qmk_sweep_skeletyl/keyboards/yosino58/keymaps/sakura/keymap.c

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#include QMK_KEYBOARD_H
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
#ifdef SSD1306OLED
#include "ssd1306.h"
#endif
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
extern uint8_t is_master;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
#define _ADJUST 3
enum custom_keycodes {
QWERTY = SAFE_RANGE,
LOWER,
RAISE,
ADJUST,
RGBRST
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* QWERTY
* ,-----------------------------------------. ,-----------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | = |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* |LShift| A | S | D | F | G | | H | J | K | L | ; | ' |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* |LCTRL | Z | X | C | V | B |-------.-------. ,---------------| N | M | , | . | / | \ |
* `-----------------------------------------/ Del / / \ \ Bksp \----------------------------------------'
* | LAlt | LGUI | /-------/ Space / \ Enter \-------\ | [ | ] |
* | | |/ LOWER / / \ \ RAISE \ | | |
* `-----------------------------' '------------------------------'
*/
[_QWERTY] = LAYOUT( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_EQL, \
KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
KC_LCTRL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_DEL, KC_SPC, KC_ENT, KC_BSPC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_BSLS, \
KC_LALT, KC_LGUI, LOWER, RAISE, KC_LBRC, KC_RBRC\
),
/* LOWER
* ,-----------------------------------------. ,-----------------------------------------.
* | ESC | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | / | - | 7 | 8 | 9 | | PSCR | SLCK | Pause| | <EFBFBD><EFBFBD> | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* |LShift| * | + | 4 | 5 | 6 | |Insert| Home |PageUP| | <EFBFBD><EFBFBD> | <EFBFBD><EFBFBD> |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* |LCTRL | . | 0 | 1 | 2 | 3 |-------.-------. ,---------------| Del | End |PageDN| <EFBFBD><EFBFBD> | Num | Caps |
* `-----------------------------------------/ F11 / / \ \ F12 \----------------------------------------'
* | LAlt | LGUI | /-------/ Space / \ Enter \-------\ | | |
* | | |/ LOWER / / \ \ \ | | |
* `-----------------------------' '------------------------------'
*/
[_LOWER] = LAYOUT( \
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, \
_______, KC_PSLS, KC_PMNS, KC_P7, KC_P8, KC_P9, KC_PSCR, KC_SLCK, KC_PAUS, XXXXXXX, KC_UP, XXXXXXX, \
_______, KC_PAST, KC_PPLS, KC_P4, KC_P5, KC_P6, KC_INS, KC_HOME, KC_PGUP, XXXXXXX, KC_DOWN, KC_RGHT, \
_______, KC_PDOT, KC_P0, KC_P1, KC_P2, KC_P3, KC_F11, _______, _______, KC_F12, KC_DEL, KC_END, KC_PGDN, KC_LEFT, KC_NLCK, KC_CLCK, \
_______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX\
),
/* RAISE
* ,-----------------------------------------. ,-----------------------------------------.
* |RESET | | | | | | | Mute | Vol+ | Play | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | Prev | Vol- | Next | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | |MS_Bt1| MS_U |MS_Bt2|MS_WhU|MS_WhL| | | |RGB ON| HUE+ | SAT+ | VAL+ |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | MS_L | MS_D | MS_R |MS_WhD|MS_WhR|-------.-------. ,---------------| | | MODE | HUE- | SAT- | VAL- |
* `-----------------------------------------/ / / \ \ \----------------------------------------'
* | | | /-------/ Space / \ Enter \-------\ | | |
* | | |/ / / \ \ RAISE \ | | |
* `-----------------------------' '------------------------------'
*/
[_RAISE] = LAYOUT( \
RESET, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MUTE, KC_VOLU, KC_MPLY, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MPRV, KC_VOLD, KC_MNXT, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, KC_WH_L, XXXXXXX, XXXXXXX, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, KC_WH_R, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, RGBRST, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, \
XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX \
)
/* ADJUST
* ,-----------------------------------------. ,-----------------------------------------.
* |RESET | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | |-------.-------. ,---------------| | | | | | |
* `-----------------------------------------/ / / \ \ \----------------------------------------'
* | | | /-------/ / \ \-------\ | | |
* | | |/ / / \ \ \ | | |
* `-----------------------------' '------------------------------'
[_ADJUST] = LAYOUT( \
RESET, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
)
*/
};
int RGB_current_mode;
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
// Setting ADJUST layer RGB back to default
void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
layer_on(layer3);
} else {
layer_off(layer3);
}
}
void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_config.mode;
#endif
//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED
#ifdef SSD1306_128X64
iota_gfx_init(false); // turns on the display
#else
iota_gfx_init(!has_usb()); // turns on the display
#endif
#endif
}
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED
//assign the right code to your layers for OLED display
#define L_QWERTY 0
#define L_LOWER 2
#define L_RAISE 4
#define L_ADJUST 8
// When add source files to SRC in rules.mk, you can use functions.
