qmk_sweep_skeletyl/keyboards/buzzard/rev1/rev1.h

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// Copyright 2021 Christoph Rehmann (crehmann)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "buzzard.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
L00, L01, L02, L03, L04, R05, R06, R07, R08, R09, \
L10, L11, L12, L13, L14, L15, R16, R17, R18, R19, R20, R21, \
L22, L23, L24, L25, L26, L27, R28, R29, R30, R31, R32, R33, \
L34, L35, L36, R37, R38, R39 \
) \
{ \
{ L04, L03, L02, L01, L00, KC_NO }, \
{ L15, L14, L13, L12, L11, L10 }, \
{ L27, L26, L25, L24, L23, L22 }, \
{ L36, L35, L34, KC_NO, KC_NO, KC_NO }, \
{ R05, R06, R07, R08, R09, KC_NO }, \
{ R16, R17, R18, R19, R20, R21 }, \
{ R28, R29, R30, R31, R32, R33 }, \
{ R37, R38, R39, KC_NO, KC_NO, KC_NO }, \
}
#define LAYOUT_stack( \
L00, L01, L02, L03, L04, \
L10, L11, L12, L13, L14, L15, \
L22, L23, L24, L25, L26, L27, \
L34, L35, L36, \
\
R05, R06, R07, R08, R09, \
R16, R17, R18, R19, R20, R21, \
R28, R29, R30, R31, R32, R33, \
R37, R38, R39 \
) \
{ \
{ L04, L03, L02, L01, L00, KC_NO }, \
{ L15, L14, L13, L12, L11, L10 }, \
{ L27, L26, L25, L24, L23, L22 }, \
{ L36, L35, L34, KC_NO, KC_NO, KC_NO }, \
{ R05, R06, R07, R08, R09, KC_NO }, \
{ R16, R17, R18, R19, R20, R21 }, \
{ R28, R29, R30, R31, R32, R33 }, \
{ R37, R38, R39, KC_NO, KC_NO, KC_NO }, \
}