qmk_sweep_skeletyl/keyboards/sweet16/sweet16.h

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#ifndef KB_H
#define KB_H
#include "quantum.h"
// Any changes to the layout names and/or definitions must also be made to info.json
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#define LAYOUT_ortho_4x4( \
K00, K01, K02, K03, \
K10, K11, K12, K13, \
K20, K21, K22, K23, \
K30, K31, K32, K33 \
) { \
{ K00, K01, K02, K03 }, \
{ K10, K11, K12, K13 }, \
{ K20, K21, K22, K23 }, \
{ K30, K31, K32, K33 } \
}
#define LAYOUT_numpad_4x4( \
K00, K01, K02, K03, \
K10, K11, K12, \
K20, K21, K22, K23, \
K31, K32 \
) { \
{ K00, K01, K02, K03 }, \
{ K10, K11, K12, KC_NO }, \
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{ K20, K21, K22, K23 }, \
{ KC_NO, K31, K32, KC_NO } \
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}
#endif