qmk_sweep_skeletyl/keyboards/treadstone32/treadstone32.h

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/* Copyright 2019 marksard.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define K_N KC_NO
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
L09, L08, L07, L06, L05, L04, L03, L02, L01, L00, \
L19, L18, L17, L16, L15, L14, L13, L12, L11, L10, \
L29, L28, L27, L26, L25, L24, L23, L22, L21, L20, \
L35, L34 \
) \
{ \
{ L00, L01, L02, L03, L04 }, \
{ L10, L11, L12, L13, L14 }, \
{ L20, L21, L22, L23, L24 }, \
{ K_N, K_N, K_N, K_N, L34 }, \
{ L05, L06, L07, L08, L09 }, \
{ L15, L16, L17, L18, L19 }, \
{ L25, L26, L27, L28, L29 }, \
{ L35, K_N, K_N, K_N, K_N } \
}