289 lines
19 KiB
C
289 lines
19 KiB
C
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/*
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* License (GPL):
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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* Author: © 2019, 2020 by Jos Boersema
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*
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*/
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/* An amount of Unicode #defines
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* - western european accented characters
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* - various punctuation symbols, different number formats, math symbols, other symbols.
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*/
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// a lower case variants
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#define CAL_ACU 0xe1 // 'C' for Costum 'A' for a, 'L' for lower, "ACU" for acute: á
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#define CAL_CAR 0xe2 // '' '' '' "CAR" for caret: â
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#define CAL_DIA 0xe4 // '' '' '' "DIA" for diaereses: ä
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#define CAL_GRA 0xe0 // '' '' '' "GRA" for grave: à
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// A upper case variants
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#define CAU_ACU 0xc1 // '' '' 'U' for upper, "ACU" for acute: Á
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#define CAU_CAR 0xc2 // '' '' '' "CAR" for caret: Â
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#define CAU_DIA 0xc4 // '' '' '' "DIA" for diaereses: Ä
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#define CAU_GRA 0xc0 // '' '' '' "GRA" for grave: À
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// A with ring (Scandinavia)
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#define CAL_RNG 0xe5 // '' 'A' for a, 'L' for lower, "RNG" for Ring: å
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#define CAU_RNG 0xc5 // '' '' 'U' for upper, '' : Å
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// AE (French)
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#define CAEL_BI 0xe6 // '' "AE" for ae, 'L' for lower '' : æ
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#define CAEU_BI 0xc6 // '' '' 'U' for upper, '' : Æ
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// OE (French)
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#define COEL_BI 0x153 // '' "AO" for ao, 'L' for lower, "BI" for two-character: œ
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#define COEU_BI 0x152 // '' '' 'U' for upper, '' ; Œ
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// Mu (French)
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#define C_MU_L 0x03BC // '' "MU" for Mu (Greek letter), 'L' for lower:
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// C with cedilla
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#define CCL_CDL 0xe7 // '' 'C' for c, 'L' for lower, "CDL" for cedilla: ç
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#define CCU_CDL 0xc7 // '' '' 'U' for upper, '' : Ç
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// e lower case variants
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#define CEL_ACU 0xe9 // 'C' for Costum 'E' for e, 'L' for lower, "ACU" for acute: é
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#define CEL_CAR 0xea // '' '' '' "CAR" for caret: ê
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#define CEL_DIA 0xeb // '' '' '' "DIA" for diaereses: ë
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#define CEL_GRA 0xe8 // '' '' '' "GRA" for grave: è
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// E upper case variants
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#define CEU_ACU 0xc9 // '' '' 'U' for uuper, "ACU" for acute: É
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#define CEU_CAR 0xca // '' '' '' "CAR" for caret: Ê
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#define CEU_DIA 0xcb // '' '' '' "DIA" for diaereses: Ë
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#define CEU_GRA 0xc8 // '' '' '' "GRA" for grave: È
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// i lower case variants
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#define CIL_ACU 0xed // '' 'I' for i, 'L' for lower, "ACU" for acute: í
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#define CIL_CAR 0xee // '' '' '' "CAR" for caret: î
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#define CIL_DIA 0xef // '' '' '' "DIA" for diaereses: ï
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#define CIL_GRA 0xec // '' '' '' "GRA" for grave: ì
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// I upper case variants
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#define CIU_ACU 0xcd // '' '' 'U' for upper, "ACU" for acute: Í
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#define CIU_CAR 0xce // '' '' '' "CAR" for caret: Î
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#define CIU_DIA 0xcf // '' '' '' "DIA" for diaereses: Ï
