qmk_sweep_skeletyl/keyboards/ingrained/ingrained.h

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// Copyright 2021 s8erdude (@jpuerto96)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define XXX KC_NO
#define LAYOUT_split_3x6_3( \
k00, k01, k02, k03, k04, k05, k011, k010, k09, k08, k07, k06,\
k10, k11, k12, k13, k14, k15, k111, k110, k19, k18, k17, k16,\
k20, k21, k22, k23, k24, k25, k211, k210, k29, k28, k27, k26,\
k33, k34, k35, k311, k310, k39\
) { \
{ k00, k01, k02, k03, k04, k05 },\
{ k10, k11, k12, k13, k14, k15 },\
{ k20, k21, k22, k23, k24, k25 },\
{ XXX, XXX, XXX, k33, k34, k35 },\
{ k06, k07, k08, k09, k010, k011 },\
{ k16, k17, k18, k19, k110, k111 },\
{ k26, k27, k28, k29, k210, k211 },\
{ XXX, XXX, XXX, k39, k310, k311 }\
}
#define LAYOUT_split_3x5_3( \
k01, k02, k03, k04, k05, k011, k010, k09, k08, k07,\
k11, k12, k13, k14, k15, k111, k110, k19, k18, k17,\
k21, k22, k23, k24, k25, k211, k210, k29, k28, k27,\
k33, k34, k35, k311, k310, k39\
) { \
{ XXX, k01, k02, k03, k04, k05 },\
{ XXX, k11, k12, k13, k14, k15 },\
{ XXX, k21, k22, k23, k24, k25 },\
{ XXX, XXX, XXX, k33, k34, k35 },\
{ XXX, k07, k08, k09, k010, k011 },\
{ XXX, k17, k18, k19, k110, k111 },\
{ XXX, k27, k28, k29, k210, k211 },\
{ XXX, XXX, XXX, k39, k310, k311 }\
}