but not activation)
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*/
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void auto_mouse_toggle(void) {
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auto_mouse_context.status.is_toggled ^= 1;
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auto_mouse_context.timer.delay = 0;
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}
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/**
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* @brief Remove current auto mouse target layer from layer state
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*
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* Will remove auto mouse target layer from given layer state if appropriate.
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*
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* NOTE: Removal can be forced, ignoring appropriate critera
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*
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* @params state[in] layer_state_t original layer state
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* @params force[in] bool force removal
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*
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* @return layer_state_t modified layer state
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*/
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layer_state_t remove_auto_mouse_layer(layer_state_t state, bool force) {
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if (force || ((AUTO_MOUSE_ENABLED) && !layer_hold_check())) {
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state &= ~((layer_state_t)1 << (AUTO_MOUSE_TARGET_LAYER));
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}
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return state;
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}
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/**
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* @brief Disable target layer
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*
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* Will disable target layer if appropriate.
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* NOTE: NOT TO BE USED in layer_state_set stack!!!
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*/
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void auto_mouse_layer_off(void) {
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if (layer_state_is((AUTO_MOUSE_TARGET_LAYER)) && (AUTO_MOUSE_ENABLED) && !layer_hold_check()) {
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layer_off((AUTO_MOUSE_TARGET_LAYER));
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}
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}
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/**
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* @brief Weak function to handel testing if pointing_device is active
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*
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* Will trigger target layer activation(if delay timer has expired) and prevent deactivation when true.
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* May be replaced by bool in report_mouse_t in future
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*
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* NOTE: defined weakly to allow for changing and adding conditions for specific hardware/customization
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*
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* @param[in] mouse_report report_mouse_t
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* @return bool of pointing_device activation
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*/
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__attribute__((weak)) bool auto_mouse_activation(report_mouse_t mouse_report) {
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return mouse_report.x != 0 || mouse_report.y != 0 || mouse_report.h != 0 || mouse_report.v != 0 || mouse_report.buttons;
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}
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/**
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* @brief Update the auto mouse based on mouse_report
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*
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* Handel activation/deactivation of target layer based on auto_mouse_activation and state timers and local key/layer tracking data
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*
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* @param[in] mouse_report report_mouse_t
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*/
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void pointing_device_task_auto_mouse(report_mouse_t mouse_report) {
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// skip if disabled, delay timer running, or debounce
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if (!(AUTO_MOUSE_ENABLED) || timer_elapsed(auto_mouse_context.timer.active) <= AUTO_MOUSE_DEBOUNCE || timer_elapsed(auto_mouse_context.timer.delay) <= AUTO_MOUSE_DELAY) {
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return;
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}
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// update activation and reset debounce
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auto_mouse_context.status.is_activated = auto_mouse_activation(mouse_report);
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if (is_auto_mouse_active()) {
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auto_mouse_context.timer.active = timer_read();
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auto_mouse_context.timer.delay = 0;
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if (!layer_state_is((AUTO_MOUSE_TARGET_LAYER))) {
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layer_on((AUTO_MOUSE_TARGET_LAYER));
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}
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} else if (layer_state_is((AUTO_MOUSE_TARGET_LAYER)) && timer_elapsed(auto_mouse_context.timer.active) > AUTO_MOUSE_TIME) {
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layer_off((AUTO_MOUSE_TARGET_LAYER));
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auto_mouse_context.timer.active = 0;
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}
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}
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/**
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* @brief Handle mouskey event
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*
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* Increments/decrements mouse_key_tracker and restart active timer
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*
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* @param[in] pressed bool
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*/
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void auto_mouse_keyevent(bool pressed) {
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if (pressed) {
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auto_mouse_context.status.mouse_key_tracker++;
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} else {
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auto_mouse_context.status.mouse_key_tracker--;
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}
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auto_mouse_context.timer.delay = 0;
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}
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/**
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* @brief Handle auto mouse non mousekey reset
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*
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* Start/restart delay timer and reset auto mouse on keydown as well as turn the
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* target layer off if on and reset toggle status
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*
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* NOTE: NOT TO BE USED in layer_state_set stack!!!
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*
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* @param[in] pressed bool
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*/
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void auto_mouse_reset_trigger(bool pressed) {
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if (pressed) {
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if (layer_state_is((AUTO_MOUSE_TARGET_LAYER))) {
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layer_off((AUTO_MOUSE_TARGET_LAYER));
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};
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auto_mouse_reset();
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}
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auto_mouse_context.timer.delay = timer_read();
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}
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/**
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* @brief handle key events processing for auto mouse
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*
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* Will process keys differently depending on if key is defined as mousekey or not.
