qmk_sweep_skeletyl/quantum/led_matrix/animations/solid_splash_anim.h

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#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
# if defined(ENABLE_LED_MATRIX_SOLID_SPLASH) || defined(ENABLE_LED_MATRIX_SOLID_MULTISPLASH)
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# ifdef ENABLE_LED_MATRIX_SOLID_SPLASH
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LED_MATRIX_EFFECT(SOLID_SPLASH)
# endif
# ifdef ENABLE_LED_MATRIX_SOLID_MULTISPLASH
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LED_MATRIX_EFFECT(SOLID_MULTISPLASH)
# endif
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
uint8_t SOLID_SPLASH_math(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
uint16_t effect = tick - dist;
if (effect > 255) effect = 255;
return qadd8(val, 255 - effect);
}
# ifdef ENABLE_LED_MATRIX_SOLID_SPLASH
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bool SOLID_SPLASH(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_SPLASH_math); }
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# endif
# ifdef ENABLE_LED_MATRIX_SOLID_MULTISPLASH
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bool SOLID_MULTISPLASH(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_SPLASH_math); }
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# endif
# endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
# endif // defined(ENABLE_LED_MATRIX_SPLASH) || defined(ENABLE_LED_MATRIX_MULTISPLASH)
#endif // LED_MATRIX_KEYREACTIVE_ENABLED