qmk_sweep_skeletyl/keyboards/ymdk/sp64/keymaps/daed/keymap.c

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#include QMK_KEYBOARD_H
enum layer_names {
_BASE,
_GAMER,
_FN,
_RAISE,
_MODE,
_GACROS,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ----------------------------------- ----------------------------------------
* Esc 1 2 3 4 5 6 7 8 9 0 - = BkSp
* ----------------------------- ------------------------------------
* Tab Q W E R T Y U I O P [ ] \
* ---------------------------- -----------------------------------
* Ctrl A S D F G H J K L ; ' Enter
* ----------------------------- ----------------------------------
* LShift Z X C V B N M < > ? Sft Up _MO
* ------------------------------ --------------------------------------
* _FN Win Alt _RA Alt Win Lft Dwn Rgt
* ----------------------------------- -------------------------------------------
*/
[_BASE] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, KC_EQUAL, KC_BSPACE,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRACKET, KC_RBRACKET, KC_BSLS,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_QUOTE, KC_ENTER,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, MO(_MODE),
MO(_FN), KC_LGUI, KC_LALT, KC_SPACE, MO(_RAISE), KC_SPACE, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
),
/* Keymap 1: Gamer layer
*
* ----------------------------------- ----------------------------------------
* Esc 1 2 3 4 5 6 7 8 9 0 - = BkSp
* ----------------------------- ------------------------------------
* Tab Q W E R T Y U I O P [ ] \
* ---------------------------- -----------------------------------
* Ctrl A S D F G H J K L ; ' Enter
* ----------------------------- ----------------------------------
* LShift Z X C V B N M < > ? Sft Up _MO
* ------------------------------ --------------------------------------
* _FN F13 Alt _GA Alt Win Lft Dwn Rgt
* ----------------------------------- -------------------------------------------
*/
[_GAMER] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, KC_EQUAL, KC_BSPACE,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRACKET, KC_RBRACKET, KC_BSLS,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_QUOTE, KC_ENTER,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, MO(_MODE),
MO(_FN), KC_F13, KC_LALT, KC_SPACE, MO(_GACROS), KC_SPACE, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
),
/* Keymap 2: Function
*
* ----------------------------------- ----------------------------------------
* ` F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
* ----------------------------- ------------------------------------
*
* ---------------------------- -----------------------------------
* Left Up Down Right
* ----------------------------- ----------------------------------
*
* ------------------------------ --------------------------------------
*
* ----------------------------------- -------------------------------------------
*/
[_FN] = LAYOUT(
KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_CAPS, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
),
/* Keymap 3: Raise / Quality of life
*
* ----------------------------------- ----------------------------------------
* ` F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
* ----------------------------- ------------------------------------
*
* ---------------------------- -----------------------------------
* Left Up Down Right
* ----------------------------- ----------------------------------
*
* ------------------------------ --------------------------------------
*
* ----------------------------------- -------------------------------------------
*/
[_RAISE] = LAYOUT(
KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_CAPS, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
),
/* Keymap 4: Mode switching
*
* ----------------------------------- ----------------------------------------
* ` F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
* ----------------------------- ------------------------------------
* RGB 0/1RGBM-RGBB+RGBM+ Reset
* ---------------------------- -----------------------------------
* RGBS-RGBB-RGBS+ Left Up Down Right
* ----------------------------- ----------------------------------
* GAME| BASE
* ------------------------------ --------------------------------------
*
* ----------------------------------- -------------------------------------------
*/
[_MODE] = LAYOUT(
KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
RGB_TOG, RGB_RMOD, RGB_VAI, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET,
_______, RGB_SPD, RGB_VAD, RGB_SPI, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAMER), TO(_BASE), _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* Keymap 5: Gaming macros
*
* ----------------------------------- ----------------------------------------
* ` F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
* ----------------------------- ------------------------------------
* PUSH
* ---------------------------- -----------------------------------
* FALL Left Up Down Right
* ----------------------------- ----------------------------------
* CAP GAME| BASE
* ------------------------------ --------------------------------------
*
* ----------------------------------- -------------------------------------------
*/
[_GACROS] = LAYOUT(
KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAMER), TO(_BASE), _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};