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* Some keys have built in behaviour(not overwritable):
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* mouse buttons : auto_mouse_keyevent()
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* non-mouse keys : auto_mouse_reset_trigger()
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* mod keys : skip auto mouse key processing
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* mod tap : skip on hold (mod keys)
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* QK mods e.g. LCTL(kc): default to non-mouse key, add at kb/user level as needed
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* non target layer keys: skip auto mouse key processing (same as mod keys)
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* MO(target layer) : auto_mouse_keyevent()
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* target layer toggles : auto_mouse_toggle() (on both key up and keydown)
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* target layer tap : default processing on tap mouse key on hold
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* all other keycodes : default to non-mouse key, add at kb/user level as needed
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*
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* Will deactivate target layer once a non mouse key is pressed if nothing is holding the layer active
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* such as held mousekey, toggled current target layer, or auto_mouse_activation is true
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*
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* @params keycode[in] uint16_t
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* @params record[in] keyrecord_t pointer
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*/
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bool process_auto_mouse(uint16_t keycode, keyrecord_t* record) {
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// skip if not enabled or mouse_layer not set
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if (!(AUTO_MOUSE_ENABLED)) return true;
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switch (keycode) {
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// Skip Mod keys to avoid layer reset
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case KC_LEFT_CTRL ... KC_RIGHT_GUI:
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case QK_MODS ... QK_MODS_MAX:
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break;
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// TO((AUTO_MOUSE_TARGET_LAYER))-------------------------------------------------------------------------------
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case QK_TO ... QK_TO_MAX: // same proccessing as next
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// TG((AUTO_MOUSE_TARGET_LAYER))-------------------------------------------------------------------------------
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case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:
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if ((keycode & 0xff) == (AUTO_MOUSE_TARGET_LAYER)) {
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if (!(record->event.pressed)) auto_mouse_toggle();
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}
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break;
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// MO((AUTO_MOUSE_TARGET_LAYER))-------------------------------------------------------------------------------
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case QK_MOMENTARY ... QK_MOMENTARY_MAX:
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if ((keycode & 0xff) == (AUTO_MOUSE_TARGET_LAYER)) {
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auto_mouse_keyevent(record->event.pressed);
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}
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// DF ---------------------------------------------------------------------------------------------------------
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case QK_DEF_LAYER ... QK_DEF_LAYER_MAX:
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# ifndef NO_ACTION_ONESHOT
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// OSL((AUTO_MOUSE_TARGET_LAYER))------------------------------------------------------------------------------
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case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:
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case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX:
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# endif
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break;
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// LM((AUTO_MOUSE_TARGET_LAYER), mod)--------------------------------------------------------------------------
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case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
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if (((keycode >> 8) & 0x0f) == (AUTO_MOUSE_TARGET_LAYER)) {
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auto_mouse_keyevent(record->event.pressed);
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}
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break;
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// TT((AUTO_MOUSE_TARGET_LAYER))---------------------------------------------------------------------------
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# ifndef NO_ACTION_TAPPING
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case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
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if ((keycode & 0xff) == (AUTO_MOUSE_TARGET_LAYER)) {
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auto_mouse_keyevent(record->event.pressed);
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# if TAPPING_TOGGLE != 0
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if (record->tap.count == TAPPING_TOGGLE) {
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if (record->event.pressed) {
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auto_mouse_context.status.mouse_key_tracker--;
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} else {
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auto_mouse_toggle();
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auto_mouse_context.status.mouse_key_tracker++;
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}
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}
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# endif
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}
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break;
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// LT((AUTO_MOUSE_TARGET_LAYER), kc)---------------------------------------------------------------------------
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case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
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if (!record->tap.count) {
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if (((keycode >> 8) & 0x0f) == (AUTO_MOUSE_TARGET_LAYER)) {
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auto_mouse_keyevent(record->event.pressed);
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}
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break;
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}
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// MT(kc) only skip on hold
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case QK_MOD_TAP ... QK_MOD_TAP_MAX:
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if (!record->tap.count) break;
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# endif
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// QK_MODS goes to default
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default:
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// skip on no event
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if (IS_NOEVENT(record->event)) break;
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// check if keyrecord is mousekey
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if (is_mouse_record(keycode, record)) {
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auto_mouse_keyevent(record->event.pressed);
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} else if (!is_auto_mouse_active()) {
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// all non-mousekey presses restart delay timer and reset status
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auto_mouse_reset_trigger(record->event.pressed);
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}
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}
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if (auto_mouse_context.status.mouse_key_tracker < 0) {
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auto_mouse_context.status.mouse_key_tracker = 0;
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dprintf("key tracker error (<0) \n");
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}
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return true;
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}
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/**
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* @brief Local function to handle checking if a keycode is a mouse button
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*
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* Starts code stack for checking keyrecord if defined as mousekey
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*
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* @params keycode[in] uint16_t
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* @params record[in] keyrecord_t pointer
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* @return bool true: keyrecord is mousekey false: keyrecord is not mousekey
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*/
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static bool is_mouse_record(uint16_t keycode, keyrecord_t* record) {
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// allow for keyboard to hook in and override if need be
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if (is_mouse_record_kb(keycode, record) || IS_MOUSEKEY(keycode)) return true;
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return false;
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}
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/**
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* @brief Weakly defined keyboard level callback for adding keyrecords as mouse keys
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*
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* Meant for redefinition at keyboard level and should return is_mouse_record_user by default at end of function
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*
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* @params keycode[in] uint16_t
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* @params record[in] keyrecord_t pointer
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* @return bool true: keyrecord is defined as mouse key false: keyrecord is not defined as mouse key
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*/
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__attribute__((weak)) bool is_mouse_record_kb(uint16_t keycode, keyrecord_t* record) {
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return is_mouse_record_user(keycode, record);
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}
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/**
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* @brief Weakly defined keymap/user level callback for adding keyrecords as mouse keys
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*
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* Meant for redefinition at keymap/user level and should return false by default at end of function
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*
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* @params keycode[in] uint16_t
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* @params record[in] keyrecord_t pointer
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* @return bool true: keyrecord is defined as mouse key false: keyrecord is not defined as mouse key
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*/
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__attribute__((weak)) bool is_mouse_record_user(uint16_t keycode, keyrecord_t* record) {
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return false;
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}
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#endif // POINTING_DEVICE_AUTO_MOUSE_ENABLE
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