qmk_sweep_skeletyl/keyboards/6ball/keymaps/default/keymap.c

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#include QMK_KEYBOARD_H
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#define _MAIN 0
#define _FN 1
#define KC_CAPW LGUI(LSFT(KC_3)) // Capture whole screen
#define KC_CPYW LGUI(LSFT(LCTL(KC_3))) // Copy whole screen
#define KC_CAPP LGUI(LSFT(KC_4)) // Capture portion of screen
#define KC_CPYP LGUI(LSFT(LCTL(KC_4))) // Copy portion of screen
#define KC_X0 LT(_FN, KC_ESC)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_MAIN] = LAYOUT(
KC_F, KC_X0, KC_LCTL,
KC_R, KC_D, KC_M
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),
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[_FN] = LAYOUT(
KC_F, KC_TRNS, RGB_HUI,
RGB_TOG, RGB_MOD, RGB_HUD
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)
};