qmk_sweep_skeletyl/keyboards/planck/keymaps/vifon/rules.mk

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
2018-10-22 17:57:37 +02:00
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
Keymap: Update keyboards/planck/keymaps/vifon (#4084) * Implement macro recording * Remove off-by-one from the macro recorder * Holding both modifiers enables the third layer * Exit the 3rd layer into one of the secondary ones * Regular Enter and Escape on the secondary layers Useful for the macro recording because the "tap" modifiers always act as modifiers there. * Remove the buffer overflow from the macro recorder When the limit is reached, the backlight blinks with each keypress. * More robust macro recording implementation * Macro record refactoring and improvement - support for a second macro (saved using the end of the macro buffer) - improved reliability * Add comments to my macros * Macro recording: remove a redundant code * Separate the raise+lower layer from the special layer * Add back/forward keys * Bind mouse movement * More readable KC_TRNS * Improve the mouse bindings * Use a convenience macro instead of the low-level ACTION macro * Add mouse to the Dual layer; make most of the layer transparent * New "mouse" layer; clean up the "special" layer * CapsLock, NumLock and ScrollLock on the Special layer * Enable my fix for the stuck modifiers and adjust the dual layer to it * Fix the macro recording after enabling the stuck mods fix * Click with Lower/Raise+Space * Reduce the memory used by the macro recording Previously the auxiliary layers were numbered 30 and 31 which resulted in all 32 array elements being allocated regardless of the actually used layers in the user code. * Optimize source_layers_cache for the cache memory Swapping the array indices should increase the locality of the memory access. * Remove the mouse layer * Use update_tri_layer to simplify the code * Add some custom per-keymap build options * Add ShiftLock * Secure the reset button * Add numeric layer * Remove explicit layer keys on LW and RS layers * Replace Alt+left/right with Back/Forward keys * Sleep/delay key (for macro recording) * App/menu key * Fix stuff after merging to master * Local per-keymap config.h; minor cleanup * Remove the old macro_record.h Replaced with dynamic_macro.h * Adjust my keymap to the current API * Pure Pro Gaming layer Accessible by double tapping the Pure Pro layer. It features switched Lower and Raise layers, for one-handed access to numbers. * Pure Pro Gaming layer: no Mod4, persistent number layer under RShift * Pure Pro Gaming layer activated with long press, not double press * Reduce the size of the vifon keymap See: issue #930 * Increase the dynamic macro buffer The default was actually decreased. The actual used value didn't change. * Add the context menu key * No more strange ideas in the gaming layer * Reduce the firmware size by disabling API_SYSEX_ENABLE * Make slash available on the PP layer (replaces the RESET key) * Add a generic "hold this key" macro * Add a missing undef * Turn LGUI in the gaming layer into LW instead of disabling it It's not as disruptive as LGUI and it makes the LW/RS order kind of more consistent (LW on the left, RS on the right). * Refactor the Pure Pro Gaming layer * Try out the 1st party qmk KC_LOCK (vs my own KM_HOLD) * Alternative way to switch keyboard layouts with the left hand * Add dot & slash to the Pure Pro layer (but not to the Gaming layer) * Now that there is a second KM_LW, we can simplify the layout a bit It was confusing to have the modifiers completely swapped. Just moving them is much more natural. * Disable the console now that qmk got bigger * Update the keymap for the modern qmk standards
2018-10-06 16:49:04 +02:00
KEY_LOCK_ENABLE = yes
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend