qmk_sweep_skeletyl/keyboards/massdrop/ctrl/keymaps/endgame/keymap.c

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#include QMK_KEYBOARD_H
// Include for debugging.
#include <print.h>
#define MILLISECONDS_IN_SECOND 1000
//========================================================== CONFIGURABLE DEFAULTS ==========================================================
#define RGB_DEFAULT_TIME_OUT 30
#define RGB_FAST_MODE_TIME_OUT 3
#define RGB_TIME_OUT_MAX 600
#define RGB_TIME_OUT_MIN 10
#define RGB_TIME_OUT_STEP 10
static uint16_t idle_timer; // Idle LED timeout timer
static uint8_t idle_second_counter; // Idle LED seconds counter, counts seconds not milliseconds
bool rgb_enabled_flag; // Current LED state flag. If false then LED is off.
bool rgb_time_out_enable; // Idle LED toggle enable. If false then LED will not turn off after idle timeout.
bool rgb_time_out_fast_mode_enabled;
bool rgb_time_out_user_value; // This holds the toggle value set by user with ROUT_TG. It's necessary as RGB_TOG changes timeout enable.
uint16_t rgb_time_out_seconds; // Idle LED timeout value, in seconds not milliseconds
uint16_t rgb_time_out_saved_seconds;
led_flags_t rgb_time_out_saved_flag; // Store LED flag before timeout so it can be restored when LED is turned on again.
enum tapdance_keycodes {
TD_GUI_ML = 0, // Tap dance key to switch to mouse layer _ML
TD_LCTRL_TERM,
TD_RCTRL_TERM,
};
enum ctrl_keycodes {
U_T_AUTO = SAFE_RANGE, //USB Extra Port Toggle Auto Detect / Always Active
U_T_AGCR, //USB Toggle Automatic GCR control
DBG_TOG, //DEBUG Toggle On / Off
DBG_MTRX, //DEBUG Toggle Matrix Prints
DBG_KBD, //DEBUG Toggle Keyboard Prints
DBG_MOU, //DEBUG Toggle Mouse Prints
MD_BOOT, //Restart into bootloader after hold timeout
SEL_CPY, //Select Copy. Select the word cursor is pointed at and copy, using double mouse click and ctrl+c
ROUT_TG, //Timeout Toggle. Toggle idle LED time out on or off
ROUT_VI, //Timeout Value Increase. Increase idle time out before LED disabled
ROUT_VD, //Timeout Value Decrease. Decrease idle time out before LED disabled
ROUT_FM, //RGB timeout fast mode toggle
COPY_ALL, //Copy all text using ctrl(a+c)
TERMINAL,
};
enum layout_names {
_KL=0, // Keys Layout: The main keyboard layout that has all the characters
_FL, // Function Layout: The function key activated layout with default functions and some added ones
_ML, // Mouse Layout: Mouse Keys and mouse movement
_VL, // VIM Layout: VIM shorcuts and macros
_GL, // GIT Layout: GIT shortcuts and macros
_YL, // Yakuake Layout: Yakuake drop-down terminal shortcuts and macros
_EL, // KDE Layout: Shortcuts for KDE desktop using default KDE shortcuts settings
};
//Associate our tap dance key with its functionality
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_GUI_ML] = ACTION_TAP_DANCE_LAYER_TOGGLE(KC_LGUI, _ML),
[TD_LCTRL_TERM] = ACTION_TAP_DANCE_DOUBLE(KC_LCTRL, LCA(KC_T)),
[TD_RCTRL_TERM] = ACTION_TAP_DANCE_DOUBLE(KC_RCTRL, LCA(KC_T)),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
[DEFAULT] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_APP, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
*/
[_KL] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT, KC_UP,
TD(TD_LCTRL_TERM), TD(TD_GUI_ML), KC_LALT, KC_SPC, KC_RALT, MO(_FL), KC_APP, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[_FL] = LAYOUT(