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#define CIU_GRA 0xcc // '' '' '' "GRA" for grave: Ì
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// N with tilde
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#define CNL_TLD 0xf1 // '' 'N' for n, 'L' for lower, "TLD" for tilde: ñ
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#define CNU_TLD 0xd1 // '' '' 'U' for upper, '' : Ñ
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//Spanish additional symbols:
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#define CEX_INV 0xa1 // '' "EX" for exclamation mark, "INV" for inverted: ¡
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#define CQU_INV 0xbf // '' "QU" for question mark, '' : ¿
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// o lower case variants
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#define COL_ACU 0xf3 // 'C' for Costum 'O' for a, 'L' for lower, "ACU" for acute: ó
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#define COL_CAR 0xf4 // '' '' '' "CAR" for caret: ô
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#define COL_DIA 0xf6 // '' '' '' "DIA" for diaereses: ö
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#define COL_GRA 0xf2 // '' '' '' "GRA" for grave: ò
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// O upper case variants
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#define COU_ACU 0xd3 // '' '' 'U' for upper, "ACU" for acute: Ó
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#define COU_CAR 0xd4 // '' '' '' "CAR" for caret: Ô
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#define COU_DIA 0xd6 // '' '' '' "DIA" for diaereses: Ö
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#define COU_GRA 0xd2 // '' '' '' "GRA" for grave: Ò
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// O with stroke (Scandinavia)
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#define COL_STK 0xf8 // '' 'O' for o, 'L' for lower, "STK" for Stroke: ø
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#define COU_STK 0xd8 // '' '' 'U' for upper, '' : Ø
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// u lower case variants
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#define CUL_ACU 0xfa // 'C' for Costum 'U' for u, 'L' for lower, "ACU" for acute: ú
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#define CUL_CAR 0xfb // '' '' '' "CAR" for caret: û
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#define CUL_DIA 0xfc // '' '' '' "DIA" for diaereses: ü
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#define CUL_GRA 0xf9 // '' '' '' "GRA" for grave: ù
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// U upper case variants
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#define CUU_ACU 0xda // '' 'U' for u, 'U' for upper, "ACU" for acute: Ú
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#define CUU_CAR 0xdb // '' '' '' "CAR" for caret: Û
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#define CUU_DIA 0xdc // '' '' '' "DIA" for diaereses: Ü
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#define CUU_GRA 0xd9 // '' '' '' "GRA" for grave: Ù
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// Y with acute
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#define CYL_ACU 0xfd // '' 'Y' for y, 'L' for lower, "ACU" for Acute: ý
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#define CYU_ACU 0xdd // '' '' 'U' for upper, '' : Ý
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// Y with diaereses
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#define CYL_DIA 0xff // '' 'Y' for y, 'L' for lower, "DIA" for Diareses: ÿ
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#define CYU_DIA 0x178 // '' '' 'U' for upper, '' : Ÿ
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// Dutch IJ
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#define CIJL_BI 0x133 // '' 'IJ' for ij, 'L' for lower, BI for two-character: ij
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#define CIJU_BI 0x132 // '' '' , 'U' for upper '' : IJ
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//German:
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// sharp s
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#define CSL_SHP 0xdf // '' 'S' for s, 'L' for lower, "SHP" for sharp: ß
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// Some Unicode symbols that might be handy
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// Happy symbols:
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#define CS_SMIL 0x1f642 // "C" for costum, "S" for symbol , "SMIL" for <smile> 🙂
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#define CS_SMILP 0x1F60A // '' , '' , "SMIL" for smile, "P" for plus: 😊
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#define CS_THUP 0x1f44d // '' , '' , "THUP" for <thumb up> 👍
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//Sad symbols
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#define CS_SAD_ 0x1f641 // '' , '' , "SAD_" for <sad face> 🙁
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#define CS_SQUIG 0x2368 // '' , '' , "SQUIG" for squigly face: ⍨
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#define CS_THDN 0x1f44e // '' , '' , "THDN" for <thumb down> 👎
