qmk_sweep_skeletyl/users/gordon/gordon.c

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#include "gordon.h"
#include "quantum.h"
#include "action.h"
#include "process_keycode/process_tap_dance.h"
#if (__has_include("secret.h"))
#include "secret.h"
#else
const char secret[][64] = {
"test1",
"test2",
"test3",
"test4",
"test5"
};
#endif
void register_hyper (void) { //Helper function to invoke Hyper
register_code (KC_LSFT);
register_code (KC_LCTL);
register_code (KC_LALT);
register_code (KC_LGUI);
}
void unregister_hyper (void) { //Helper function to invoke Hyper
unregister_code (KC_LSFT);
unregister_code (KC_LCTL);
unregister_code (KC_LALT);
unregister_code (KC_LGUI);
}
void register_ctrl_a (void) {
register_code(KC_LCTL);
register_code(KC_A);
}
void unregister_ctrl_a (void) {
unregister_code(KC_LCTL);
unregister_code(KC_A);
}
void register_alt_f7 (void) {
register_code (KC_LALT);
register_code (KC_F7);
}
void unregister_alt_f7 (void) {
unregister_code (KC_LALT);
unregister_code (KC_F7);
}
void register_shift_f6 (void) {
register_code (KC_LSFT);
register_code (KC_F6);
}
void unregister_shift_f6 (void) {
unregister_code (KC_LSFT);
unregister_code (KC_F6);
}
void register_ctrl_shift (void) {
register_code (KC_LSFT);
register_code (KC_LCTRL);
}
void unregister_ctrl_shift (void) {
unregister_code (KC_LSFT);
unregister_code (KC_LCTRL);
}
void register_alt_shift (void) {
register_code (KC_LSFT);
register_code (KC_LALT);
}
void unregister_alt_shift (void) {
unregister_code (KC_LSFT);
unregister_code (KC_LALT);
}
// To activate SINGLE_HOLD, you will need to hold for 200ms first.
// This tap dance favors keys that are used frequently in typing like 'f'
int cur_dance (qk_tap_dance_state_t *state) {
if (state->count == 1) {
//If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
if (state->interrupted) {
// if (!state->pressed) return SINGLE_TAP;
//need "permissive hold" here.
// else return SINsGLE_HOLD;
//If the interrupting key is released before the tap-dance key, then it is a single HOLD
//However, if the tap-dance key is released first, then it is a single TAP
//But how to get access to the state of the interrupting key????
return SINGLE_TAP;
}
else {
if (!state->pressed) return SINGLE_TAP;
else return SINGLE_HOLD;
}
}
//If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
//with single tap.
else if (state->count == 2) {
if (state->interrupted) return DOUBLE_SINGLE_TAP;
else if (state->pressed) return DOUBLE_HOLD;
else return DOUBLE_TAP;
}
else if ((state->count == 3) && ((state->interrupted) || (!state->pressed))) return TRIPLE_TAP;
else if (state->count == 3) return TRIPLE_HOLD;
else return 8; //magic number. At some point this method will expand to work for more presses
}
//This works well if you want this key to work as a "fast modifier". It favors being held over being tapped.
int hold_cur_dance (qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (state->interrupted) {
if (!state->pressed) return SINGLE_TAP;
else return SINGLE_HOLD;
}
else {
if (!state->pressed) return SINGLE_TAP;
else return SINGLE_HOLD;
}
}
//If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
//with single tap.