_______, DM_PLY1, DM_PLY2, _______, _______, DM_REC1, DM_REC2, _______, _______, DM_RSTP, _______, KC_WAKE, KC_SLEP, KC_MUTE, _______, _______,
_______, RGB_M_P, _______, _______, _______, _______, _______, _______, _______, ROUT_FM, ROUT_TG, ROUT_VD, ROUT_VI, _______, KC_MSTP, KC_MPLY, KC_VOLU,
_______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, U_T_AUTO, U_T_AGCR, _______, _______, _______, _______, _______, KC_MPRV, KC_MNXT, KC_VOLD,
_______, RGB_RMOD,RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______,
_______, RGB_TOG, _______, COPY_ALL, _______, MD_BOOT, TG_NKRO, _______, _______, _______, _______, _______, KC_BRIU,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BRID, _______
),
[_ML] = LAYOUT(
_______, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_BTN4, KC_BTN3, KC_BTN5, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, SEL_CPY, _______, _______, TG_NKRO, _______, _______, _______, _______, _______, _______,
_______, TD(TD_GUI_ML), _______, _______, _______, _______, TG(_ML), _______, _______, _______, _______
),
/*
[X] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, TG_NKRO, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[RGB] = LAYOUT(
ESC: 0, F1: 1, F2: 2, F3: 3, F4: 4, F5: 5, F6: 6, F7: 7, F8: 8, F9: 9, F10: 10, F11: 11, F12: 12, PSCR: 13, SLCK: 14, PAUS: 15,
GRV: 16, 1: 17, 2: 18, 3: 19, 4: 20, 5: 21, 6: 22, 7: 23, 8: 24, 9: 25, 0: 26, MINS: 27, EQL: 28, BSPC: 29, INS: 30, HOME: 31, PGUP: 32,
TAB: 33, Q: 34, W: 35, E: 36, R: 37, T: 38, Y: 39, U: 40, I: 41, O: 42, P: 43, LBRC: 44, RBRC: 45, BSLS: 46, DEL: 47, END: 48, PGDN: 49,
CAPS: 50, A: 51, S: 52, D: 53, F: 54, G: 55, H: 56, J: 57, K: 58, L: 59, SCLN: 60, QUOT: 61, ENT: 62,
LSFT: 63, Z: 64, X: 65, C: 66, V: 67, B: 68, N: 69, M: 70, COMM: 71, DOT: 72, SLSH: 73, RSFT: 74, UP: 75,
LCTL: 76, LGUI: 77, LALT: 78, SPC: 79, RALT: 80, Fn: 81, APP: 82, RCTL: 83, LEFT: 84, DOWN: 85, RGHT: 86
),
[MATRIX] = LAYOUT(
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32,
33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49,
50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62,
63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75,
76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86
),
*/
};
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
// Enable or disable debugging
debug_enable=true;
debug_matrix=true;
debug_keyboard=true;
debug_mouse=true;
idle_second_counter = 0;
rgb_time_out_seconds = RGB_DEFAULT_TIME_OUT;
rgb_time_out_enable = true;
rgb_enabled_flag = true;
rgb_time_out_user_value = true;
rgb_time_out_fast_mode_enabled = false;
rgb_time_out_saved_flag = rgb_matrix_get_flags();
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
if(rgb_time_out_enable && rgb_enabled_flag) {
if (timer_elapsed(idle_timer) > MILLISECONDS_IN_SECOND) {
idle_second_counter++;
idle_timer = timer_read();
}
if (idle_second_counter >= rgb_time_out_seconds) {
rgb_time_out_saved_flag = rgb_matrix_get_flags();
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_disable_noeeprom();
rgb_enabled_flag = false;
idle_second_counter = 0;
}
}
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static uint32_t key_timer;
if (rgb_time_out_enable) {
idle_timer = timer_read();
// Reset the seconds counter. Without this, something like press> leave x seconds> press, would be x seconds on the effective counter not 0 as it should.
