61 lines
2.3 KiB
C
61 lines
2.3 KiB
C
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/*
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Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ericgebhart.h"
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#define Crkbd_base(...) Base_3x6_3(__VA_ARGS__)
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#define Crkbd_bepo(...) Base_bepo_3x6_3(__VA_ARGS__)
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#define Crkbd_bepo6(...) Base_bepo6_3x6_3(__VA_ARGS__)
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#define Crkbd_transient(...) Transient6_3x6_3(__VA_ARGS__)
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/*
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* The `Crkbd_base` macro is a template to allow the use of identical
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* modifiers for the default layouts (eg QWERTY, Colemak, Dvorak, etc), so
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* that there is no need to set them up for each layout, and modify all of
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* them if I want to change them. This helps to keep consistency and ease
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* of use. K## is a placeholder to pass through the individual keycodes
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*/
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Qwerty based Base layers
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[_DVORAK] = Crkbd_base(___DVORAK___),
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[_BEAKL] = Crkbd_base(___BEAKL15___),
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[_COLEMAK] = Crkbd_base(___COLEMAK_DH___),
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[_QWERTY] = Crkbd_base(___QWERTY___),
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// Bepo base layers
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[_BEAKL_BP] = Crkbd_bepo(___BEAKL15_FR___),
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[_DVORAK_BP] = Crkbd_bepo(___DVORAK_FR___),
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[_BEPO] = Crkbd_bepo6(___BEPO6___),
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// Transient layers.
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[_SYMB] = Crkbd_transient(___SYMB_BEAKLB_3x12___),
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[_SYMB_BP] = Crkbd_transient(___SYMB_BEAKLB_BP_3x12___),
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[_KEYPAD] = Crkbd_transient(___KP_C_3x12___),
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[_KEYPAD_BP] = Crkbd_transient(___KP_C_BP_3x12___),
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[_TOPROWS] = Crkbd_transient(___TOPROWS_3x12___),
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[_TOPROWS_BP] = Crkbd_transient(___TOPROWS_BP_3x12___),
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[_NAV] = Crkbd_transient(___NAV_3x12___),
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[_LAYERS] = Crkbd_transient(___LAYERS_3x12___),
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//[_RGB] = Crkbd_transient(___RGB_3x12___),
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[_ADJUST] = Crkbd_transient(___ADJUST_3x12___),
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///HPT_TOG, KC_NUKE, ___, ___, TG_MODS, HPT_FBK
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};
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