qmk_sweep_skeletyl/layouts/community/ortho_4x12/jarred/keymap.c

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#include QMK_KEYBOARD_H
#include "jarred.h"
#define LAYOUT_ortho_4x12_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = LAYOUT_ortho_4x12_wrapper(QWERTY_4x12),
[_GAME] = LAYOUT_ortho_4x12_wrapper(GAME_4x12),
[_LW] = LAYOUT_ortho_4x12_wrapper(LOWER_4x12),
[_NV] = LAYOUT_ortho_4x12_wrapper(NAV_4x12),
[_NP] = LAYOUT_ortho_4x12_wrapper(NUMPAD_4x12),
[_MS] = LAYOUT_ortho_4x12_wrapper(MOUSE_4x12)
};
#ifdef RGB_MATRIX_ENABLE
void rgb_matrix_indicators_user(void) {
#ifdef KEYBOARD_planck_light
// Disable light in middle of 2U position of Planck Light
rgb_matrix_set_color(42, 0, 0, 0);
#endif
}
#endif