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// Punctuation
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#define CS_ASTL 0x20F0 // '' , '' , "AST" for asterisk, "L" for little: ⃰
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#define CS_DASH 0x2014 // '' , '' , "DASH" for dash (a longer hyphen, if rendered correctly): —
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#define CS_DQUH 0x201D // '' , '' , "D" for double, "QU" for quote, "H" for high: ”
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#define CS_DQUHR 0x201C // '' , '' , '' , ,, , '' , "R" for reverse: “
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#define CS_DQUL 0x201E // '' , '' , , "L" for low: „
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#define CS_GUILLE 0xAB // '' , '' , "GUIL" for guillemet (French quotation), "LE" for left-pointing: «
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#define CS_GUILRI 0xBB // '' , '' , '' , "RI" for right-pointing: »
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#define CS_GUILSLE 0x2039 // '' , '' , '' , "S" for simple, "LE" for left-pointing: ‹
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#define CS_GUILSRI 0x203A // '' , '' , '' , '' , "RI" for right-pointing: ›
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#define CS_HQUOSB 0x201B // '' , '' , "H" for high, "QUO" for quote, "S" for single, "B" for begin: ‛
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#define CS_HQUOSE 0x2019 // '' , '' , '' '' '' , "E" for end: ’
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// Unusual parenthesis types
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#define CS_OCBRA 0x300c // '' , '' , "O" for opening, "C" for corner, "BRA" for bracket:「
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#define CS_CCBRA 0x300d // '' , '' , "C" for closing, '' '' : 」
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#define CS_ODABRA 0x300a // '' '' , "O" for opening, "D" for double, "A" for angled, "BRA" for bracket:《
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#define CS_CDABRA 0x300b // '' , '' , "C" for closing, '' '' '' : 》
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// currency
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#define CS_LGULDEN UNICODE_CURRENCY // '' , "L" for lower, "GULDEN" for gulden (guilder): ƒ
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// ^ special case for easy user configuration
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#define CS_CURREN 0xA4 // '' , '' , "CURREN" for currency, 'any currency' symbol: ¤
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#define CS_POUND 0xA3 // '' , '' , "POUND" for pound: £
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#define CS_CENT 0xA2 // '' , '' , "CENT" for cent: ¢
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// legal
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#define CS_COPY 0xA9 // '' , '' , "COPY" for copyright:
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#define CS_COPYL 0x1F12F // '' , '' , "COPY" for Copyright, "L" for left:
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// circle, dots, bullet points
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#define CS_BULLET 0x2022 // '' , '' , "BULLET" for bullet: •
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#define CS_CIRCLE 0x3007 // '' , '' , "CIRCLE" for circle: 〇
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#define CS_DEGREE 0xB0 // '' , '' , "DEGREE" for degree: °
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#define CS_ELLIPS 0x2026 // '' , '' , "ELLIPS" for bullet: …
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#define CS_FINGER 0x261E // '' , '' , "FINGER" for finger: ☞
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#define CS_MIDDOT 0x00B7 // '' , '' , "MIDDOT" for mid dot: ·
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#define CS_PARA 0x00A7 // '' , '' , "PARA" for paragraaf: §
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// super and sub script numbers
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#define CN_0SUB 0x2080 // '' , N for number, "SUB" for sub-script or "SUP" for super-script:₀
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#define CN_0SUP 0x2070 // '' , '' , '' :⁰
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#define CN_1SUB 0x2081 // '' , '' , '' :₁
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#define CN_1SUP 0xB9 // '' , '' , '' :¹
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#define CN_2SUB 0x2082 // '' , '' , '' :₂
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#define CN_2SUP 0xB2 // '' , '' , '' :²
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#define CN_3SUB 0x2083 // '' , '' , '' :₃
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#define CN_3SUP 0xB3 // '' , '' , '' :³
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#define CN_4SUB 0x2084 // '' , '' , '' :₄
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#define CN_4SUP 0x2074 // '' , '' , '' :⁴
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#define CN_5SUB 0x2085 // '' , '' , '' :₅
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#define CN_5SUP 0x2075 // '' , '' , '' :⁵
