qmk_sweep_skeletyl/users/ericgebhart/keymap/map_funcs.h

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/*
Copyright 2022 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// navigation. Mouse keys, arrows, home,end, etc.
#ifdef NAV_LAYER_ENABLE
# ifdef MOUSEKEY_ENABLE
# undef THUMBS_ARE
# define THUMBS_ARE MOUSE_LAYER_THUMBS
# ifdef NAV_FULL_LOCK_MODS
T_LAYER(_NAV, ___NAVA_3x10___),
# endif
# ifdef NAV_FULL
T_LAYER(_NAV, ___NAV_3x10___),
# endif
# ifdef NAV_NO_MOUSE
T_LAYER(_NAV, ___NAVnm_3x10___),
T_LAYER(_NAVm, ___NAVm_3x10___),
# endif
// give a default
# if !defined(NAV_FULL) && \
!defined(NAV_NO_MOUSE) && \
!defined(NAV_FULL_LOCK_MODS) \
T_LAYER(_NAV, ___NAVA_3x10___),
# endif
# ifdef MOUSE_LAYER_ENABLE
T_LAYER(_NAVm, ___NAVm_3x10___),
# endif
# undef THUMBS_ARE
# define THUMBS_ARE DEFAULT_THUMBS
# else // no mouse enable.
T_LAYER(_NAV, ___NAVnm_3x10___),
# endif // mousekey end.
#endif //nav end.
#ifdef MEDIA_LAYER_ENABLE
#undef THUMBS_ARE
#define THUMBS_ARE MEDIA_LAYER_THUMBS
T_LAYER(_MEDIA, ___MEDIA_3x10___),
#undef THUMBS_ARE
#define THUMBS_ARE DEFAULT_THUMBS
#endif
#ifdef FUN_LAYER_ENABLE
#ifdef FUNCPAD_MIRYOKU_ENABLE
T_LAYER(_FUN, ___FUN_3x10___),
#else
T_LAYER(_FUN, ___FUN_MIRYOKU_3x10___),
#endif
#endif
// A layer for layers. to set the default, etc.
T_LAYER(_LAYERS, ___LAYERS_3x10___),
// control the RGB if there are any.
#ifdef RGB_LAYER_ENABLE
T_LAYER(_RGB, ___RGB_3x10___),
#endif
// control and adjust stuff.
#ifdef ADJUST_LAYER_ENABLE
T_LAYER(_ADJUST, ___ADJUST_3x10___),
#endif
// put the combo reference layers at the end.
#ifdef COMBO_REF_LAYER_ENABLE
#undef LANG_IS
#define LANG_IS COMBO
#undef EDGE_KEY_SET_IS
#define EDGE_KEY_SET_IS REF1
#undef THUMBS_ARE
#define THUMBS_ARE COMBO
#undef MODS_ARE
#define MODS_ARE TRNS
B_LAYER(_COMBO_REF, ___10_NUMBERS___, ___COMBO_REF___),
#undef LANG_IS
#define LANG_IS DEFAULT_LANG
#undef EDGE_KEY_SET_IS
#define EDGE_KEY_SET_IS DEFAULT_EDGE_SET
#undef THUMBS_ARE
#define THUMBS_ARE DEFAULT_THUMBS
#undef MODS_ARE
#define MODS_ARE DEFAULT_MODS
#endif
#ifdef COMBO_REF_LAYER_TWO_ENABLE
#undef LANG_IS
#define LANG_IS COMBO2
#undef EDGE_KEY_SET_IS
#define EDGE_KEY_SET_IS REF2
#undef THUMBS_ARE
#define THUMBS_ARE COMBO2
#undef MODS_ARE
#define MODS_ARE TRNS
B_LAYER(_COMBO_REF2, ___10_NUMBERS___, ___COMBO_REF___),
#undef LANG_IS
#define LANG_IS DEFAULT_LANG
#undef EDGE_KEY_SET_IS
#define EDGE_KEY_SET_IS DEFAULT_EDGE_SET
#undef THUMBS_ARE
#define THUMBS_ARE DEFAULT_THUMBS
#undef MODS_ARE
#define MODS_ARE DEFAULT_MODS
#endif