idle_second_counter = 0;
if (!rgb_enabled_flag) {
rgb_matrix_enable_noeeprom();
rgb_matrix_set_flags(rgb_time_out_saved_flag);
rgb_enabled_flag = true;
}
}
switch (keycode) {
case U_T_AUTO:
if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
TOGGLE_FLAG_AND_PRINT(usb_extra_manual, "USB extra port manual mode");
}
return false;
case U_T_AGCR:
if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
TOGGLE_FLAG_AND_PRINT(usb_gcr_auto, "USB GCR auto mode");
}
return false;
case DBG_TOG:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_enable, "Debug mode");
}
return false;
case DBG_MTRX:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_matrix, "Debug matrix");
}
return false;
case DBG_KBD:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_keyboard, "Debug keyboard");
}
return false;
case DBG_MOU:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_mouse, "Debug mouse");
}
return false;
case MD_BOOT:
if (record->event.pressed) {
key_timer = timer_read32();
} else {
if (timer_elapsed32(key_timer) >= 500) {
reset_keyboard();
}
}
return false;
case RGB_TOG:
if (record->event.pressed) {
rgb_time_out_enable = rgb_time_out_user_value;
switch (rgb_matrix_get_flags()) {
case LED_FLAG_ALL: {
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
case LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER: {
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
case LED_FLAG_UNDERGLOW: {
// This line is for LED idle timer. It disables the toggle so you can turn off LED completely if you like
rgb_time_out_enable = false;
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_disable_noeeprom();
}
break;
default: {
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_enable_noeeprom();
}
break;
}
}
return false;
// ======================================================== CUSTOM KEYCOADS BELOW ========================================================
case COPY_ALL:
if (record->event.pressed) {
// Selects all and text and copy
SEND_STRING(SS_LCTRL("ac"));
}
return false;
case SEL_CPY:
// Select word under cursor and copy. Double mouse click then ctrl+c
if (record->event.pressed) {
tap_code16(KC_BTN1);
tap_code16(KC_BTN1);
tap_code16(C(KC_C));
}
return false;
case ROUT_TG:
// Toggle idle LED timeout on or off
if (record->event.pressed) {
rgb_time_out_enable = !rgb_time_out_enable;
rgb_time_out_user_value = rgb_time_out_enable;
}
return false;
case ROUT_VI:
// Increase idle LED timeout value in seconds
if (record->event.pressed) {
// Only increase if current value is lower than RGB_TIME_OUT_MAX. Don't care what value the result will be
// Modity RGB_TIME_OUT_STEP for bigger or smaller increments
if (!rgb_time_out_fast_mode_enabled && rgb_time_out_seconds <= RGB_TIME_OUT_MAX) {
rgb_time_out_seconds += RGB_TIME_OUT_STEP;
}
}
return false;
case ROUT_VD:
// Decrease idle LED timeout value in seconds
if (record->event.pressed) {
