qmk_sweep_skeletyl/keyboards/levinson/keymaps/treadwell/keymap.c

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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _COLEMAK 1
#define _GAME 2
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#define _NUMB 3
#define _CODE 4
#define _SYS 5
#define _FN4 6
#define _ADJUST 16
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
GAME,
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NUMB,
CODE,
SYS,
FN4,
ADJUST,
};
#define KC_ KC_TRNS
#define _______ KC_TRNS
#define KC_X1 CODE
#define KC_X2 NUMB
#define KC_X3 MO(_SYS)
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#define KC_X4 MT(MOD_LSFT, KC_ENT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_kc(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
BSPC, A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
X3 ,LCTL,LALT,LGUI, X1 ,LALT, SPC , X2 ,LEFT,DOWN, UP ,RGHT
//`----+----+----+----+----+----' `----+----+----+----+----+----'
),
[_COLEMAK] = LAYOUT_kc(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,MINS,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
BSPC, A , R , S , T , D , H , N , E , I , O ,QUOT,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
LSFT, Z , X , C , V , B , K , M ,COMM,DOT ,SLSH, X4 ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
X3 ,LCTL,LALT,LGUI, X1 ,LALT, SPC , X2 ,LEFT,DOWN, UP ,RGHT
//`----+----+----+----+----+----' `----+----+----+----+----+----'
),
[_GAME] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
ESC , A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
X3 ,LCTL,LALT,LGUI, X2 , SPC, SPC , X1 ,LEFT,DOWN, UP ,RGHT
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//`----+----+----+----+----+----' `----+----+----+----+----+----'
),
[_NUMB] = LAYOUT_kc(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN, DEL,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,UNDS,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
, ,MPRV,MNXT,MPLY, , ,VOLD,VOLU,MUTE, , ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
, , , , ,LALT, , , , , ,
//`----+----+----+----+----+----' `----+----+----+----+----+----'
),
[_CODE] = LAYOUT_kc(
//,----+------+----+----+----+----. ,----+----+----+----+----+----.
ESC , , , UP , , , PGUP,HOME,LPRN,RPRN,BSLS,PIPE,
//|----+------+----+----+----+----| |----+----+----+----+----+----|
CAPS,SELECT,LEFT,DOWN,RGHT,DEL , PGDN, END,LBRC,RBRC,MINS,UNDS,
//|----+------+----+----+----+----| |----+----+----+----+----+----|
LSFT, UNDO ,CUT ,COPY,PASTE, , LEFT,RGHT,LCBR,RCBR,PLUS,PEQL,
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//|----+------+----+----+----+----| |----+----+----+----+----+----|
, , , , ,LALT, , , , , ,
//`----+------+----+----+----+----' `----+----+----+----+----+----'
),
[_SYS] = LAYOUT_kc(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
, , , , , , , , , , , ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
, , , , , , , , , , , ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
, , , , , , , , , , ,
//`----+----+----+----+----+----' `----+----+----+----+----+----'
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn| | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT_ortho_4x12( \
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_______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, GAME , _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
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}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
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}
return false;
break;
case GAME:
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if (record->event.pressed) {
set_single_persistent_default_layer(_GAME);
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}
return false;
break;
case NUMB:
if (record->event.pressed) {
layer_on(_NUMB);
update_tri_layer(_NUMB, _CODE, _ADJUST);
} else {
layer_off(_NUMB);
update_tri_layer(_NUMB, _CODE, _ADJUST);
}
return false;
break;
case CODE:
if (record->event.pressed) {
layer_on(_CODE);
update_tri_layer(_NUMB, _CODE, _ADJUST);
} else {
layer_off(_CODE);
update_tri_layer(_NUMB, _CODE, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
}
return true;
}