qmk_sweep_skeletyl/keyboards/runes/skjoldr/skjoldr.h

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/* Copyright 2021 Vicktor
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
K00, K10, K20, K30, K40, K50, K60, K70, K80, K90, KA0, KB0, KC0, KD0, \
K01, K11, K21, K31, K41, K51, K61, K71, K81, K91, KA1, KB1, KC1, KD1, \
K02, K12, K22, K32, K42, K52, K62, K72, K82, K92, KA2, KB2, KC2, \
K03, K13, K23, K33, K43, K53, K63, K73, K83, K93, KA3, KC3, KD3, \
K04, K14, K24, K54, K94, KA4, KB4, KC4, KD4 \
) { \
{K00, K10, K20, K30, K40, K50, K60, K70, K80, K90, KA0, KB0, KC0, KD0 }, \
{K01, K11, K21, K31, K41, K51, K61, K71, K81, K91, KA1, KB1, KC1, KD1 }, \
{K02, K12, K22, K32, K42, K52, K62, K72, K82, K92, KA2, KB2, KC2, KC_NO }, \
{K03, K13, K23, K33, K43, K53, K63, K73, K83, K93, KA3, KC_NO, KC3, KD3 }, \
{K04, K14, K24, KC_NO, KC_NO, K54, KC_NO, KC_NO, KC_NO, K94, KA4, KB4, KC4, KD4 } \
}