// Only decrease if current value is higher than minimum value and the result is larger than zero
// Modity RGB_TIME_OUT_STEP for bigger or smaller decrements
if (!rgb_time_out_fast_mode_enabled && rgb_time_out_seconds > RGB_TIME_OUT_MIN) {
rgb_time_out_seconds -= RGB_TIME_OUT_STEP;
}
}
return false;
case ROUT_FM:
if (record->event.pressed) {
if (rgb_time_out_fast_mode_enabled) {
rgb_time_out_seconds = rgb_time_out_saved_seconds;
} else {
rgb_time_out_saved_seconds = rgb_time_out_seconds;
rgb_time_out_seconds = RGB_FAST_MODE_TIME_OUT;
}
rgb_time_out_fast_mode_enabled = !rgb_time_out_fast_mode_enabled;
}
return false;
default:
return true; //Process all other keycodes normally
}
}
void rgb_matrix_indicators_user(void) {
/*
[RGB] = LAYOUT(
ESC: 0, F1: 1, F2: 2, F3: 3, F4: 4, F5: 5, F6: 6, F7: 7, F8: 8, F9: 9, F10: 10, F11: 11, F12: 12, PSCR: 13, SLCK: 14, PAUS: 15,
GRV: 16, 1: 17, 2: 18, 3: 19, 4: 20, 5: 21, 6: 22, 7: 23, 8: 24, 9: 25, 0: 26, MINS: 27, EQL: 28, BSPC: 29, INS: 30, HOME: 31, PGUP: 32,
TAB: 33, Q: 34, W: 35, E: 36, R: 37, T: 38, Y: 39, U: 40, I: 41, O: 42, P: 43, LBRC: 44, RBRC: 45, BSLS: 46, DEL: 47, END: 48, PGDN: 49,
CAPS: 50, A: 51, S: 52, D: 53, F: 54, G: 55, H: 56, J: 57, K: 58, L: 59, SCLN: 60, QUOT: 61, ENT: 62,
LSFT: 63, Z: 64, X: 65, C: 66, V: 67, B: 68, N: 69, M: 70, COMM: 71, DOT: 72, SLSH: 73, RSFT: 74, UP: 75,
LCTL: 76, LGUI: 77, LALT: 78, SPC: 79, RALT: 80, Fn: 81, APP: 82, RCTL: 83, LEFT: 84, DOWN: 85, RGHT: 86
)
*/
if (!g_suspend_state && rgb_matrix_config.enable) {
switch (biton32(layer_state)) {
case _FL: {
/*
[_FL] = LAYOUT(
_______, DM_PLY1, DM_PLY2, _______, _______, DM_REC1, DM_REC2, _______, _______, DM_RSTP, _______, KC_WAKE, KC_SLEP, KC_MUTE, _______, _______,
_______, RGB_M_P, _______, _______, _______, _______, _______, _______, _______, ROUT_FM, ROUT_TG, ROUT_VD, ROUT_VI, _______, KC_MSTP, KC_MPLY, KC_VOLU,
_______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, U_T_AUTO, U_T_AGCR, _______, _______, _______, _______, _______, KC_MPRV, KC_MNXT, KC_VOLD,
_______, RGB_RMOD,RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______,
_______, RGB_TOG, _______, COPY_ALL, _______, MD_BOOT, TG_NKRO, _______, _______, _______, _______, _______, KC_BRIU,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BRID, _______
)
*/
// Function key. Color code #ffc100
rgb_matrix_set_color(81, 0xff, 0xc1, 0x00);
// Sleep and Wake. Color code #aeb0b0
rgb_matrix_set_color(11, 0xae, 0xb0, 0xb0);
rgb_matrix_set_color(12, 0xae, 0xb0, 0xb0);
// Power Control Keys. Color code #cb2f2a
rgb_matrix_set_color(40, 0xcb, 0x2f, 0x2a);
rgb_matrix_set_color(41, 0xcb, 0x2f, 0x2a);
rgb_matrix_set_color(74, 0xcb, 0x2f, 0x2a);
rgb_matrix_set_color(83, 0xcb, 0x2f, 0x2a);
// Keyboard Control Keys. Color code #f4791e
rgb_matrix_set_color(68, 0xf4, 0x79, 0x1e);
rgb_matrix_set_color(69, 0xf4, 0x79, 0x1e);
// Copy All Key. Color Code #45b866
rgb_matrix_set_color(66, 0x45, 0xb8, 0x66);
// Brightness Keys. Color code #aeb0b0