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#define CN_6SUB 0x2086 // '' , '' , '' :₆
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#define CN_6SUP 0x2076 // '' , '' , '' :⁶
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#define CN_7SUB 0x2087 // '' , '' , '' :₇
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#define CN_7SUP 0x2077 // '' , '' , '' :⁷
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#define CN_8SUB 0x2088 // '' , '' , '' :₈
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#define CN_8SUP 0x2078 // '' , '' , '' :⁸
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#define CN_9SUB 0x2089 // '' , '' , '' :₉
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#define CN_9SUP 0x2079 // '' , '' , '' :⁹
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// Exponent symbols
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#define CS_CPSUB 0x208E // '' , '' , "C" for closing, "P" for paranthesis, "SUB" for subscript: ₎
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#define CS_OPSUB 0x208D // '' , '' , "O" for opening, '' , '' : ₍
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#define CS_CPSUP 0x207E // '' , '' , "C" for closing, '' , "SUP" for superscript: ⁾
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#define CS_OPSUP 0x207D // '' , '' , "O" for opening: '' , '' : ⁽
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#define CS_EXPMIN 0x207B // '' , '' , "EXP" for exponent, "MIN" for minus : ⁻
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#define CS_EXPPLS 0x207A // '' , '' , '' , "PLS" for plus : ⁺
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// Math
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#define CS_ABOUT 0x2248 // '' , '' , "ABOUT" for about equal: ≈
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#define CS_CUMMU 0x2211 // '' , '' , "CUMMU" for cummulative: ∑
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#define CS_DIVI 0xF7 // '' , '' , "DIVI" for division: ÷
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#define CS_EGTHAN 0x2265 // '' , '' , "E" for equal, "G" for or-greater, "THAN" for than: ≥
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#define CS_ELTHAN 0x2264 // '' , '' , "E" for equal, "L" for or-less, "THAN" for than: ≤
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#define CS_INFIN 0x221E // '' , '' , "INFIN" for infinity: ∞
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#define CS_MULT 0xD7 // '' , '' , "MULTI" for multiplication: ×
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#define CS_NONE 0x2205 // '' , '' , "NONE" for empty-set / no-solution: ∅
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#define CS_PLMI 0xB1 // '' , '' , "PLMI" for plus-minus; ±
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#define CS_PROM 0x2030 // '' , '' , "PROM" for promille: ‰
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#define CS_PROTT 0x2031 // '' , '' , "PRO" for pro-, "TT" for ten-thousandth: ‱
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#define CS_SQRT 0x221A // '' , '' , "SQRT" for square root: √
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#define CS_UNEQL 0x2260 // '' , '' , "UNEQL" for unequal: ≠
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# ifdef POINT_ON_CHECKBOXES
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// pointers
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# define CS_CHECK_H 0x2B9B // '' , '' , "H" for Down, '' : ⮛
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# define CS_CHECK_B 0x2B98 // '' , '' , "L" for Left, "ARROW" for arrow: ⮘
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# define CS_CHECK_Y 0x2B9A // '' , '' , "R" for Right, '' : ⮚
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# define CS_CHECK_N 0x2B99 // '' , '' , "U" for UP, '' : ⮙
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# else
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// checkboxes
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# define CS_CHECK_H 0x1F5F9 // '' , '' , "CHECK" for check mark, "H" for heavy: 🗹
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# define CS_CHECK_B 0x2610 // '' , '' , '' , "B" for blank: ☐
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# define CS_CHECK_Y 0x2611 // '' , '' , '' , "Y" for yes: ☑
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# define CS_CHECK_N 0x2612 // '' , '' , '' , "N" for no: ☒
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# endif
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// More arrows
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#define CS_ARR_DN 0x2B07 // '' , '' , "ARR" for arrow, "DN" for down: ⬇
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#define CS_ARR_LE 0x2B05 // '' , '' , "ARR" for arrow, "LE" for left: ⬅
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#define CS_ARR_RI 0x27A1 // '' , '' , "ARR" for arrow, "RI" for right: ➡
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#define CS_ARR_UP 0x2B06 // '' , '' , "ARR" for arrow, "UP" for up: ⬆
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// More checkmarks
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#define CS_BOTCH 0x2717 // '' , '' , "BOTCH" for botched: ✗
