101 lines
3 KiB
C
101 lines
3 KiB
C
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/*
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Copyright 2021 Koobaczech
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x6963
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#define PRODUCT_ID 0x6964
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Koobaczech
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#define PRODUCT Atlas
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 16
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { D6, E1, C0, C4, E3 }
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#define MATRIX_COL_PINS { D5, D4, C1, C2, C3, C5, C7, A7, A6, A5, A4, A3, A2, A1, A0, F7 }
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#define UNUSED_PINS { E4, E5, E6, E7, F0, F1, F2, F3, B0, B4, B5, B7 }
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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/* Encoder Function */
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#define ENCODERS_PAD_A { E0 }
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#define ENCODERS_PAD_B { D7 }
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//#define ENCODER_DIRECTION_FLIP
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#define ENCODER_RESOLUTION 1
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/* Audio Function */
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#define AUDIO_CLICKY
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#define AUDIO_PIN C6
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/* Haptic feedback */
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#define FB_ERM_LRA 0
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#define FB_BRAKEFACTOR 3 // For 1x:0, 2x:1, 3x:2, 4x:3, 6x:4, 8x:5, 16x:6, Disable Braking:7
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#define FB_LOOPGAIN 3 // For Low:0, Medium:1, High:2, Very High:3
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/* Motor settings */
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#define RATED_VOLTAGE 3
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#define V_PEAK 5
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/*== all animations enabled ==*/
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/* If RGBLIGHT_SLEEP defined, the RGB lighting will be switched off when the host goes to sleep */
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#define RGB_DI_PIN B6
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#ifdef RGB_DI_PIN
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_TWINKLE
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#define RGBLED_NUM 8
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#define RGBLIGHT_SLEEP
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#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* Indicator Led's*/
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#define LED_CAPS_LOCK_PIN F4
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#define LED_NUM_LOCK_PIN F5
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#define LED_SCROLL_LOCK_PIN F6
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#define LED_PIN_ON_STATE 0
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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