qmk_sweep_skeletyl/keyboards/ein_60/keymaps/klackygears/keymap.c

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/* Copyright 2020 klackygears
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "klackygears.h"
#include "stdio.h"
//For an explanation of what's going on here with the keymap wrappers, check out drashna's user folder.
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_WINBASE] = LAYOUT_wrapper(
KC_ESC, _______________DVORAK_L1___________________, KC_MUTE, _______________DVORAK_R1___________________, KC_BSPC,
AU_TOG, _______________DVORAK_L2___________________, _______________DVORAK_R2___________________, RGB_TOG,
CK_TOGG, _______________WINDVK_L3___________________, _______________WINDVK_R3___________________, RGB_MOD,
KC_1, KC_2, KC_3, ________WIN_THUMB_L______, KC_SPC, ________WIN_THUMB_R______, KC_1, KC_2, KC_GAMER
),
[_MACBASE] = LAYOUT_wrapper(
KC_ESC, _______________DVORAK_L1___________________, _______, _______________DVORAK_R1___________________, KC_BSPC,
RGB_TOG, _______________DVORAK_L2___________________, _______________DVORAK_R2___________________, RGB_TOG,
RGB_MOD, _______________MACDVK_L3___________________, _______________MACDVK_R3___________________, RGB_MOD,
_______, _______, _______, ________MAC_THUMB_L______, _______, ________MAC_THUMB_R______, _______, _______, _______
),
[_QWERTY] = LAYOUT_wrapper(
KC_ESC, _________________COLEMAK_L1________________, KC_ESC, _________________QWERTY_R1_________________, KC_BSPC,
KC_CAPS, _________________COLEMAK_L2________________, _________________QWERTY_R2_________________, KC_ENT,
KC_LSFT, _________________COLEMAK_L3________________, _________________QWERTY_R3_________________, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, _______, MO(_MNMB), MO(_SYMB), KC_SPC, MO(_SYMB), MO(_MNMB), KC_RGUI,_______, MO(_MDIA), MO(_FUNC)
),
//Borderlands
[_GAMER] = LAYOUT_wrapper(
KC_ESC, KC_R, KC_G, KC_W, KC_E, KC_1, _______, _________________RGB_1_____________________, KC_WINBASE,
KC_TAB, KC_V, KC_A, KC_S, KC_D, KC_2, _________________RGB_2_____________________, _______,
KC_C, KC_I, KC_F, KC_Q, KC_4, KC_3, _________________MEDIA_____________________, _______,
KC_Z, KC_X, KC_K, KC_LCTL, KC_LSFT, KC_SPC, KC_SPC, KC_F12, KC_P, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT
),
[_SYMB] = LAYOUT_wrapper(
_______, _________________PUNC_L1_ALT_______________, _______, _________________PUNC_R1___________________, _______,
_______, _________________PUNC_L3___________________, _________________PUNC_R2___________________, _______,
RGB_MOD, _________________PUNC_L3_ALT_______________, _________________PUNC_R3___________________, _______,
_______, _______, KC_NLCK, KC_SLCK, KC_DEL, _______, _______, _______, KC_CAPS, _______, _______, _______, _______
),
[_FUNC] = LAYOUT_wrapper(
_______, _____________FUNC_L1_______________________, _______, _______, _____________FUNC_1_______________, _______,
_______, ________MAC_MISSION_CTRL__________, LGUI(KC_L), _______, _____________FUNC_2_______________, _______,
RGB_MOD, _____________FUNC_L3_______________________, _______, _____________FUNC_3_______________, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_CAPS, _______, _______, _______, _______
),
[_MNMB] = LAYOUT_wrapper(
_______, _________________MACNAV_L1_________________, _______, _________________NUMB_R1___________________, _______,
_______, _________________MACNAV_L2_________________, _________________NUMB_R2___________________, _______,
RGB_MOD, _________________MACNAV_L3_________________, _________________NUMB_R3_MAC_______________, _______,