rgb_matrix_set_color(75, 0xae, 0xb0, 0xb0);
rgb_matrix_set_color(85, 0xae, 0xb0, 0xb0);
// RGB Timeout Keys. Color code #34a4b9
rgb_matrix_set_color(25, 0x34, 0xa3, 0xb9);
rgb_matrix_set_color(26, 0x34, 0xa3, 0xb9);
rgb_matrix_set_color(27, 0x34, 0xa3, 0xb9);
rgb_matrix_set_color(28, 0x34, 0xa3, 0xb9);
// Media Keys. Color code #51c0dd
rgb_matrix_set_color(13, 0x51, 0xc0, 0xdd);
rgb_matrix_set_color(30, 0x51, 0xc0, 0xdd);
rgb_matrix_set_color(31, 0x51, 0xc0, 0xdd);
rgb_matrix_set_color(32, 0x51, 0xc0, 0xdd);
rgb_matrix_set_color(47, 0x51, 0xc0, 0xdd);
rgb_matrix_set_color(48, 0x51, 0xc0, 0xdd);
rgb_matrix_set_color(49, 0x51, 0xc0, 0xdd);
// RBG Control Keys. Color code #2790c2
rgb_matrix_set_color(17, 0x27, 0x90, 0xc2);
rgb_matrix_set_color(34, 0x27, 0x90, 0xc2);
rgb_matrix_set_color(35, 0x27, 0x90, 0xc2);
rgb_matrix_set_color(36, 0x27, 0x90, 0xc2);
rgb_matrix_set_color(37, 0x27, 0x90, 0xc2);
rgb_matrix_set_color(38, 0x27, 0x90, 0xc2);
rgb_matrix_set_color(51, 0x27, 0x90, 0xc2);
rgb_matrix_set_color(52, 0x27, 0x90, 0xc2);
rgb_matrix_set_color(53, 0x27, 0x90, 0xc2);
rgb_matrix_set_color(54, 0x27, 0x90, 0xc2);
rgb_matrix_set_color(55, 0x27, 0x90, 0xc2);
rgb_matrix_set_color(64, 0x27, 0x90, 0xc2);
// Dynamic Macro Keys. Color code #45b866
rgb_matrix_set_color(1, 0x45, 0xb8, 0x66);
rgb_matrix_set_color(2, 0x45, 0xb8, 0x66);
rgb_matrix_set_color(5, 0x45, 0xb8, 0x66);
rgb_matrix_set_color(6, 0x45, 0xb8, 0x66);
rgb_matrix_set_color(9, 0x45, 0xb8, 0x66);
}
break;
case _ML: {
/*
[_ML] = LAYOUT(
_______, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BTN4, KC_BTN3, KC_BTN5, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, SEL_CPY, _______, _______, TG_NKRO, _______, _______, _______, _______, _______, _______,
_______, TD(TD_GUI_ML), _______, _______, _______, _______, TG(_ML), _______, _______, _______, _______
)
*/
// Mouse movement keys. Color code #51c0dd
rgb_matrix_set_color(35, 0x51, 0xc0, 0xdd);
rgb_matrix_set_color(51, 0x51, 0xc0, 0xdd);
rgb_matrix_set_color(52, 0x51, 0xc0, 0xdd);
rgb_matrix_set_color(53, 0x51, 0xc0, 0xdd);
rgb_matrix_set_color(54, 0x51, 0xc0, 0xdd);
rgb_matrix_set_color(37, 0x51, 0xc0, 0xdd);
// Mouse Button keys. Color code #009bca
rgb_matrix_set_color(17, 0x00, 0x9b, 0xca);
rgb_matrix_set_color(18, 0x00, 0x9b, 0xca);
rgb_matrix_set_color(19, 0x00, 0x9b, 0xca);
rgb_matrix_set_color(34, 0x00, 0x9b, 0xca);
rgb_matrix_set_color(36, 0x00, 0x9b, 0xca);
// Mouse acceleration control. Color code #5dcde3
rgb_matrix_set_color(1, 0x5d, 0xcd, 0xe3);
rgb_matrix_set_color(2, 0x5d, 0xcd, 0xe3);
rgb_matrix_set_color(3, 0x5d, 0xcd, 0xe3);
// Layer toggle keys. Color code #ffc100
rgb_matrix_set_color(77, 0xff, 0xc1, 0x00);
rgb_matrix_set_color(82, 0xff, 0xc1, 0x00);
// Select copy key. Color code #45b866
rgb_matrix_set_color(66, 0x45, 0xb8, 0x66);
// NKRO key. Color code #f4791e
rgb_matrix_set_color(69, 0xf4, 0x79, 0x1e);
}
break;
}
}
}