qmk_sweep_skeletyl/keyboards/numatreus/keymaps/yohewi/keymap.c

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[Keyboard] numatreus (#7929) * Add files via upload * Delete NumAtreus * 20190405 * 20190405 * Delete keymap.c * Delete config.h * Delete keymap.c * Delete rules.mk * Delete rules_default.mk * Delete readme.md * Delete NumAtreus.c * Delete NumAtreus.h * Delete config.h * Delete info.json * 20190404 * Add files via upload * Add files via upload * 20190405 * Delete NumAtreus * 20190406 * 20190407 * 20190408 * 20190408 * 20190410 * Update readme.md * Update readme.md * Add files via upload 大文字小文字の修正をしました。 * Update readme.md * Update readme.md * Update readme.md * Delete NumAtreus.c * Delete NumAtreus.h * Add files via upload * 20200118 * 20200118_default * update * readme * Delete rules.mk * Delete readme.md * Delete numatreus.h * Delete config.h * Delete info.json * Delete info.json_txt * Delete numatreus.c * Delete config.h * Delete keymap.c * Delete rules.mk * Delete keymap.c * Delete keymap.c * del * update * update * Update keyboards/numatreus/config.h * Update keyboards/numatreus/config.h * Update keyboards/numatreus/config.h * Update keyboards/numatreus/keymaps/hdbx/keymap.c * Update keyboards/numatreus/rules.mk * Update keyboards/numatreus/rules.mk * Update keyboards/numatreus/rules.mk * Update keyboards/numatreus/rules.mk * Update keyboards/numatreus/keymaps/hdbx/keymap.c * Update keyboards/numatreus/keymaps/like_jis/config.h * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/numatreus/readme.md * Update keyboards/numatreus/readme.md * Update keyboards/numatreus/readme.md * Update keyboards/numatreus/readme.md * Update keyboards/numatreus/readme.md * Update keyboards/numatreus/readme.md * 20190119_Modified * 20200119_Modified * 20200119_uranuma * Update keyboards/numatreus/keymaps/hdbx/keymap.c * Update keyboards/numatreus/keymaps/default/keymap.c * Update keyboards/numatreus/keymaps/default/keymap.c * Update keyboards/numatreus/rules.mk * Update keyboards/numatreus/rules.mk * Update keyboards/numatreus/rules.mk * Delete info.json_txt * 20200121_Modified * 20200121_Modified * 20200121_Modified * 20200121_Modified * 20200122 * Update keyboards/numatreus/config.h * 20200122_Modified * Update keyboards/uranuma/rules.mk * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/uranuma/rules.mk * Update keyboards/uranuma/rules.mk * Update keyboards/uranuma/rules.mk * Update keyboards/uranuma/rules.mk * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/uranuma/config.h * Update keyboards/uranuma/readme.md * Update keyboards/uranuma/readme.md * Update keyboards/uranuma/readme.md * 20200122 * Delete config.h * Delete uranuma.h * Delete uranuma.c * Delete rules.mk * Delete readme.md * Delete keymap.c * Delete info.json * Update keyboards/numatreus/rules.mk
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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY,
_LOWER,
_RAISE,
};
enum custom_keycodes {
BASE = SAFE_RANGE,
LOWER,
RAISE,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* q w e r t || y u i o p
* a s d f g || h j k l ;
* z x c v b || n m , . \
* esc tab ctl lw spc bspc|| GRV ent RS / alt -
*/
[_QWERTY] = LAYOUT( /* Qwerty */
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P ,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN ,
SFT_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, SFT_T(KC_BSLS) ,
KC_ESC, KC_TAB, KC_LCTL, MO(_LOWER), KC_SPC, KC_BSPC, LALT(KC_GRV), KC_ENT, MO(_RAISE), KC_DOT, KC_RALT, KC_MINS ),
/*
* 1 2 3 4 5 || 6 7 8 9 0
* # < > = - || _ + ENT
* [ ] ( ) & || ` . UP \
* TRANS TRANS TRANS TRANS TRANS TRANS|| TRANS TRANS RS LEFT DPWM RGHT
