qmk_sweep_skeletyl/keyboards/doio/kb16/lib/logo.c

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C
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2022-07-02 16:08:38 +02:00
/* Copyright 2022 DOIO
* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
#define ANIM_SIZE 525 // number of bytes in array, minimize for adequate firmware size, max is 1024
void render_logo(void) {
static const char PROGMEM doio[][ANIM_SIZE] = {
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x60, 0x20, 0x30, 0x10, 0x18, 0x08, 0x08,
0x04, 0x04, 0x04, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x04, 0x04, 0x04, 0x08, 0x08, 0x18, 0x10, 0x30, 0x20, 0x60, 0xc0,
0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x80, 0xf0, 0xfc, 0x0e, 0x03, 0x01, 0x00, 0xf8, 0xf8, 0xf8, 0x38, 0x38, 0x38, 0xf0,
0xf0, 0xe0, 0x00, 0xc0, 0xe0, 0xf0, 0x70, 0x38, 0x38, 0x38, 0x70, 0xf0, 0xe0, 0xc0, 0x00, 0x18,
0xf8, 0xf8, 0xf8, 0x18, 0x00, 0xc0, 0xe0, 0xf0, 0x70, 0x38, 0x38, 0x38, 0x70, 0xf0, 0xe0, 0xc0,
0x01, 0x03, 0x0e, 0xfc, 0xf8, 0x80, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0xf8,
0xf8, 0xf8, 0x80, 0xc0, 0xe0, 0xf0, 0x78, 0x38, 0x18, 0x00, 0xf8, 0xf8, 0xf8, 0xb8, 0xb8, 0xb8,
0xf8, 0xf8, 0x70, 0x00, 0x60, 0x60, 0x70, 0x78, 0xf8, 0xf8, 0xf8, 0x00, 0xe0, 0xf0, 0xf0, 0xb8,
0xb8, 0xb8, 0xb8, 0xb8, 0x30, 0x00, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x00, 0xe0, 0xf0, 0xf8,
0x38, 0x38, 0x38, 0xf8, 0xf0, 0xe0, 0x00, 0x60, 0x60, 0x70, 0x78, 0xf8, 0xf8, 0xf8, 0x00, 0x00,
0x00, 0x00, 0x01, 0x0f, 0x3f, 0x70, 0xc0, 0x80, 0x00, 0x1f, 0x1f, 0x1f, 0x1c, 0x1c, 0x1c, 0x0f,
0x0f, 0x07, 0x00, 0x03, 0x07, 0x0f, 0x0e, 0x1c, 0x1c, 0x1c, 0x0e, 0x0f, 0x07, 0x03, 0x00, 0x18,
0x1f, 0x1f, 0x1f, 0x18, 0x00, 0x03, 0x07, 0x0f, 0x0e, 0x1c, 0x1c, 0x1c, 0x0e, 0x0f, 0x07, 0x03,
0x80, 0xc0, 0x70, 0x3f, 0x0f, 0x01, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x1f,
0x1f, 0x1f, 0x01, 0x03, 0x07, 0x0f, 0x1e, 0x1c, 0x18, 0x00, 0x1f, 0x1f, 0x1f, 0x1d, 0x1d, 0x1d,
0x1f, 0x1f, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x1f, 0x00, 0x07, 0x0f, 0x0f, 0x1d,
0x1d, 0x1d, 0x1f, 0x1f, 0x0f, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x07, 0x0f, 0x1f,
0x1c, 0x1c, 0x1c, 0x1f, 0x0f, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x1f, 0x1f, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x06, 0x04, 0x0c, 0x08, 0x18, 0x10, 0x10,
0x20, 0x20, 0x20, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x80, 0x80, 0x80, 0x80, 0x40, 0x40,
0x40, 0x40, 0x40, 0x40, 0x40, 0x20, 0x20, 0x20, 0x10, 0x10, 0x18, 0x08, 0x0c, 0x04, 0x06, 0x03,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
}
};
oled_write_raw_P(doio[0], ANIM_SIZE);
}