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#define CS_CHECK 0x2713 // '' , '' , "CHECK" for check mark: ✓
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// circled numbers
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#define CN_0CIRC 0x24EA // '' , "N" for number, "0" for , "CIRC" for circled: ⓪
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#define CN_1CIRC 0x2460 // '' , '' , "1" for 1, "CIRC" for circled: ①
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#define CN_2CIRC 0x2461 // '' , '' , "2" for 2, "CIRC" for circled: ②
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#define CN_3CIRC 0x2462 // '' , '' , "3" for 3, "CIRC" for circled: ③
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#define CN_4CIRC 0x2463 // '' , '' , "4" for 4, "CIRC" for circled: ④
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#define CN_5CIRC 0x2464 // '' , '' , "5" for 5, "CIRC" for circled: ⑤
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#define CN_6CIRC 0x2465 // '' , '' , "6" for 6, "CIRC" for circled: ⑥
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#define CN_7CIRC 0x2466 // '' , '' , "7" for 7, "CIRC" for circled: ⑦
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#define CN_8CIRC 0x2467 // '' , '' , "8" for 8, "CIRC" for circled: ⑧
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#define CN_9CIRC 0x2468 // '' , '' , "9" for 9, "CIRC" for circled: ⑨
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#define CN_10CIRC 0x2469 // '' , '' , "10" for 10, "CIRC" for circled: ⑩
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#define CN_11CIRC 0x246A // '' , '' , "11" for 11, "CIRC" for circled: ⑪
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#define CN_12CIRC 0x246B // '' , '' , "12" for 12, "CIRC" for circled: ⑫
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#define CN_13CIRC 0x246C // '' , '' , "13" for 13, "CIRC" for circled: ⑬
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#define CN_14CIRC 0x246D // '' , '' , "14" for 14, "CIRC" for circled: ⑭
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#define CN_15CIRC 0x246E // '' , '' , "15" for 15, "CIRC" for circled: ⑮
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#define CN_16CIRC 0x246F // '' , '' , "16" for 16, "CIRC" for circled: ⑯
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#define CN_17CIRC 0x2470 // '' , '' , "17" for 17, "CIRC" for circled: ⑰
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#define CN_18CIRC 0x2471 // '' , '' , "18" for 18, "CIRC" for circled: ⑱
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#define CN_19CIRC 0x2472 // '' , '' , "19" for 19, "CIRC" for circled: ⑲
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// Box drawings
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#define CB_C_LEDN 0x2513 // '' , "B" for box drawing, "C" for corner, "LE" for left, "DN" for down: ┓
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#define CB_C_LEUP 0x251B // '' , '' , "C" for corner, "LE" for left, "UP" for up: ┛
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#define CB_C_RIDN 0x250F // '' , '' , "C" for corner, "RI" for right, "DN" for down: ┏
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#define CB_C_RIUP 0x2517 // '' , '' , "C" for corner, "RI" for right, "UP" for up: ┗
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#define CB_VE 0x2503 // '' , '' , "VE" for verticle: ┃
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#define CB_VE_BI 0x254B // '' , '' , "VE" for verticle, "BI" for bi (two): ╋
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#define CB_VE_DOT 0x2507 // '' , '' , "VE" for verticle, "DOT" for dotted: ┇
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#define CB_VE_LE 0x252B // '' , '' , "VE" for verticle, "LE" for left: ┫
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#define CB_VE_RI 0x2523 // '' , '' , "VE" for verticle, "RI" for right: ┣
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// Horizontal lines, can be used with box drawings
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#define CB_HHORI 0x2501 // '' , '' , "H" for heavy, '' : ━
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#define CB_HHORID 0x2505 // '' , '' , "H" for heavy, '' , "D" for dashes: ┅
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#define CB_LHORI 0x2500 // '' , '' , "L" for light, "HORI" for horizontal: ─
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#define CB_LHORID 0x2504 // '' , '' , "L" for light, '' , "D" for dashes: ┄
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// Signs, unusual
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#define CS_ALERT 0x26A0 // '' , "S" for symbol, "ALERT" for alert/warning: ⚠
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#define CS_STARB 0x2605 // '' , '' , "STAR" for star, "B" for big: ★
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#define CS_STARL 0x66D // '' , '' , "STAR" for star, "L" for little: ٭
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#define CS_FLEUR 0x2766 // '' , '' , "FLEUR" for fleur (flower): ❦
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#define CS_HEART 0x2665 // '' , '' , "HEART" for heart: ♥
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