else if (state->count == 2) {
if (state->pressed) return DOUBLE_HOLD;
else return DOUBLE_TAP;
}
else if (state->count == 3) {
if (!state->pressed) return TRIPLE_TAP;
else return TRIPLE_HOLD;
}
else return 8; //magic number. At some point this method will expand to work for more presses
}
static xtap htap_state = {
.is_press_action = true,
.state = 0
};
void h_finished (qk_tap_dance_state_t *state, void *user_data) {
htap_state.state = cur_dance(state);
switch (htap_state.state) {
case SINGLE_TAP: register_code(KC_H); break;
case SINGLE_HOLD: layer_on(8); register_code(KC_LALT); break;
case DOUBLE_TAP: layer_invert(8); register_code(KC_LALT); break;
// case DOUBLE_HOLD: register_code(KC_LALT);
case DOUBLE_SINGLE_TAP: register_code(KC_H);unregister_code(KC_H);register_code(KC_H);
}
}
void h_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (htap_state.state) {
case SINGLE_TAP: unregister_code(KC_H); break;
case SINGLE_HOLD: layer_off(8); unregister_code(KC_LALT); break;
case DOUBLE_TAP: unregister_code(KC_LALT);break;
// case DOUBLE_HOLD: unregister_code(KC_LALT);
case DOUBLE_SINGLE_TAP: unregister_code(KC_H);
}
htap_state.state = 0;
}
/**************** QUAD FUNCTION FOR TAB ****************/
// TAB, ALT + SHIFT, TAB TAB, CTRL + SHIFT
static xtap tab_state = {
.is_press_action = true,
.state = 0
};
void tab_finished (qk_tap_dance_state_t *state, void *user_data) {
tab_state.state = cur_dance(state);
switch (tab_state.state) {
case SINGLE_TAP: register_code(KC_TAB); break; //send tab on single press
case SINGLE_HOLD: register_ctrl_shift(); break;
case DOUBLE_HOLD: register_alt_shift(); break; //alt shift on single hold
case DOUBLE_TAP: register_code(KC_TAB); unregister_code(KC_TAB); register_code(KC_TAB); break; //tab tab
case TRIPLE_TAP: register_code(KC_LSHIFT) ;register_code(KC_ESC); break;
case TRIPLE_HOLD: register_code(KC_LSHIFT); register_code(KC_LGUI); break;
}
}
void tab_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (tab_state.state) {
case SINGLE_TAP: unregister_code(KC_TAB); break; //unregister tab
case DOUBLE_HOLD: unregister_alt_shift(); break; //let go of alt shift
case DOUBLE_TAP: unregister_code(KC_TAB); break;
case SINGLE_HOLD: unregister_ctrl_shift(); break;
case TRIPLE_TAP: unregister_code(KC_LSHIFT); unregister_code(KC_ESC); break;
case TRIPLE_HOLD: unregister_code(KC_LSHIFT); unregister_code(KC_LGUI); break;
}
tab_state.state = 0;
}
/**************** QUAD FUNCTION FOR TAB ****************/
//*************** SUPER COMMA *******************//
// Assumption: we don't care about trying to hit ,, quickly
//*************** SUPER COMMA *******************//
static xtap comma_state = {
.is_press_action = true,
.state = 0
};
void comma_finished (qk_tap_dance_state_t *state, void *user_data) {
comma_state.state = hold_cur_dance(state); //Use the dance that favors being held
switch (comma_state.state) {
case SINGLE_TAP: register_code(KC_COMMA); break;
case SINGLE_HOLD: layer_on(1); break; //turn on symbols layer
case DOUBLE_TAP: layer_invert(4); break; //toggle numbers layer
case DOUBLE_HOLD: layer_on(2); break;
case TRIPLE_TAP: register_code(KC_CALCULATOR); break;
case TRIPLE_HOLD: layer_on(3);
}
}
void comma_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (comma_state.state) {
case SINGLE_TAP: unregister_code(KC_COMMA); break; //unregister comma
case SINGLE_HOLD: layer_off(1); break;
case DOUBLE_TAP: ;break;
case DOUBLE_HOLD: layer_off(2); break;
case TRIPLE_TAP: unregister_code(KC_CALCULATOR); break;
case TRIPLE_HOLD: layer_off(3);
}
comma_state.state = 0;
}
//*************** SUPER COMMA *******************//
//*************** SUPER COMMA *******************//
//*************** F3 TAP DANCE *******************//
//Good example for accessing multiple layers from the same key.
static xtap S1_state = {
.is_press_action = true,
.state = 0
};
void bt_finished (qk_tap_dance_state_t *state, void *user_data) {
S1_state.state = cur_dance(state);
switch (S1_state.state) {
case SINGLE_TAP: register_code(KC_F3); break;
case SINGLE_HOLD: layer_on(4); break;
case DOUBLE_TAP: layer_invert(4); break;
case DOUBLE_HOLD: layer_on(5); break;
case DOUBLE_SINGLE_TAP: layer_invert(4); break;
}
}
void bt_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (S1_state.state) {
case SINGLE_TAP: unregister_code(KC_F3); break;
case SINGLE_HOLD: layer_off(4); break;
case DOUBLE_TAP: break; //already inverted. Don't do anything.
case DOUBLE_HOLD: layer_off(5); break;
case DOUBLE_SINGLE_TAP: break;
}
S1_state.state = 0;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_SECRET_1 ... KC_SECRET_5:
if (!record->event.pressed) {
send_string(secret[keycode - KC_SECRET_1]);
}
return false;
break;
}
return true;
}