qmk_sweep_skeletyl/keyboards/chocv/chocv.h

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/* Copyright 2021 BrickBots Labs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_split_3x5_3( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09,\
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19,\
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29,\
k30, k31, k32, k33, k34, k35 \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09}, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19}, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29}, \
{ KC_NO, KC_NO, k30, k31, k32, k33, k34, k35, KC_NO, KC_NO} \
}