*/
[_RAISE] = LAYOUT( /* [> RAISE <] */
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0 ,
KC_HASH, KC_LABK, KC_RABK, KC_EQL, KC_MINS, KC_UNDS, KC_PLUS, KC_TRNS, KC_TRNS, KC_ENT ,
KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_GRV, KC_TRNS, KC_DOT, KC_UP, KC_BSLS ,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT ),
/*
* ! @ # $ % || ^ & * ( )
* F1 F2 F3 F4 F5 || F6 F7 F8 F9 F10
* F11 F12 reset || , UP \
* TRNS TRNS TRNS TRNS TRNS TRNS||TRNS TRNS TRNS LEFT DPWM RGHT
*/
[_LOWER] = LAYOUT( /* [> LOWER <] */
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN ,
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 ,
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KC_F11, KC_F12, KC_NO, KC_NO, QK_BOOT, KC_TRNS, KC_TRNS, KC_QUOT, KC_UP, KC_BSLS ,
[Keyboard] numatreus (#7929) * Add files via upload * Delete NumAtreus * 20190405 * 20190405 * Delete keymap.c * Delete config.h * Delete keymap.c * Delete rules.mk * Delete rules_default.mk * Delete readme.md * Delete NumAtreus.c * Delete NumAtreus.h * Delete config.h * Delete info.json * 20190404 * Add files via upload * Add files via upload * 20190405 * Delete NumAtreus * 20190406 * 20190407 * 20190408 * 20190408 * 20190410 * Update readme.md * Update readme.md * Add files via upload 大文字小文字の修正をしました。 * Update readme.md * Update readme.md * Update readme.md * Delete NumAtreus.c * Delete NumAtreus.h * Add files via upload * 20200118 * 20200118_default * update * readme * Delete rules.mk * Delete readme.md * Delete numatreus.h * Delete config.h * Delete info.json * Delete info.json_txt * Delete numatreus.c * Delete config.h * Delete keymap.c * Delete rules.mk * Delete keymap.c * Delete keymap.c * del * update * update * Update keyboards/numatreus/config.h * Update keyboards/numatreus/config.h * Update keyboards/numatreus/config.h * Update keyboards/numatreus/keymaps/hdbx/keymap.c * Update keyboards/numatreus/rules.mk * Update keyboards/numatreus/rules.mk * Update keyboards/numatreus/rules.mk * Update keyboards/numatreus/rules.mk * Update keyboards/numatreus/keymaps/hdbx/keymap.c * Update keyboards/numatreus/keymaps/like_jis/config.h * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/numatreus/readme.md * Update keyboards/numatreus/readme.md * Update keyboards/numatreus/readme.md * Update keyboards/numatreus/readme.md * Update keyboards/numatreus/readme.md * Update keyboards/numatreus/readme.md * 20190119_Modified * 20200119_Modified * 20200119_uranuma * Update keyboards/numatreus/keymaps/hdbx/keymap.c * Update keyboards/numatreus/keymaps/default/keymap.c * Update keyboards/numatreus/keymaps/default/keymap.c * Update keyboards/numatreus/rules.mk * Update keyboards/numatreus/rules.mk * Update keyboards/numatreus/rules.mk * Delete info.json_txt * 20200121_Modified * 20200121_Modified * 20200121_Modified * 20200121_Modified * 20200122 * Update keyboards/numatreus/config.h * 20200122_Modified * Update keyboards/uranuma/rules.mk * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/uranuma/rules.mk * Update keyboards/uranuma/rules.mk * Update keyboards/uranuma/rules.mk * Update keyboards/uranuma/rules.mk * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/numatreus/keymaps/like_jis/keymap.c * Update keyboards/uranuma/config.h * Update keyboards/uranuma/readme.md * Update keyboards/uranuma/readme.md * Update keyboards/uranuma/readme.md * 20200122 * Delete config.h * Delete uranuma.h * Delete uranuma.c * Delete rules.mk * Delete readme.md * Delete keymap.c * Delete info.json * Update keyboards/numatreus/rules.mk
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_ENT, TO(_QWERTY), KC_LEFT, KC_DOWN, KC_RGHT )
};