qmk_sweep_skeletyl/keyboards/idobo/keymaps/egstad/keymap.c

268 lines
9.8 KiB
C
Raw Normal View History

/* Copyright 2020 Jordan Egstad
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
/* ==========================================================================
LAYERS
========================================================================== */
// qwerty
#define _QW 0
// functions
#define _FN 1
/* ==========================================================================
CUSTOM KEYS
========================================================================== */
// Tap dances
#define TD_ESCP TD(TD_GV_ESC) // Tap for grave, twice for escape
#define TD_MINS TD(TD_MIN) // Tap for minus, twice for equal
#define TD_BRAC TD(TD_BRC) // Tap for open brace, twice for close
// Layers
#define FN_SPC LT(_FN, KC_SPC) // Tap for space, hold for _FN
// Modifiers
#define LG_ZMIN LGUI(KC_EQUAL) // Command + plus (zoom in)
#define LG_ZMOT LGUI(KC_MINUS) // Command + minus (zoom out)
#define MT_SHFT MT(MOD_RSFT, KC_ENT) // Tap for enter, hold for shift
// Tap Dances
enum {
TD_BRC = 0,
TD_MIN,
TD_GV_ESC,
TD_BS
};
// Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// Tap once for Left Brace, twice for Right Brace
[TD_BRC] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_RBRC),
//Tap once for Minus, twice for Equal
[TD_MIN] = ACTION_TAP_DANCE_DOUBLE(KC_MINUS, KC_EQUAL),
// Tap once for Grave, tap twice for Escape
[TD_GV_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_GRAVE, KC_ESCAPE)
};
/* ==========================================================================
KEYMAPS
========================================================================== */
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* QWERTY (_QW)
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | ESC | 1 | 2 | 3 | 4 | 5 | - | ` | \| | 6 | 7 | 8 | 9 | 0 | - + |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | TAB | Q | W | E | R | T | [ | \ | ] | Y | U | I | O | P | [ ] |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
* | CAP LK | A | S | D | F | G | | | | H | J | K | L | ; | ' |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
* | LSHIFT | Z | X | C | V | B | | | | N | M | , | . | / | RSHIFT |
* |--------+--------+--------+--------+--------+-----------------+--------+--------+--------+--------+-----------------+--------+--------|
* | ZOOM- | ZOOM+ | LALT | FN | CMD | BSPC | | | FN | SPACE | ENTER | LEFT | UP | DOWN | RIGHT |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_QW] = LAYOUT_ortho_5x15( /* QWERTY */
TD_ESCP, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_GRV, KC_PIPE, KC_6, KC_7, KC_8, KC_9, KC_0, TD_MINS, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_BSLS, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, TD_BRAC, \
_______, KC_A, KC_S, KC_D, KC_F, KC_G, _______, _______, _______, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, _______, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT_SHFT, \
LG_ZMOT, LG_ZMIN, KC_LCTL, KC_LALT, KC_LGUI, KC_BSPC, _______, RESET, _______, FN_SPC, KC_ENT, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT \
),
/* FUNCTION (_FN)
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | | P | | F7 | F8 | F9 | F10 | F11 | F12 |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | RGB HD | RGB HI | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | A-SFT | | | | | | RGB SD | RGB SI | | | LEFT | UP | DOWN | RIGHT | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | RGB | | | | | | RGB VD | RGB VI | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | RESET | | | | | | RGB RMD| RGB MD | | | PLAY | PREV | VOL UP | VOL DN | NEXT |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_FN] = LAYOUT_ortho_5x15( /* FUNCTION */
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
_______, _______, _______, _______, _______, _______, RGB_HUD, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, \
KC_ASTG, _______, _______, _______, _______, _______, RGB_SAD, RGB_SAI, _______, _______, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT, _______, \
RGB_TOG, _______, _______, _______, _______, _______, RGB_VAD, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, \
RESET, _______, _______, _______, _______, _______, RGB_RMOD,RGB_MOD, _______, _______, KC_MPLY, KC_MRWD, KC_VOLU, KC_VOLD, KC_MFFD \
),
};
/* ==========================================================================
LEDs
========================================================================== */
// RGB MODES
// 1 = Static
// 2-5 = Breathing
// 6-8 = Rainbow
// 9-14 = Swirl
// 15-20 = Snake
// 21-24 = Nightrider
// 25 = Christmas
// 26-30 = Static Gradient
// Default LED colors
uint8_t h = 170;
uint8_t s = 255;
uint8_t v;
// default animation
uint8_t rgbMode = RGBLIGHT_MODE_STATIC_LIGHT;
// boot animation
uint8_t rgbBootMode = RGBLIGHT_MODE_SNAKE;
// boot timeout vars
uint8_t bootComplete = 0;
int bootTimeoutDuration = 2000;
int bootTimeout;
void init_hsv(void) {
// fetch what the brightness was last sesion
v = rgblight_get_val();
rgblight_sethsv(h,s,v);
}
// fetch current HSV vals
void get_hsv(void) {
h = rgblight_get_hue();
s = rgblight_get_sat();
v = rgblight_get_val();
}
// reset HSV vals
void reset_hsv(void) {
int currentV = rgblight_get_val();
rgblight_sethsv(h,s,currentV);
}
// deterimes when to stop bootup animation
void bootupAnimation(void) {
bootComplete = (timer_elapsed(bootTimeout) > bootTimeoutDuration) ? 1 : 0;
if (bootComplete) {
rgblight_mode(rgbMode);
}
}
/* ==========================================================================
INITIALIZATION FUNCTION
========================================================================== */
void keyboard_post_init_user(void) {
// start a timeout
bootTimeout = timer_read();
// set rgb color
init_hsv();
// init rgb
rgblight_enable();
// animate in snake ledGreende
rgblight_mode(rgbBootMode);
};
/* ==========================================================================
ALWAYS RUNNING
========================================================================== */
void matrix_scan_user(void) {
// keep an eye on these layers
uint8_t layer = get_highest_layer(layer_state);
// handle boot-up sequence
bootupAnimation();
// watch the brightness for changes
v = rgblight_get_val();
switch (layer) {
case _FN:
// set leds to white
rgblight_sethsv_noeeprom(h,0,v);
break;
default:
break;
}
};
/* ==========================================================================
KEYPRESS CALLBACKS
========================================================================== */
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// keep an eye on these layers
uint8_t layer = get_highest_layer(layer_state);
switch (keycode) {
case FN_SPC:
// stash and pop color on key down and key up
(record->event.pressed) ? get_hsv() : reset_hsv();
return true;
default:
switch (layer) {
case _QW:
// tick the hue up with each keypress
rgblight_increase_hue();
break;
default:
break;
}
return true; // Process all other keycodes normally
}
}