qmk_sweep_skeletyl/keyboards/crkbd/keymaps/ericgebhart/keymap.c

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/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ericgebhart.h"
#define Crkbd_base(...) Base_3x6_3(__VA_ARGS__)
#define Crkbd_bepo(...) Base_bepo_3x6_3(__VA_ARGS__)
#define Crkbd_bepo6(...) Base_bepo6_3x6_3(__VA_ARGS__)
#define Crkbd_transient(...) Transient6_3x6_3(__VA_ARGS__)
/*
* The `Crkbd_base` macro is a template to allow the use of identical
* modifiers for the default layouts (eg QWERTY, Colemak, Dvorak, etc), so
* that there is no need to set them up for each layout, and modify all of
* them if I want to change them. This helps to keep consistency and ease
* of use. K## is a placeholder to pass through the individual keycodes
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Qwerty based Base layers
[_DVORAK] = Crkbd_base(___DVORAK___),
[_BEAKL] = Crkbd_base(___BEAKL15___),
[_COLEMAK] = Crkbd_base(___COLEMAK_DH___),
[_QWERTY] = Crkbd_base(___QWERTY___),
// Bepo base layers
[_BEAKL_BP] = Crkbd_bepo(___BEAKL15_FR___),
[_DVORAK_BP] = Crkbd_bepo(___DVORAK_FR___),
[_BEPO] = Crkbd_bepo6(___BEPO6___),
// Transient layers.
[_SYMB] = Crkbd_transient(___SYMB_BEAKLB_3x12___),
[_SYMB_BP] = Crkbd_transient(___SYMB_BEAKLB_BP_3x12___),
[_KEYPAD] = Crkbd_transient(___KP_C_3x12___),
[_KEYPAD_BP] = Crkbd_transient(___KP_C_BP_3x12___),
[_TOPROWS] = Crkbd_transient(___TOPROWS_3x12___),
[_TOPROWS_BP] = Crkbd_transient(___TOPROWS_BP_3x12___),
[_NAV] = Crkbd_transient(___NAV_3x12___),
[_LAYERS] = Crkbd_transient(___LAYERS_3x12___),
//[_RGB] = Crkbd_transient(___RGB_3x12___),
[_ADJUST] = Crkbd_transient(___ADJUST_3x12___),
///HPT_TOG, KC_NUKE, ___, ___, TG_MODS, HPT_FBK
};