const char *read_logo(void);
void matrix_scan_user(void) {
iota_gfx_task();
}
void matrix_render_user(struct CharacterMatrix *matrix) {
if (is_master) {
static char indctr[2][20][5]=
{
// white icon
{
{0x80,0x81,0x82,0x83,0},
{0x88,0x89,0x8A,0x8B,0},
{0x90,0x91,0x92,0x93,0},
{0x98,0x99,0x9A,0x9B,0},
{0x01,0x02,0x03,0x04,0},
{0xA0,0xA1,0xA2,0xA3,0},
{0xA8,0xA9,0xAA,0xAB,0},
{0xB0,0xB1,0xB2,0xB3,0},
{0xB8,0xB9,0xBA,0xBB,0},
{0x21,0x22,0x23,0x24,0},
{0xC0,0xC1,0xC2,0xC3,0},
{0xC8,0xC9,0xCA,0xCB,0},
{0xD0,0xD1,0xD2,0xD3,0},
{0xD8,0xD9,0xDA,0xDB,0},
{0x41,0x42,0x43,0x44,0},
{0xE0,0xE1,0xE2,0xE3,0},
{0xE8,0xE9,0xEA,0xEB,0},
{0xF0,0xF1,0xF2,0xF3,0},
{0xF8,0xF9,0xFA,0xFB,0},
{0x61,0x62,0x63,0x64,0}
},
// Black icon
{
{0x84,0x85,0x86,0x87,0},
{0x8C,0x8D,0x8E,0x8F,0},
{0x94,0x95,0x96,0x97,0},
{0x9C,0x9D,0x9E,0x9F,0},
{0x05,0x06,0x07,0x08,0},
{0xA4,0xA5,0xA6,0xA7,0},
{0xAC,0xAD,0xAE,0xAF,0},
{0xB4,0xB5,0xB6,0xB7,0},
{0xBC,0xBD,0xBE,0xBF,0},
{0x25,0x26,0x27,0x28,0},
{0xC4,0xC5,0xC6,0xC7,0},
{0xCC,0xCD,0xCE,0xCF,0},
{0xD4,0xD5,0xD6,0xD7,0},
{0xDC,0xDD,0xDE,0xDF,0},
{0x45,0x46,0x47,0x48,0},
{0xE4,0xE5,0xE6,0xE7,0},
{0xEC,0xED,0xEE,0xEF,0},
{0xF4,0xF5,0xF6,0xF7,0},
{0xFC,0xFD,0xFE,0xFF,0},
{0x65,0x66,0x67,0x68,0}
}
};
int rown = 0;
int rowc = 0;
int rowl = 0;
int rowr = 0;
int rowa = 0;
//Set Indicator icon
if (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) { rown = 1; } else { rown = 0; }
if (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) { rowc = 1; } else { rowc = 0; }
if (layer_state == L_LOWER) { rowl = 1; }
if (layer_state == L_RAISE) { rowr = 1; }
if (layer_state == L_ADJUST) { rowa = 1; }
matrix_write(matrix, indctr[rowl] [0]);
matrix_write(matrix, indctr[rowr] [1]);
matrix_write(matrix, indctr[rowa] [2]);
matrix_write(matrix, indctr[rowc] [3]);
matrix_write(matrix, indctr[rown] [4]);
matrix_write_char(matrix, 0x13);
matrix_write(matrix, indctr[rowl] [5]);
matrix_write(matrix, indctr[rowr] [6]);
matrix_write(matrix, indctr[rowa] [7]);
matrix_write(matrix, indctr[rowc] [8]);
matrix_write(matrix, indctr[rown] [9]);
matrix_write_char(matrix, 0x13);
matrix_write(matrix, indctr[rowl] [10]);
matrix_write(matrix, indctr[rowr] [11]);
matrix_write(matrix, indctr[rowa] [12]);
matrix_write(matrix, indctr[rowc] [13]);
matrix_write(matrix, indctr[rown] [14]);
matrix_write_char(matrix, 0x13);
matrix_write(matrix, indctr[rowl] [15]);
matrix_write(matrix, indctr[rowr] [16]);
matrix_write(matrix, indctr[rowa] [17]);
matrix_write(matrix, indctr[rowc] [18]);
matrix_write(matrix, indctr[rown] [19]);
}else{
matrix_write(matrix, read_logo());
}
}
void matrix_update(struct CharacterMatrix *dest, const struct CharacterMatrix *source) {
if (memcmp(dest->display, source->display, sizeof(dest->display))) {
memcpy(dest->display, source->display, sizeof(dest->display));
dest->dirty = true;
}
}
void iota_gfx_task_user(void) {
struct CharacterMatrix matrix;
matrix_clear(&matrix);
matrix_render_user(&matrix);
matrix_update(&display, &matrix);
}
#endif//SSD1306OLED
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
} else {
layer_off(_LOWER);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
} else {
layer_off(_RAISE);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
case RGB_MOD:
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
rgblight_mode(RGB_current_mode);
rgblight_step();
RGB_current_mode = rgblight_config.mode;
}
#endif
return false;
break;
case RGBRST:
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
RGB_current_mode = rgblight_config.mode;
}
#endif
break;
}
return true;
}