_______, _______, _______, _______, _______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT, _______, _______, _______
),
[_NUMB] = LAYOUT_wrapper(
_______, _________________WINNAV_L1_________________, _______, _________________NUMB_R1___________________, _______,
_______, _________________WINNAV_L2_________________, _________________NUMB_R2___________________, _______,
RGB_MOD, _________________WINNAV_L3_________________, _________________NUMB_R3_WIN_______________, _______,
_______, _______, _______, TO(_WINBASE), _______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT, _______, _______, _______
),
[_MDIA] = LAYOUT_wrapper(
_______, _________________LYOUT_____________________, _______, _________________RGB_1_____________________, RGB_TOG,
_______, MU_TOG, _______, _______, _______, CK_UP, _________________RGB_2_____________________, _______,
RGB_MOD, MU_MOD, MU_TOG, CK_TOGG, CK_RST, CK_DOWN, _________________MEDIA_____________________, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
#ifdef OLED_ENABLE
char wpm_str[10];
static void render_ein60_logo(void) {
static const char PROGMEM ein60_logo[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255, 11,251,139,139,139,139,139,139,139,139,139,139,139, 11, 15, 0,240,240, 16,240, 0,240,240, 16,240,224,192,128, 0, 0, 0, 0,240, 16,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,254,255, 11,251,139,139,139,139,139,139,139,139,139,139,139,143,128, 0, 0, 0, 0,254,255, 11,251, 11, 11, 11, 11,139,203,235,123,187,219,235,251,255, 7,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255, 4,253,197,197,197,197,197,197,197,197,197,197,199,192,192, 0,255,255, 0,255, 0,255,255, 0,254, 13, 27, 55,111,222,188,120,255, 0,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255, 0,255,197,197,197,197,197,197,197,197,197,197,253,253,255,131,254, 0, 0,255,255, 0,255,184,220,238,247,219,205,198,195,193,192,255,255,255,128,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 3, 3, 2, 3, 0, 3, 3, 2, 3, 0, 0, 0, 0, 0, 1, 3, 2, 2, 3, 0, 8, 28, 20, 20, 20, 20, 20, 28, 8, 0, 1, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 1, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
oled_write_raw_P(ein60_logo, sizeof(ein60_logo));
}
static void render_status(void) {
//bool oled_task_user(void) {
// Host Keyboard Layer Status
oled_write_P(PSTR("Layer: "), false);
switch (get_highest_layer(layer_state)) {
case _WINBASE:
oled_write_P(PSTR("Base\n"), false);
break;
case _SYMB:
oled_write_P(PSTR("Symbol\n"), false);
break;
case _FUNC:
oled_write_P(PSTR("FN\n"), false);
break;
case _MNMB:
oled_write_P(PSTR("Numbpad Mac\n"), false);
break;
case _NUMB:
oled_write_P(PSTR("Numbpad\n"), false);
break;
case _MDIA:
oled_write_P(PSTR("Media\n"), false);
break;
default:
// Or use the write_ln shortcut over adding '\n' to the end of your string
oled_write_ln_P(PSTR("Undefined"), false);
}
// Host Keyboard LED Status
led_t led_state = host_keyboard_led_state();
oled_write_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false);
oled_write_P(led_state.caps_lock ? PSTR("CAP ") : PSTR(" "), false);
oled_write_P(led_state.scroll_lock ? PSTR("SCR ") : PSTR(" "), false);
sprintf(wpm_str, "WPM: %03d", get_current_wpm());
oled_set_cursor(1,2);
oled_write(wpm_str, false);
}
bool oled_task_user(void) {
render_status();
oled_write_ln_P(PSTR(""), false);
render_ein60_logo();
return false;
}
#endif
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder */
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
} else if (index == 1) { /* Second encoder */
if (clockwise) {
tap_code(KC_DOWN);
} else {
tap_code(KC_UP);
}
}
return true;
}